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Re: Loving Wife - complete version



I did some testing and apparently it was not entirely a solution, because if sucking during the transition triggered a thought line, it would be incomplete. It wouldn't actually break the dialogue, but the best case scenario required clicking the button again and I guess it could be confusing for many people who wouldn't know what's going on.


The funny part is I didn't realise that the animtools trigger for changing position has its own brief fade out/in and a cinematic transition is why I made the whole complicated line in the first place :P so it turns out it was all kind of pointless and now the transition is just almost instant with everything working the way I intended.


tl;dr: A fixed version is up, I believe there's no way to crash the transition after clicking the button now no matter what you do.



Thanks a lot for the detailed feedback :)


Now, the main thing (which I kinda forgot to mention in the first post but then I wanted to avoid it being a huge wall of text explaining my epic philosophy behind this dialogue :P ) is that I did not want to dialogue to be too complicated. Generally I've noticed a tendency that most dialogues are either very simple and basic like the default dialogue with little to no triggers and such, or very ambitious and complex, and these also tend to go for a linear story kind of approach.


I wanted to do something in between - a dialogue which you can still just launch whenever you like using almost any character, which does have its own theme but besides that remains pretty open. It actually turned out more complex than originally intended, but in terms of complexity I'd like to keep it the way it is - as generally more triggers means also less freedom for the player. This is also why I wanted to have a simplified vanilla version too.


As for your ideas, I considered some of these:

- I did not want a specific ending for the above reasons - I wanted the dialogue to remain more or less open. It would also be difficult to write a specific ending - the point is you can play the dialogue in full and get multiple blowjobs followed by an epic sex marathon, but you can also skip right into a quick fuck or you can be absolutely fucking evil and just get several blowjobs and leave her like that. Each one would require a separate ending and I'm not even sure how to handle that.

- switching back to oral - first of all, I'd have to look into it but it might end up being a nightmare to script due to the way the dialogue is constructed (and I swear I tried to find the simplest way to do it). Also, it would be hard to keep it logical and consistent, or I'd need to split it into at least two versions, one if it's after she had just one-two orgasms and is still in "ahegao" mood, and another if it was more and she's sort of satisfied, so I'd probably need to write an entire third part and split it into 3A and 3B as well... I think you see where this is going :P

- fade to black - hmmm, not sure about that. Do you mean during (as I indeed intentionally set the lines so that she closes the eyes while he's cumming on her face) or afterwards? As for the former it could be done although I've always thought that seeing it is one of the things SDT is famous for :P as for the latter, uh, I guess that's subjective but I generally meant it to avoid her eyes. Not sure.

- anal sex - that's actually one I was wondering about. Would there be more interest in this? It could be interesting and I think not that hard to write.


As for comments, for the exact earlier reasons (to give the dialogue some replay value) I tried my best to avoid repetition and write a variety of lines, but if you find it repetitive I guess I should look into it a bit more as that's definitely important. I think slutty lips are there twice :P and just like a few other phrases, they're in different linetypes so it might happen that it repeats but hopefully not too often. Some lines are meant to be slightly over the top (especially the ahegao part) due to how horny she's supposed to be. But also in some cases I just couldn't think of more that would be decent enough. This is something I can update fairly easily though.


So, thanks again for the feedback. Meanwhile, you got an epic chapter out of "VL's Dialogue Philosophy". :D


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