animtool positions (2 Viewers)

s8young

Vivacious Visitor
Joined
Jun 1, 2016
I love these! "Missionary Legs Up Tied Up V2" is definitely my new favorite animtools position.

So, naturally, I tried to mess with it a little. (If it ain't broke, fix it, right?) I prefer when positions have enough range of motion that you can pull out if you want to, so the pleasure counter isn't always going up, and I wanted to be able to make the guy cum on the girl's body, so I moved back both starting points and lessened the guy's starting angle a little. Here's what I came up with:

Gyazo - a4434c0dd21cafd4143aa7433f430090.png
vs.
Gyazo - 79411c9359466a3f0879600bf0d3bc17.png

Code:
posversion=15
positiontype=2
camerax=245
cameray=75
zoom=0.45
scenerotation=0
hertweenstartx=-300
hertweenstarty=1000
hertweenendx=-305
hertweenendy=960
histweenstartx=525
histweenstarty=590
histweenendx=300
histweenendy=625
leftfootx=900
leftfooty=1145
rightfootx=1050
rightfooty=1068
torsox=800
torsoy=525
histweenstartskewx=0
histweenstartskewy=0
histweenendskewx=0
histweenendskewy=0
histweenstartang=-0.43633231299858266
histweenendangle=-0.4712388980384692
hertweenstartang=-1.623156204354728
hertweenendangle=-1.7453292519943313
torsominang=3.427335374002836
torsoikoffsetang=1.844418561586372
torsoendrotationangle=-194
leftlegoffsetangle=3.2057753781419356
leftlegcalfangle=-197
torsoanglemodifier=0.61
torsomindistance=105
torsodistancemultiplier=35
torsostartdistance=130
torsostartangle=3.43
himhidden=1
himreversed=0
himflipped=0
behindleg=1
undovanillavigourmovechanges=0
undoallvanillavigourincreases=0
resistivevigor=1
continuousresistivevigourmult=0.8
resistivevigourspaceheldmult=0.05
resistivevigourmult=0.3
resistivevigourspeedmult=0.5
armpostypeleft=0
armpostyperight=0
armposx=-5000
armposy=-5000
armpos2x=-5000
armpos2y=-5000
handangler=-5000
handanglel=-5000
handrinverted=0
handlinverted=0
setpenisoutbehind=1
anglepeniswhenreversed=1
bodycontactsounds=1
bodycontactsoundsinspeed=0.1
bodycontactsoundsoutspeed=-0.1
hidestrandsinbodycontact=1
adjustspeedinbodycontact=0
pleasurefromcontact=1
pleasurefromcontactmult=1.1999999999999995
changegravityforstrands=0
changegravityforhairstrands=0
angledgravity=2
resistancewithbodycontact=0
resistancestartingdistance=20
startingresistance=1.999999999999999
minresistance=-0.01
movementresistancemult=6
resistoverriderate=0.01
resistoverridereturnrate=0.2
resistoverridemax=200
resistnormalizerate=0.002
resistdecreaserate=0.001
userightclosehand=0
useleftclosehand=0
spaceholdresist=1
enablelicking=1
hisarmfree=0
usepenisrangebodycontactmask=0
zoompointx=290
zoompointy=50
maxpenissize=999
dominant=0
bodycontactvigour=1
bodycontactvigourspeedmult=1
bodycontactvigourcontinuousamount=3
DAhermasterbate=0
allowleftarmdrop=1
allowrightarmdrop=1
enablehiscustomarm=1
shoulderpointstartx=280
shoulderpointstarty=-590
shoulderpointendx=270
shoulderpointendy=-610
handpointrestx=1700
handpointresty=1700
handpointstartx=275
handpointstarty=805
handpointendx=220
handpointendy=745
ottomonactive=0
ottomonx=-700
ottomony=100
ottomonscalex=3
ottomonscaley=3
ottomonrotation=0
sybian_without_toolactive=1
sybian_without_toolx=-670
sybian_without_tooly=630
sybian_without_toolscalex=3.3
sybian_without_toolscaley=2.5
sybian_without_toolrotation=-1
stuffed_chair_leftactive=0
stuffed_chair_leftx=-700
stuffed_chair_lefty=100
stuffed_chair_leftscalex=3
stuffed_chair_leftscaley=3
stuffed_chair_leftrotation=0
stuffed_chair_rightactive=0
stuffed_chair_rightx=-700
stuffed_chair_righty=100
stuffed_chair_rightscalex=3
stuffed_chair_rightscaley=3
stuffed_chair_rightrotation=0
wood_tableactive=0
wood_tablex=-700
wood_tabley=100
wood_tablescalex=3
wood_tablescaley=3
wood_tablerotation=0
metal_tableactive=0
metal_tablex=-700
metal_tabley=100
metal_tablescalex=3
metal_tablescaley=3
metal_tablerotation=0
leather_couchactive=0
leather_couchx=-700
leather_couchy=100
leather_couchscalex=3
leather_couchscaley=3
leather_couchrotation=0
bed_right_higheractive=0
bed_right_higherx=-700
bed_right_highery=100
bed_right_higherscalex=3
bed_right_higherscaley=3
bed_right_higherrotation=0
bed_endactive=0
bed_endx=-700
bed_endy=100
bed_endscalex=3
bed_endscaley=3
bed_endrotation=0
staircaseactive=0
staircasex=-700
staircasey=100
staircasescalex=3
staircasescaley=3
staircaserotation=0

I hardly ever do this stuff, and I learned it through trial and error, so I hope I didn't butcher it too badly. Let me know what you think of it.
Not bad! Downloaded it myself. Great work!!!
 

randomdude123

Vivacious Visitor
Joined
Dec 28, 2012
sup guys, check my new position i made for small bodies
aUyTQN5.png
 

Attachments

KI.txt
3.8 KB · Views: 931

JonWill

Potential Patron
Joined
Oct 17, 2014
Sorry, this is more of a question, but is there a file here with a position where the girl is on all 4s and giving a blowjob?

Kind of like this:

bMhByIt.jpg


Thanks.
 

JonWill

Potential Patron
Joined
Oct 17, 2014
Okay, I saw that there was a similar position in the default positions available, so my bad.

Anyway, I edited the ATV_all fours_onewithshadows position a little bit to put a prop underneath the girl, and to make the dude the dominant party.

I don't know how to keep her hands still though.
 

Attachments

  • All 4 Him Dominant.gif
    All 4 Him Dominant.gif
    875.5 KB · Views: 1,757
All 4 Him Dominant.txt
3.7 KB · Views: 1,647

randomdude123

Vivacious Visitor
Joined
Dec 28, 2012
Ive been fixing some animation issues whit this position and ended up really smooth and cool hope you guys enjoy it, works whit most body mods and bodies if not, just fix edit the Y to make it compatible i will be releasing a new resistance version l8r
 

Attachments

final ki.txt
3.8 KB · Views: 938

noobtastic

Potential Patron
Joined
Jan 18, 2014
I made a few (well a lot) of Her dominant positions, I'll post them all here once I've finished fleshing them out. The main problem I'm having is that when you turn auto mode on, sometimes the characters spasm the fuck out, but it still works fine manually. After playing around with the animtools settings for a while I've found a few things that help:
* Decreasing the characters' range of motion
* Resetting all vigor settings
* Disabling his arm

But those kind of limit me on what I can do position wise. Anyone know of any better fixes for this?
 

Sharklasers

Content Creator
Joined
Feb 8, 2016
I've found that auto mode and animtools just generally don't play well together. Even when characters don't fall through the ground, sometimes their starting resistance means that the characters don't move at all. I get what you're going for, turning auto mode on for Her dominant positions, but you might want to just stick with manual mode.

(Also, I am quite looking forward to seeing your positions)
 

Kyul

Potential Patron
Joined
Oct 25, 2016
Hi
I'm a newbie with animtools. I have some questions.
How can I change the body positions? And how can I fix the body to not move?
Thanks
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Hi
I'm a newbie with animtools. I have some questions.
How can I change the body positions? And how can I fix the body to not move?
Thanks
i got some help videos in my imports thread under the 'other downloads' section
see signature
 

Sharklasers

Content Creator
Joined
Feb 8, 2016
I've found that some dynamic hairs (example) "float" when they're rotated with animtools (desk_over_anal, for example).

Is there some patch that makes dynamic hairs behave normally even when they're rotated? The only alternative I can think of is to rotate the entire scene and change the angle of every character and prop to make it look level.
 

stuntcock

Content Creator
Joined
Jun 5, 2012
Is there some patch that makes dynamic hairs behave normally even when they're rotated?
Define "normal" :)

A dynamic hairstyle is usually drawn in a specific orientation, and cannot function outside of that orientation. If you flip the character upside down, then we'd expect some hair strands to become inverted and display different layering or shading patterns. If the character's ears are normally concealed by her hair, then they might now become visible. This would involve a lot of work for the animator, and there many anime hairstyles which cannot be flipped via simple physics (regardless of animation effort) because the default shape is totally physics-defying to begin with. Pokemon provides a few notable examples.

The only alternative I can think of is to rotate the entire scene and change the angle of every character and prop to make it look level.
Animtools allows you to rotate the gravity of the game to compensate for scene rotation, so that the vector can point from the girl's head towards her feet. If this is done correctly, her hair would tend to fall across her face in the "normal" way, although this "normal" hair will still look very weird if she's upside-down. This gravity-shift will also influence semen strands, with potentially bizarre results (such as "cumshot halts in mid-air, and then turns around and falls back towards the guy instead of landing on the girl"). sby sby has decoupled the hair-gravity and strand-gravity options, so this criticism is no longer valid

The typical advice is: "use a static hairstyle if you're going to twist the characters into creative poses." But if you really like a particular hairstyle, and you're willing to spend a few minutes tinkering in Animtools, then you may be able to achieve an acceptable result.

-------------​

Your specific example doesn't really work for me. The Hinata hairstyle forms a vertical line pointing towards the bottom of the game window. It certainly clips through her body, but it doesn't do anything that I would describe as "floating." So perhaps there's a separate error or misunderstanding here.
 

noobtastic

Potential Patron
Joined
Jan 18, 2014
I'll compile a few positions I made and post them maybe sometime within the next 2-4 days. Was supposed to do this a month ago but I got really busy with IRL shit.
 

The Resident

Potential Patron
Joined
Aug 13, 2016
I was screwing around in the editor and ended up having the guy jump up and down like an Oompa Loompa while the girl's head floated in mid air 3 feet from her body. T'was fun.
 

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