Felldude
Content Creator
- Joined
- May 3, 2014
So the obvious use would be backgrounds as that would be easy and require almost no work
Second to that I think in ease would be hair generation. Its easy for AI to draw, and usually a problem for artist.
Here is an example where I took the hair guide png and kept it to scale but scaled it way up (Easier to go down then up)
Lastly is the possibility of training a Lora to draw the individual body parts (As a group), I'm not sure if any value would come from this as highly realistic models don't really fit the game.
My theoretical template would look like this (You would have to double the legs)
I'm not sure of the value of painting faces yet, staying within the bounds set by the pattern is tough to do something like a celebrity or even anime character with AI
In this case the ear got rotated
Second to that I think in ease would be hair generation. Its easy for AI to draw, and usually a problem for artist.
Here is an example where I took the hair guide png and kept it to scale but scaled it way up (Easier to go down then up)
Lastly is the possibility of training a Lora to draw the individual body parts (As a group), I'm not sure if any value would come from this as highly realistic models don't really fit the game.
My theoretical template would look like this (You would have to double the legs)
I'm not sure of the value of painting faces yet, staying within the bounds set by the pattern is tough to do something like a celebrity or even anime character with AI
In this case the ear got rotated
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