[PC] Tickling added to The Villain Sim (1 Viewer)

ZnelArts

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Joined
Jan 21, 2018
TVS-BetasCard28.png
Beta 28 is here! and it comes with the long waited tickling feature!



Learn more about ZnelArts and this game

It comes with over 60 new full voiced reactions that together they allow for a procedurally generated tickling system. A new status has been introduced which helps driving the tickling mechanic.

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As you increase sensitivity on the characters they react stronger to tickling and they might react harder from other actions too.

How to Tickle​

Desktop Mode: Change hand mode to Interact Mode [2] then point over a tickling area and click, keep clicking to keep tickling.

VR Mode: Just hover your hand over a tickling point and press trigger.

There are 6 tickling points, armpits, ribs and feet.

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But tickling is not the only thing on Beta 28, I have also improved the VR interaction points. This new way of grabbing has its pros and cons, grab would be fixed to the closest points you select.

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Try it out and let me know if sometimes it doesn't feel right.

Overall VR grabbing has been improved and ragdolls are more stable, hopefully they will not explode as it was happening before.

Here is a list of additional changes that made it into Beta 28:

  • Fixing tools not colliding with characters
  • Fix issue with audio on non English characters paths
  • Fixing the indicator for the climax intensity gauge
  • Adding cheat option to remove passive effects
  • Preventing mouth finger while "ball muted"
  • Fixing "mute ball" and choke interaction preventing mouth from opening even more
  • Improving Ragdoll stability
  • Fixing bug that prevented dead on the armchair
  • Fixing Lobelia, Kunoichi, Sentient, Momiji hairs
  • Fixing several bugs on characters interactors
  • Resolving the SteamVR issue where actions would change
  • Fixing character creator sliders not setting sometimes
  • Adding Advanced Eyeballs to FFatale
  • Changing breath blendshape from EH to IH This change is needed to avoid conflict with EH phoneme in LipSync
  • Updatng FFatale ragdoll torso colliders to be capsules for better surface when using hands
  • Crosshair changes when hovering over an interactable during hand touch mode
  • Adding Party Dress to character creator
  • Fix to have stats apply negative effects
  • Making VR Grab Interactions more stable
  • Improving VR Hand Poses on Feline Fatale
  • Fixing emotion variation not loading from LipSync assets
  • Updating all effects to account sensitivity and cause sensitivity changes
  • Adding Sensitivity Stats to all characters
  • Fixing Tool Material preset to have references to correct materials
  • Wound marks persists even when removing clothes
  • Fixing Tina Hair morphs not syncing
 

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