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I enjoy more violent content, so I'm all for including a bit more blood and gore on crits / deaths.  I assume from the rules that these crits are mainly against 0 HP player characters?  Would it be possible for each player to "set" their own preferences for crits?  I imagine we all have our favorite targets and they can be somewhat particular (I know mine are!).


Brody "TRAUMA" Odysseus

[spoiler]

Name: Brody Odysseus

Callsign: TRAUMA


Description: WIP


HP: 3

PP: 0

Armor: 3

Evade bonuses: +1 evade in melee

Movement: 6

Attacks:


    Kinetic Maul: 2d6+2 damage, ignores 3 armor, +1 accuracy

   +2 acc. in melee, +2 acc. at <=4 range

    Standard-issue pistol: 1d4 damage, range 6, 1 handed


Assault Armor: 2 armor

Inventory (2):

Standard-issue carbine (assault rifle) (1d6 damage, range 8)


Traits:

(1 pt) Melee specialist: +2 accuracy in melee, +1 evade in melee

(1 pt) CQC Expert: +2 accuracy at <= 4 range

(1 pt) Tough: +1 HP



(105 credits) Kinetic Maul (Axe, Monoblade, Energized, Custom grip)

(80 credits) Assault Armor

=185 credits; 15 credits left over

[/spoiler]



Drake "DEEPSTRIKE" Harrison

[spoiler]

Name: Drake Harrison

Callsign: DEEPSTRIKE


Description: WIP


HP: 2

PP: 0

Armor: 0

Evade bonuses: +1 evade in melee

Movement: 9

Attacks:


    Climbing Claws: 2d6+2 damage, ignores 3 armor, +1 accuracy

   +2 acc. in melee, +2 crit chance

    Standard-issue pistol: 1d4 damage, range 6, 1 handed


Jump Armor: +2 Movement


Inventory (2):

Standard-issue carbine (assault rifle) (1d6 damage, range 8)


Traits:

(1 pt) Melee specialist: +2 accuracy in melee, +1 evade in melee

(1 pt) Clever: +2 crit chance

(1 pt) Fast: +1 movement



(105 credits) Climbing Claws (Axe, Monoblade, Energized, Custom grip)

(80 credits) Jump Armor

=185 credits; 15 credits left over

[/spoiler]


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