The program now runs almost twice as fast due to the new copy technique and now in "Part 2" the meta file is loaded in memory instead of accessing the file directly and after all the changes are done, a new file is created and filled with the modified content of the memory.
- Added options about what to do with the files in the "files_to_patch" folder after the patch is done:
1 - Copy them to the game's root folder
2 - Move them to the game's root folder
3 - Don't do nothing. I'll take care of them later
- Added a header to the program showing the version.
- File count and detection is now made before the first menu shows up
- The "Running Meta Injector" was renamed to "Part (1/2)"
- The "Running Meta Patcher" was renamed to "Part (2/2)"
- Part 1 slightly faster than before.
- Part 2 insanely faster than before.
- Now it shows which meta file is chosen in the beginning after the user input in the first menu.
- Fixed a bug where the same file could result in "not found" or "Success!" in "Part 2" depending on which order of the meta files were used.