stuntcock
Content Creator
- Joined
- Jun 5, 2012
You can find the latest version of my mods on the Resource Manager. The stuff below is included for convenience but it may not be up-to-date.
This post is a collection of hair and costume elements which employ the dynamicHairExtender physics library. These files rely on the Loader and have accordingly been given the *.MOD file extension.
There are a few accessories and static-hair variants of dynamic hairstyles, which are vanilla content and retain the *.SWF file extension. These items are relatively minor, and they're intended for use in conjunction with Loader mods (particularly sby's moreClothing mod). Therefore I'll just leave them here instead of creating a separate "vanilla Imports" thread.
The dynamicHairExtender library has been merged into the content files. You should not need to download the dynamicHairExtender files; they're provided as a reference for modders.
My Little Pony: Friendship is Magic
Expelled from Paradise
Kuroinu Kedakaki Seijo wa Hakudaku ni Somaru
Bondage Gear
Physics Library
GUI and Game Mechanics
Anatomy Modifications
Cosmetics
This post is a collection of hair and costume elements which employ the dynamicHairExtender physics library. These files rely on the Loader and have accordingly been given the *.MOD file extension.
There are a few accessories and static-hair variants of dynamic hairstyles, which are vanilla content and retain the *.SWF file extension. These items are relatively minor, and they're intended for use in conjunction with Loader mods (particularly sby's moreClothing mod). Therefore I'll just leave them here instead of creating a separate "vanilla Imports" thread.
The dynamicHairExtender library has been merged into the content files. You should not need to download the dynamicHairExtender files; they're provided as a reference for modders.
My Little Pony: Friendship is Magic
Fluttershy
(click for animation sample)
Fluttershy Dynamic Hair (normal) View attachment SDT-MLP-dynamicHair-fluttershyV4-highlights.mod
Fluttershy Dynamic Hair (with highlights) View attachment SDT-MLP-dynamicHair-fluttershyV4+highlights.mod
Static Hairstyle View attachment SDT-MLP-dynamicHair-fluttershy-static.swf
FLA Source File View attachment SDT-MLP-dynamicHair-fluttershyV4.fla
Adagio Dazzle
(click for animation sample)
Adagio Dynamic Hair View attachment SDT-MLP-dynamicHair-adagioV4.mod
Static Hairstyle View attachment SDT-MLP-staticHair-adagio.swf
FLA Source File View attachment SDT-MLP-dynamicHair-adagioV4.fla
(click for animation sample)
Fluttershy Dynamic Hair (normal) View attachment SDT-MLP-dynamicHair-fluttershyV4-highlights.mod
Fluttershy Dynamic Hair (with highlights) View attachment SDT-MLP-dynamicHair-fluttershyV4+highlights.mod
Code:
hairs/SDT-MLP-dynamicHair-fluttershyV4-highlights.mod=Fluttershy:DynamicHair:StaticHair
Static Hairstyle View attachment SDT-MLP-dynamicHair-fluttershy-static.swf
FLA Source File View attachment SDT-MLP-dynamicHair-fluttershyV4.fla
Adagio Dazzle
(click for animation sample)
Adagio Dynamic Hair View attachment SDT-MLP-dynamicHair-adagioV4.mod
Code:
hairs/SDT-MLP-dynamicHair-adagioV4.mod=Adagio Dazzle:DynamicHair:StaticHair
Static Hairstyle View attachment SDT-MLP-staticHair-adagio.swf
FLA Source File View attachment SDT-MLP-dynamicHair-adagioV4.fla
Expelled from Paradise
Kuroinu Kedakaki Seijo wa Hakudaku ni Somaru
Bondage Gear
Collars
Front Ring View attachment LeatherCollar_FrontRing.swf
Rear Ring View attachment LeatherCollar_RearRing.swf
Both Rings View attachment LeatherCollar_BothRings.swf
FLA Source File View attachment SDT-collarsForLeashes.fla
Leashes
(click for animation sample)
Leash MOD files
Request thread
FLA Source File
Front Ring View attachment LeatherCollar_FrontRing.swf
Rear Ring View attachment LeatherCollar_RearRing.swf
Both Rings View attachment LeatherCollar_BothRings.swf
Code:
LeatherCollar_FrontRing.swf=Leather Front Ring:CostumeCollar
LeatherCollar_RearRing.swf=Leather Rear Ring:CostumeCollar
LeatherCollar_BothRings.swf=Leather Both Rings:CostumeCollar
Leashes
(click for animation sample)
Leash MOD files
Code:
; ------ Leashes ------
LeashFrontLeftLongV5.mod=Leash Front Left L:DynamicHair>Body2
LeashFrontLeftShortV5.mod=Leash Front Left S:DynamicHair>Body2
LeashFrontDangleLongV5.mod=Leash Front Dangle L:DynamicHair>Body2
LeashFrontDangleShortV5.mod=Leash Front Dangle S:DynamicHair>Body2
LeashRearDangleLongV5.mod=Leash Rear Dangle L:DynamicHair>Body2
LeashRearDangleShortV5.mod=Leash Rear Dangle S:DynamicHair>Body2
LeashRearLeftLongV5.mod=Leash Rear Left L:DynamicHair>Body2
LeashRearRightShortV5.mod=Leash Rear Right S:DynamicHair>Body2
Request thread
FLA Source File
Physics Library
Code and Binaries
dynamicHairExtenderV5.swf - SWF download links will no longer be provided because you don't need to deal with the SWF file anymore. The physics code is now embedded into the content mods. If you still have a dynamicHairExtender.swf file in your Mods.txt file then please feel free to remove it.
dynamicHairExtender.as - this file is relevant only to modders. If you're a normal user then you can ignore it.
Features, API Documentation, and Tutorials
Start here and then follow the links. Due to lack of interest, the documentation is unfinished and out-of-date. If you're interested in creating a mod which includes major physics-based features, send me a PM.
Changelog
dynamicHairExtender.as - this file is relevant only to modders. If you're a normal user then you can ignore it.
Features, API Documentation, and Tutorials
Start here and then follow the links. Due to lack of interest, the documentation is unfinished and out-of-date. If you're interested in creating a mod which includes major physics-based features, send me a PM.
Changelog
- V5 (July 2015)
- performance improvements
- general code rewrite for proper use of lProxy
- ropes can be assigned to any RGB slider (previously: only the Collar slider was available)
- ropes can be anchored to moving anchor points (mostly for breast slider compatibility, but this feature is also handy for animation)
- API significantly overhauled.
- Please note that the API documentation has not been updated to include these changes. If you're interested in creating physics-based clothing mods or enhanced dynamic hairstyles, contact me for details.
- V4 (Released Jan 24 2015)
- the physics code can now be embedded into the MOD files so that they're more portable and convenient.
- All existing physics-based MOD files have been re-released with embedded code.
- Note: you'll still need the Loader if you want to use physics-enabled hairstyles and costumes.
- the implementation of "soft" rotation constraints is now more robust, and it should be much less onerous to declare them within your FLA file's ActionScript
- the physics code can now be embedded into the MOD files so that they're more portable and convenient.
- V3a (Released Jan 18 2015)
- minor bugfixes and compatibility improvements
- V3 (Released Jan 11 2015)
- Leashes are now officially supported; several will be released alongside the mod.
- DynamicRotationMultiplier has been rewritten; it now allows modders to create "stiff" hairstyles without relying on hardcoded rotation arcs.
- Custom force vectors can be applied to any Link
- Links can be anchored to anatomy, and to any named element within the scene
- TODO: figure out how to bind to Animtools props -- need a dot-delimited pattern
- Ropes can be assigned to any "layer" - between the breasts, just above the left arm, etc...
- Ropes will report Tension information. The long-term goal here is to allow tie-in with DialogActions, such as "Ouch! Please don't pull on my hair like that!"
- Ropes can be bound together via Shared Links. This can occur at a specific midpoint (e.g. a barette), at an endpoint (e.g. welding together a pair of Leashes), or for almost the entire length of the Rope (e.g. physics-based braiding).
- Hair strands can be given a y-axis "floor" position which they will lie against (rather than falling/dangling through)
- V2 (Released Dec 28 2014)
- Rotation control can be applied to all Segments.
- The implementation of this feature is inefficient. It will impose a performance penalty on the game (probably undetectable at normal-usage levels; might be significant with dozens of separate hair strands).
- To avoid this problem, simply do not declare any of the following variables in your hair strand configuration unless you intend to actually use them: dynamicRotationMultiplier, staticRotationMultiplier, minRotation, maxRotation.
- All API parameters now use singular names:
linkWeightslinkWeight. - Hair strands can be bound to any anatomical-reference object (previously: all hair strands were bound to g.her).
- Hair strands can be anchored to any anatomical-reference object (previously: all hair strands were anchored to g.her).
- Minor expansion of the "angled gravity" API feature, for compatibility with sby's Animtools mod.
- This fix will not be noticeable until animtoolsV14 is released.
- Friction can now be adjusted (note: the SDT physics engine seems to ignore Friction).
- Visual ordering (z-index) of Segments within a strand can now be reversed.
- The hardcoded limit w/r/t number of simultaneous hair strands has been abolished.
- Minor changes to the arithmetic of Rotation limits and blending -- which breaks backwards compatibility. Any hairstyles created with V1 of the mod should be re-tested and (if necessary) re-tuned.
- Rotation control can be applied to all Segments.
- V1 (Released Dec 5 2014)
- initial release.
- Rotation control is available but it applies to the first Segment only.
- Hardcoded limit of 20 dynamic-hair strands per scene.
- Link weights can be adjusted.
GUI and Game Mechanics
moreCumSpurtsV4 (unofficial)
This is a branch of sby's moreCumSpurts mod. It uses a different coding approach behind-the-scenes, but the main difference is that it's intended to be easier to customize. It also works within the original logic, so there's no sharp distinction between "normal spurts" and "extra spurts."
If you take a look at the Settings file, you'll see that it explains how to achieve special results (such as a scattering of rapid-fire spurts, or a single sustained "firehose" spurt). It's expected that users won't actually use these extreme settings in-game (because they're goofy), but they help to illustrate the flexibility of the mod. You might try out the "firehose" mode, and then choose settings which are much closer to the default (but still delivering a few extra-long spurts during each orgasm).
moreCumSpurtsV4.7z View attachment morecumspurtsV4.zip
This is a branch of sby's moreCumSpurts mod. It uses a different coding approach behind-the-scenes, but the main difference is that it's intended to be easier to customize. It also works within the original logic, so there's no sharp distinction between "normal spurts" and "extra spurts."
If you take a look at the Settings file, you'll see that it explains how to achieve special results (such as a scattering of rapid-fire spurts, or a single sustained "firehose" spurt). It's expected that users won't actually use these extreme settings in-game (because they're goofy), but they help to illustrate the flexibility of the mod. You might try out the "firehose" mode, and then choose settings which are much closer to the default (but still delivering a few extra-long spurts during each orgasm).
moreCumSpurtsV4.7z View attachment morecumspurtsV4.zip
Anatomy Modifications
Thicker Ass and Legs
This is a minor edit of Patrick's mod. It adds Loader scripting, so that changes to the Skin Tone and Tan settings (via the in-game GUI) are automatically reflected in the legs. Hence it is no longer necessary to load a different SWF file when altering skin tone (or when switching to a character with a different skin tone).
Any clothing designed to work with Pat's mod will work normally with this mod also.
sdt-thickerAssAndLegs.mod (mod file)
sdt-thickerAssAndLegs.fla (source file)
The mod is compatible with moreClothing:
ThighMaster
TODO. This mod is unfinished.
This is a minor edit of Patrick's mod. It adds Loader scripting, so that changes to the Skin Tone and Tan settings (via the in-game GUI) are automatically reflected in the legs. Hence it is no longer necessary to load a different SWF file when altering skin tone (or when switching to a character with a different skin tone).
Any clothing designed to work with Pat's mod will work normally with this mod also.
sdt-thickerAssAndLegs.mod (mod file)
sdt-thickerAssAndLegs.fla (source file)
The mod is compatible with moreClothing:
Code:
sdt-thickerAssAndLegs.mod=Thicker Ass and Legs
ThighMaster
TODO. This mod is unfinished.
Cosmetics
KissMarks
This mod causes small lipstick marks to appear on the male (or futa) character's torso and scrotum. It was requested by 0nymous.
KissMarks | Undertow
SDT-lipstickKissMarks.7z (mod files)
SDT-lipstickKissMarks.fla (FLA source file)
This mod causes small lipstick marks to appear on the male (or futa) character's torso and scrotum. It was requested by 0nymous.
KissMarks | Undertow
SDT-lipstickKissMarks.7z (mod files)
SDT-lipstickKissMarks.fla (FLA source file)
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