odin sphere

Odin Sphere is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Europe) in 2008. A remake, titled Odin Sphere Leifthrasir, was released on PlayStation 3, PlayStation 4, and PlayStation Vita in 2016: Atlus handled publishing duties in Japan and North America, while NIS America published the title in PAL territories.
Using a two-dimensional side-scrolling perspective, gameplay focuses on a beat em up-style fighting system while incorporating role-playing elements — Leifthrasir expands upon and refines these elements. The story, shared between both versions, follows five characters on the fantasy continent of Erion during a war between the nations of Ragnanival and Ringford over a weapon called the Crystallization Cauldron, and their roles in the Armageddon, a catastrophe which will destroy Erion.
The game was conceived by George Kamitani as first a sequel and then a spiritual successor to the 1997 Sega Saturn title Princess Crown. Development began in 2004 after the official formation of Vanillaware. The story was based around the concept of a Valkyrie princess. The scenario and world design incorporated Norse mythology, the works of William Shakespeare, fairy tales and early video games. 2D graphics were chosen over 3D graphics as Kamitani felt the style was stagnating, which necessitated presenting cutscenes as if on a stage rather than using traditional cinematography. Leifthrasir began development in 2013 as a means of addressing the issues both players and staff had with the original game while keeping the story intact. The music for both versions was composed by a team from Basiscape, led by company founder Hitoshi Sakimoto.
Prior to Atlus picking up the title, Vanillaware had encountered difficulties finding a publisher due to Kamitani's sparse record as a developer. Completed in 2006, Odin Sphere was delayed into the following year so it would not compete with Atlus' own titles. The localization was handled by Atlus USA, and proved challenging in multiple areas. Upon release, it garnered a positive reception from video game journalists: praise was given to its story, visuals and old-school gameplay, with criticism focused on its inventory system and framerate issues. Leifthrasir was praised for its improved performance and reworked mechanics. The game was a commercial success, contributing to the rise of Vanillaware as a developer.

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