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A long overdue update 2: Electric Boogaloo


Reorganized the main post – moved some outdated mods under the spoiler at the end, updated images, added links to the archives with older versions.


Low poly mod is now deprecated because there is literally no reason to use it and I’m tired of maintaining it.


The high poly mod got some updates.

Boring nerdy changelog:

[SPOILER]

  1. Fixed a bizarre vanilla bug where UVs on models weren’t aligned properly, causing some parts of the body to look janky (bellybutton in particular)
  2. New textures – I first applied an ai model that removes compression artifacts, then upscaled with an ai model that is purposefully trained to upscale skin textures. The improvement is not drastic, but it is an improvement nonetheless.
  3. Turns out tera textures are heavily compressed, causing everything to look like a crappy jpeg, even 4k textures. I found a way to alleviate that at the cost of the mod getting much bigger in size, so bodies should look drastically better upclose.
  4. New normal maps – skin should look more detailed. I need your opinion on that change as I might have gone overboard and made skin look like a crispy bread.
  5. Thanks to the changes above, I managed to make seams on body almost unnoticeable. Can’t make them completely disappear due to how devs made these models in the first place.

[/SPOILER]


At this point I’m pretty satisfied with how it looks and the only remaining problems are either immensely tedious to fix and time consuming, or are fundamental flaws caused by the way devs made these models.

Because of that, I’m releasing my .blend files and textures so someone more skilled could make something better looking (link in the main post). Feel free to use them for your mods as well – just mention me as the creator of the original models.


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