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What was stopping them from doing the proverbial ctrl+z and rebuilding from their E3 build. While I'm all for new and interesting things in fighting games, the general consensus from most fans was 'we want SSFIV with tekken characters and a tag system'. The flexibility I'm talking about mainly concerns allowing devs to 'ctrl z' to combat bad press. If SFxT's devs had that ability, the resulting game would've been alot easier to make, and would've given more than ample time for quality testing and bughunts.


But I suppose it's all in hindsight now.


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