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Well, the battle having been long, the report is particularly long to write, the hardest thing is to attribute successful shots to the right characters, because it's very important in the new progression system I've just developed: the ranks and the required experience don't change, but from now on, your characters will gain experience also by hurting opponents :

 

Light injury (less than 5 battles to heal): 0.5 experience points

 

Serious injury (5 or more than 5 battles to heal): 0.75 experience points

 

Unconsciousness: 1 point


Death: 1 point




Moreover, the software has its own progression system, so, with each rank obtained via the software, the level of the weapon increases.  Example: if a recruit moves up to grade 2, she exchanges her pistol (Colt M1911A Pistol) for a rifle (M1 Garand Rifle). I hope it's clear!


I estimate I'm halfway there, but I'm progressing pretty fast now that I'm getting used to it, so report might be done by next week.  Then we can continue from there.


I am always open to suggestions, requests or applications!


Take care of yourself in these troubled times!


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