dialogpatchV5
bugfix, cascade prioroties was clearing the build of higher lines, instead of temporarily lowering the build
completely rewrote the feature to do the calling of the other lines itself instead of trying to manipulate the dialog state builds
added settings to adjust how many other lines it tries in the cascade
added an option to fix a bug in vanilla sdt:
applyprioritypatch=1 ;1=active, the mod will correct a bug in vanila sdt that caused higher built lines to play even when their priority is lower to lines also ready to play, depending on the order the states dictionary was processed
this bug essentially allowed a lot of 0 priority lines to bypass the priority check.
easiest example is holding her down for a 2+ seconds on the first_dt. it will play the higher built 'held' line instead, despite it being priority 0 and first_dt priority 2