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Okay, I've found the textures I want, now I'm having a hard time  figuring out how to get uMod to use the edited textures. The open  texture/package function wants a *_HASH.dds file, but renaming my file  to that isn't working either.


I've been using DXT-3 (explicit alpha) for encoding the modified .dds, but I wonder if that's the problem in the first place.


Any help is appreciated.


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