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DialogueActions sby fork V14.4 fork hotfix1

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forgot to remove the debug flag flashdevelope keeps adding in, tends to trigger firewall requests for the loopback traffic
v4.14_fork_sby
Created 'SPOKEN' triggers that allows dialog writers to essentially make dialogs that can be equivalent to audio dialog mods without actually needing to compile together the sound files with the dialog. Should make the process of making those siginificantly easier and more accessable to modders.
- Added [PLAY_SPOKEN_<filename>]. Plays a mp3 file from the last loaded character folder. Only 1 spoken audio can be played at the same time. Differs from PLAY_SFX in that anything that interrupts her speaking will also pause the played audio.
- Added [STOP_SPOKEN]. Stops the sound started by PLAY_SPOKEN, if it hasn't ended yet.
- Added [PAUSE_SPOKEN]. Pauses the sound started by PLAY_SPOKEN, if it hasn't ended yet. This uses the same pause timers as if she is being interrupted
added some support in function calls 'hidehim' and 'showhim' to check if extramodhim is being used to also hide/show the new him layers.
V4.12_fork_sby hotfix1
the debug flag was still set when i compiled the project, now it is actually removed.
only people that might notice this are folks that regulate their firewall traffic
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