I enjoy more violent content, so I'm all for including a bit more blood and gore on crits / deaths. I assume from the rules that these crits are mainly against 0 HP player characters? Would it be possible for each player to "set" their own preferences for crits? I imagine we all have our favorite targets and they can be somewhat particular (I know mine are!).
Brody "TRAUMA" Odysseus
[spoiler]
Name: Brody Odysseus
Callsign: TRAUMA
Description: WIP
HP: 3
PP: 0
Armor: 3
Evade bonuses: +1 evade in melee
Movement: 6
Attacks:
Kinetic Maul: 2d6+2 damage, ignores 3 armor, +1 accuracy
+2 acc. in melee, +2 acc. at <=4 range
Standard-issue pistol: 1d4 damage, range 6, 1 handed
Assault Armor: 2 armor
Inventory (2):
Standard-issue carbine (assault rifle) (1d6 damage, range 8)
Traits:
(1 pt) Melee specialist: +2 accuracy in melee, +1 evade in melee
(1 pt) CQC Expert: +2 accuracy at <= 4 range
(1 pt) Tough: +1 HP
(105 credits) Kinetic Maul (Axe, Monoblade, Energized, Custom grip)
(80 credits) Assault Armor
=185 credits; 15 credits left over
[/spoiler]
Drake "DEEPSTRIKE" Harrison
[spoiler]
Name: Drake Harrison
Callsign: DEEPSTRIKE
Description: WIP
HP: 2
PP: 0
Armor: 0
Evade bonuses: +1 evade in melee
Movement: 9
Attacks:
Climbing Claws: 2d6+2 damage, ignores 3 armor, +1 accuracy
+2 acc. in melee, +2 crit chance
Standard-issue pistol: 1d4 damage, range 6, 1 handed
Jump Armor: +2 Movement
Inventory (2):
Standard-issue carbine (assault rifle) (1d6 damage, range 8)
Traits:
(1 pt) Melee specialist: +2 accuracy in melee, +1 evade in melee
(1 pt) Clever: +2 crit chance
(1 pt) Fast: +1 movement
(105 credits) Climbing Claws (Axe, Monoblade, Energized, Custom grip)
(80 credits) Jump Armor
=185 credits; 15 credits left over
[/spoiler]