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Better Stats 2.6.0

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Starting this week I can no longer promise further updates, including compatibility updates.
My work modding games has always revolved around my interest in them, and when I get bored I typically move on.

I'm sad to say that once again my interest in the game has plummeted, my main interest with the game has always been PvP, and I was and still am a fan of the CC rework, but the direction the devs are taking the game in is backtracking what I think was a very positive and healthy change for the game, removing permanent SA rotations and adding skill to the PvP system by making class knowledge mandatory for consistent PvP wins (mostly in small scale).

Sadly every addition to PvP since then has completely disregarded that, the rework removed nearly all protected CCs, nearly all "lingering" CCs (CCs that apply on multiple or any hit) and removed all permanent SA rotations, since then we got Archer who has both protected and lingering CCs, Shai who's just the same, even if she doesn't deal much damage, successions and Guardian that added much of the same, alongside incredibly high damage that playing for CCs just became pointless as one or two skills can bring most players from 100 to 0. We got Hashashin who, while doesn't have "protected" CCs per se, does have instant-cast ones that you couldn't possibly react to (a version of block jump faster than block jump).
We got class buffs, but strong classes got even stronger, got more protections, more CCs, more damage, new cancels, shorter cooldowns, while that's something nearly every class received, many classes got a nudge while some classes like Warrior and Sorceress got buffed time and time again to deal even more damage, have even more CCs and more cancels, and move even faster, some changes even went undocumented in the patch notes, such as the hits of Sorceress' Blade of Darkness being lingered, which has happened during the same update that buffed it's damage, this is an issue because every hit deals CC and attempts to downsmash, that means that around a Blade's explosion one may not be unprotected for around 2 seconds or they would get hit by knockback, and it also means that Sorceress' downsmash reset combo is significantly easier to perform.
And with this week's update, my most despised addition has gone live, BON skills, or with the NA/EU naming, "Core" skills, 6 protected CC skills to every awakening, only one can be chosen, and there's no indication which one is chosen, so you roll a dice versus your opponents to see which new CC or protection they've selected to add to their protected or CC skill, respectively (most of those skills are just the pre-CC rework behavior), and it gets even worse as one can easily switch their selection while they have a skill reset active.
Besides protected and lingering CCs being brought back, my biggest issue with the succession and Core skills systems is that you can't tell most skills apart, animations are reused, effects are identical or nearly identical, and even if not, many players tend to disable them, that is an issue in general but most notably with classes that tend to use both preawakening and succession versions of skills (Wizard, Ranger). There's also no new stance to separate successions from preawakening so you may not be able to immediately tell what an opposing player might have available as you engage.

I have not enjoyed the game as much as I used to since successions were released, but a few months ago (which is when I also did a lot of work on Better Stats) I sought the things I did still enjoy, but even that was ruined with the class buffs and now Core skills, and unless those are reverted, nerfed and/or removed and the CC rework reinforced, I can't see myself investing much or any time to play the game let alone work on modding it.
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  • Compatibility fixes for 1450.
  • Fixed some quest rewards not appearing correctly after last week's (1444) update.
  • Added EXP percentage to CP EXP quest rewards tooltips.
  • Like
Reactions: werefox3
  • Compatibility fixes for 1444.
  • Compatibility fixes for 1439.
  • Compatibility fixes for 1433.
  • Compatibility fixes for 1430.
  • Compatibility fixes for 1425.
  • Fixed another instance of formatted numbers always appearing as 0.
  • Fixed a couple of issues preventing the use of items in the old inventory.
  • Added a new settings category "UI", containing settings to revert or restore the newer UIs.
    Changes in this category will only go into effect after a script system reload, which occurs on loading screens (character select, server swap, enter/exit BA/RBF, etc).
    Some settings may be untested, some may be off by default for the sake of newer features which either cannot be migrated or would be too time consuming to work on.
    The following settings are added:
    • Header "Restored", settings below this header are off by default for the sake of newer features.
      • "Revert skills menu", skill presets inaccessible when enabled, may also misbehave with newer classes.
      • "Revert guild menu", newer guild roles might not appear or function correctly.
      • "Revert guild house auction", newer guild roles might not function correctly.
      • "Revert guild stable", newer guild roles might not function correctly.
    • Header "Untested", settings below this header are on by default, and disabling them may result improper behavior with other reverted parts of the UI and to that extent have been untested.
      • "Revert inventory", may result tag character copied items to not display properly.
      • "Revert equipment", may result tag character copied items to not display properly.
      • "Revert storage", may result tag character copied items to not display properly.
      • "Revert blacksmith", may result tag character copied items to not display properly.
      • "Revert item crystals menu", may result tag character copied items to not display properly.
      • "Revert item extraction", may result tag character copied items to not display properly.
      • "Revert item repair", may result tag character copied items to not display properly.
  • 2.4.1 re-release, addresses formatted numbers always returning 0.
  • Compatibility fixes for 1421.
  • Compatibility fixes for 1414.
  • Options menu and settings system tweaks and fixes:
    • Fixed the left arrow in "page" settings ("Photo Filter") shifting 1 pixel to the right while hovered over or clicked. (you're welcome PA)
    • Tweaked the button sizes of "page" settings and the positioning of the arrows.
    • Added support for "page" settings.
    • Fixed an issue preventing non-Better Stats settings from saving properly after menu close.
    • Improved setting generation.
    • Fixed an issue causing the setting separation lines to appear off after accessing the Better Stats "Misc." category.
  • Improved tent/campsite compatibility fixes to address errors when the menu is closed with the ESC key and to support reopening the menu when exiting the tent storage.
  • The friends list context menu will no longer close when the cursor exits the friends menu, this should fix the issue where the menu randomly closes or closes when trying to access items on the context menu that extend beyond the friends menu, however this will cause the context menu to persist, even when the cursor is hidden, the context menu will be hidden when the friends menu is scrolled or closed.
  • Fixed an issue with the recent target widget that caused errors.
  • Added support for family names in the old death screen.
  • Improved party member highlighting, now depends on names, which should be more persistent, especially if General Settings -> Show/Hide -> Adventurer Name Settings is set to "Always Show Family Name".
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