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So we have mixed solution that worked for some, but not for others. Right now the success to fail ratio is about 50/50, and that'ts not good enough for production. But lets get right now to the guts of the offsets and code, and code snippets.


First, I am cheating with the offsets, and this can be tricky. Instead of boosting the offset with a postive hex value, I am subtracting with a negative one for the final offset. In your code, I am using huge jumps into the wilderness, and then offsetting my way back to the proper address.


So here are the guts of my working thigh and ass cheat tables as viewed in CE:


1. CE reflects subtraction by a hexidecimal number to hit the address we want, the offsets and subtracted values are correct (i.e they work for about half of the population surveyed)


[ATTACH]18166[/ATTACH][ATTACH]18167[/ATTACH]


Now, in actual CE, within the actual cheat tables you see this. The large offset (to achieve a negative offset) is reflected in shot below and the code snippets.

[ATTACH]18169[/ATTACH]

So in your code I made these changes to match the working values as displayed in notepad++ when modifying your addresses.

[ATTACH]18172[/ATTACH][ATTACH]18173[/ATTACH]


These work on my system, and the two client programs have had some success. But clearly something is amis. I should note, after I installed Skyrim Ultimate Edition, all of my addresses changed, but the offset and pointer method still works for me.


Attached is a view from my client. It could be an issue with the large hexidecimal offset I am using that is not meshing with your client. I am also using the US version.


I have updated my download on page 7 with a link to the latest version of the thigh and butt adjuster


-exgenesis


I wish you the best of luck man. It sucks that all this stuff works for me, the offsets behave properly. Subtracting by a negative offset in CE, results in an operation that when you look at it adds a very large offset. Fact of the matter is, I just dont know how to calculate offsets. So I find an address nearby and increment a counter until I hit the right Address that is static (semi).


I'd like to find a method where only positive offsets are used, but I just don't know how to calculate a multi-level offset. So I take a working offset, adjust it, until I get close to my target value, and then incremenet or decrement until I hit my address.


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