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You would need to HexEdit the file to use (1)Hair style model under (2) conditions, normal and alternate hair selected.  I've done model swapping-replacing one set for another, but not this type of HexEdit.



The Robes-R0 pink underwear texture can be used directly on Leather-L0 and Heavy-H0 if you extract it from my .gpk and import it using UTHelper to your L0-H0 gpk.(It won't line up on any other armor model, without editing)  Then you'll need to HexEdit the gpk to swap L0/H0 with the armor you wanted replaced.  What I've been doing is swapping R0-L0-H0 with a Tier2 or Tier3 of that armor style, then you can "remodel" your armor using crafting templates so you always see the R0-L0-H0 texture no matter which armor stats your actually wearing.



Ruffle swimsuit = Elin Ruffle Swimsuit

NoTails works while wearing almost everything, only items that would modify the head would effect it.

NoTails-NoEars same as NoTails, works on almost everything unless wearing a head item that replaces the hairstyle like a mask/hat could do.


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