Speaking of OpenBOR, I once took someone else's mod and replaced the enemies of the first level with females. I may, if you with, share it with you.
I would be actually interested. Will this have a male mc?Speaking of OpenBOR, I once took someone else's mod and replaced the enemies of the first level with females. I may, if you with, share it with you.
You are right, of course. As a matter of fact, I had been pondering the ethical ramifications of modifying someone else's material myself. I will attempt to contact the mod creator, and in a worst case scenario, give credit where it is due. Thanks.If you modded someone else's mod, it is common courtesy to ask the original creator if you can share it. It's not always possible to contact an original creator. If after making a good faith attempt to contact the original creator, you may share the mod, but be sure to give credit to the original creator.
Very respectfully,
fleet (global moderator)
Actually yes, five of them to choose from.I would be actually interested. Will this have a male mc?
Great. May I ask which mod it is and when you'll upload it?Actually yes, five of them to choose from.
"A Tale of Vengeance". I shall upload it as soon as I get permission from the author.Great. May I ask which mod it is and when you'll upload it?
"A Tale of Vengeance". I shall upload it as soon as I get permission from the author.
Greetings,
Ermax619, the author of the "A Tale of Vengeance" mod, gave me authorization to share this "mod^2".
There are some missing features. This is an unfinished work; there is plenty of room for improvement. I will, if you wish, continue to modify it in order to improve it. Any feedback you can give me so that I can implement it in a further version is more than welcome. I hope that you enjoy it.
BORZako2.rar
Yes, I picked sounds from online libraries, and did some tweaking to some of the animations. I'm glad that you enjoyed it.You put a lot of work into this! There's lots of sound editing involved, and did you edit the sprites? The hit and fall reactions seem custom.
I'll take note, and add some of them in the future. Actually, there are a few characters left to implement. Thanks for the advice!Thx for your effort! Glad to see something like this.
So I quite enjoy it and actually liked the choice of sound.
Personal point: Not a fan of these enemy sprites. When i play these type of games I would prefer when most of them would look like Mai in terms of.. you know.
Yes, I picked sounds from online libraries, and did some tweaking to some of the animations. I'm glad that you enjoyed it.
I'll take note, and add some of them in the future. Actually, there are a few characters left to implement. Thanks for the advice!
I see. I have added some Mais for good measure. I am pondering making several level.txt files to satisfy different tastes.Man this is great. Loved the voices and the models (although i think similar to colasc in this matter).
I think it is possible to add a boolean in the model file that makes body remain for good, although personally I sort of like the disappearance. Suggestions?Im no expert at this, but is it possible for the enemies to last longer when they are defeated? I hust love to see them just lying there death.
I haven't used blood yet in a BOR mod, nor I do know how to do it yet. I will look into it. Thanks!And if you coud add some blood also it would be great.
Very well - remaining bodies is it then.I'm not a particular fan of blood, but well... that's just me. The bodies staying is a great change, it's what I woulda reccomended. It works well with your wave design, leading to pretty great scenes afterwards:
Thanks! Although there are some SNK characters lacking, I fear importing characters from other games would stand out as foreign. We all love poison/roxy, but even the sprite size would be odd (just my two cents).I can tell you're planning on adding more enemy types, so keep at it; there's tons out there. Yoko, bloodrayne, the SNK blaze edit, poison, B.jenet...
Interesting feedback. Should I erradicate special moves for zakos, or is there room for at least one or two of them having more abilities than the rest?For gameplay feedback, you incentivize grabs by adding a sound hook there, but lots of the enemies have 100% combos when you're close. I don't mind that much since there appears to be infinite combos, but it can be a bit of a downer to get taken from full to dead after going for a grab and getting jabbed. Especially since there's so many enemies to get through per section, which I like but means that any damage taken is serious. Even the block doesn't help that much when you get juggled.