moremoodsV13 reupload
properly alphabetized Overwhelmed in the mood list
added sweat generate to nervous mood
moremoodsV13 by sby
added new mood 'Overwhelmed', see mood doc for details
bugfix for moods that have always hang tongue to not pull it back for vigorous
added check to not have negative pupil scale size for moods that manage pupil shock
made the biteslider a publically accessable item to other mods
moremoodsV12 by sby
added a popup menu selection like moreclothingV10 to be able to select her mood from a scrollable list
moremoodsV11 by sby
added button and slider to control bite feature from the options menu
white - biting disabled
blue - biting enabled based on mood
green - biting enabled using slider to guide how often to bite.
biteslider - as you increase the slider, it increases how much each contributing part applies to bite chance:
bottom third of slider - passoutfactor
middlethird of slider - breath level
top third of slider - penis in mouth depth
example: setting it halfway makes it so passoutfactor % chance is fully applied, and breathlevel % chance is half. as she loses breath, her chance of biting increases, and further increases as she starts to passout
added dialog action [BITE], that will make her attempt to bite him if biting is enabled
added dialog line 'moremoods_bitten' to occur when she successfully bites him
tweaked biting when his arm free to have a pullback. pulloff power doesn't work, so used a modification of her speed. kinda hacky but whatever
because of an update to breastfirmnessV5 adding another slider, i have moved the eyelid limit slider over
moremoodsV10 hotfix1 by sby
bugfix, made it so she can't bite if using a gag
added some settings to enable biting for angry, upset, aggressive, disgusted.
if enabled, angry upset, and disgusted have a much quicker bite reaction that also accounts for penis depth
aggressive and disgusted have this feature enabled by default
moremoodsV10 by sby
added 'Tease' mood with dialog action, see moods doc for details
i experimented with this one, it plays differently.
she will clench her teeth to prevent you from getting too excited
she will pull off from you a lot the more pleasure you have
if you hold her down, she will force herself off by biting
minor tweak to makeprox function to show debug message on duplicate prox
minor tweak to limited wince brow that made left brow offset too much
minor tweak to left brow x positioning for worried brow, was slightly coming off of head
added a bit of logic to draw lower eyelid mascara on raised eyelid moods. might look slightly off but better than nothing
moremoodsV9 by sby
added 'Horny' mood with dialog action, see moods doc for details
changed 'Smug' mood, now has reduced pulloff, worried eyes, waggle brows
changed 'Submissive' mood, now has reduced pulloff and reduced power
changed 'Drugged' mood, added randomized pulloff power
changed 'Aggressive' mood, added delayed pulloff
added a bugfix to tongue logic, calling hangout tongue during a lick caused a stuck lick action
because bugfix, added no tongue licking on deepthroat to Excited, Smug, Submissive
tweaked eyeroll targets for smug
added waggle animation capabilties to worried eyebrows
tweaked positioning of worried eyebrows
moremoodsV8
added 'Smug' mood with dialog action, see moods doc for details
tweaked Broken mood to use the quickswallow cough from Smug instead of weak coughs
moremoodsV7 by sby
added 'Excited' mood with dialog action, see moods doc for details
added blush setting
blushmaxamount=0.9 //0.0 - 1.0, max alpha value will blush to
changed how limiteyerollpassoutangle calculated. now instead of individually tuned per mood based on trial and error, stuff calculated generically.
tuned settings for this a bit
got annoyed of clicking a lot to test new moods i add to the end of the selection, added menu setting
alphabetizemoods=1 //1==enabled, makes it so the mood menu cycles around, and is organized alphabetically
Drugged and Elated moods were too similar, i have adjusted drugged with a couple of the newer features been messing with.
moremoodsV6 by sby
added 'Broken' mood with dialog action, see moods doc for details
added a third state to eyeroll menu button, cocked eyeroll eyes. button turns blue for this mode
this is the feature created for Broken mood, where her iris is cocked slightly outward, and goes farther based on passout factor.
it doesn't look great without rolling eyes, so i didn't bother with making it a separate thing
added eyelid max limiting feature
added an eyelid max slider to the custom menu. this can be adjsted to limit how much she can open her uppler eyelid
eyelid max will be reset to 0 on reset
added some logic to prevent her eyes from going behind the eyelid in this mode
added auto eyelid lower feature
when enabled, her upper eyelid will lower down to where her eyes are looking, so she never has a wide-eyed look
added a bit of logic to better scale with shrunk eyes
added a button to the custom menu to swap between these 2 features:
white - disabled
green - auto eyelid lower enabled
blue - eyelid max limiting enabled, use slider to adjust
cyan - both auto eyelid lower and max limiting enabled
did some testing combining eyeroll, eyelid features, and moods with shocked eyes, i think i got most things tuned to look well.
added custom eyeroll target to spent mood to prevent her rolling her eyes back with it enabled.
charcode saving added to eyelid features, called 'uppereyelidlimit'
eyelid features reset to disabled on reset
added settings to tune how eyes are limited by eyelid max slider
eyelidslidereyeposbaselimit=60 //0+, when using the upper eyelid limiting slider, this will ensure that her eyes do not go above her eyelid. adjust this lower to allow her eyes to go farther behind her eyelid. 53 is probably as low as you would want to go. adjust higher to have her eyes track lower than her eyelid
eyelidslidereyeposscalelimit=35 //0+, when using the upper eyelid limiting slider, this will ensure that her eyes do not go above her eyelid. this is used as a scalar to her current eyelid pos. 35 is about where her eyes will stay about the same offset from her eyelid even on high and low eyelid poses.
eyeroll feature will now be reset to starting setting on reset
added setting nopulloffonaggressive=0 //1=enabled, she will not try to pulloff when in aggressive mode
played a bit with mouth hanging values, added some to existing moods to emhance them:
added mouth greatly hang less to frightened and disgusted moods
added mouth hang less to nervous and submissive moods