Just a bit more info, in case anyone is curious: this about 17K (yes, three zeroes) files and 200 folders of 2D sprites, with some .wav audio bits.
I told you I had an awful lot of New Folder(n)s. I also apologize for the lack of any introduction to the file. To be honest, I was kind of embarrassed. Since the files are so small, I didn't quite realize how many I had accumulated over time and it was kind of daunting when I realized that I had so goddamn MANY.
To explain, what I uploaded is simply a collection of female enemies within Beats of Rage mods, which is an open source 2d brawler engine. Some are edited sprites from other games, some are rips, some are MUGEN characters, some are even originals. All that is uploaded is the contents of their character file, which is a sub folder of the mod. The text files within the folders are basically the character's script, and if you open it you may see it may reference files from a different folder, such as /sound. This is because not all files that it calls upon are necessarily within the character folder. Some are located outside of it.
Since I figured they would be a curiosity because of the sprites themselves more than their programming, I didn't bother to try to include sound files or referenced objects outside of what was already within the folders. Although, I suppose it's a useful collection of female characters if you were interested in making a BoR mod of some kind; even though some may not work as they are now due to their script referencing files that are not present. I must confess ignorance, however, on being able to create any sort of mod for the engine. The closest I ever came to making one of my own was a simple cannibalization of another mod and replaced the spawning enemies with different ones. And fooling around with sounds, as you can change the sound played quite easily by modifying a line of the text files. I do not believe it is technically daunting, though. I simply never really bothered to try learning, as I found unpacking and tinkering rather enjoyable. Many of the unique sound files are stored within the character's file itself, that's why the .wavs are there. I assume they are packed that way to make the game run smoother or maybe to make distribution of the character easier. The 3 leftover .wav files within the main folder are nothing more than 3 sounds I was trying to reorganize and had forgotten about.
Again, I take absolutely no credit for making any of these. It's simply a collection I had amassed cause of my insane thirst to break files of any kind.