Hey guys long time not seen~
Kr just dropped a huge patch and i'm pretty sure new models got added too so which file do you need to check that?
Cause i am patching right now should be done in about 2H (ugh i had to patch 18 freakin gbs!!! ><) but i^m pretty sure some of this stuff is in our client now too so tell me what you need and ill upload it!
Hey guys long time not seen~
Kr just dropped a huge patch and i'm pretty sure new models got added too so which file do you need to check that?
Cause i am patching right now should be done in about 2H (ugh i had to patch 18 freakin gbs!!! ><) but i^m pretty sure some of this stuff is in our client now too so tell me what you need and ill upload it!
im trying to mod the Dream Laced Underwear (_00_uw_0010.pac) but isnt working and the code is correct (witch taritas to the uw) i think that item (the uw) as changed the code but cant verify cause cant extract all game by .meta, some1 can help me?
Can anyone tell me why i keep using this code PNW_03_UB_0003.PAC (Hercules' Might) to swap grunil for Hercules might on konoichi but no matter what i do, what armors i swap be it the complete set with the multiplemodeldesc.xml or if its peace by peace with partcombinationdesc.xml i always get the same boots.
i want this armor as it is
and i am able to change the upper body but no matter what i do i always get the boots of this one
Anny help with this? thanks
PS: should i add a complete line to the armor i want to change in the partcombinationdesc.xml?
like: <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_00_FOOT_0001.PAC"/>
if so what is the correct code for that?
something like this?
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
??
Can anyone tell me why i keep using this code PNW_03_UB_0003.PAC (Hercules' Might) to swap grunil for Hercules might on konoichi but no matter what i do, what armors i swap be it the complete set with the multiplemodeldesc.xml or if its peace by peace with partcombinationdesc.xml i always get the same boots.
i want this armor as it is
and i am able to change the upper body but no matter what i do i always get the boots of this one
Anny help with this? thanks
PS: should i add a complete line to the armor i want to change in the partcombinationdesc.xml?
like: <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_00_FOOT_0001.PAC"/>
if so what is the correct code for that?
something like this?
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
??
EDIT:
Ok BlackFire, that wasn't exactly what i wanted (probably because i didn't express myself correctly) BUT thanks to your reply i figured out....well not really i used your advice
If you want the full set, add this to the beginning of your partcombinationdesc.xml:
and changed to use the reference code for Hercules' Might (PNW_03_UB_0003.PAC)
Anyway, without your help i would have been able to get that right so thanks. ^_^
now i need to learn how to apply dyes
Hey BlackFire i appreciate your help, i really do, but maybe i didn't explain myself correctly (english not being my language and all) so let see if i can do that correctly this time... ^_^
In my konoichi character i have a combination of grunil and taritas gear but i dont like the looks of either and i spent the hole day yesterday trying to replacing those with the Hercules' Might looks/model using the code PNW_03_UB_0003.PAC (in your page it says this code is for Hercules' Might / Luck of Fortuna / Strength of Heve) but no mater what i do, be it in the multiplemodeldesc.xml using this:
I still get the boots/Foot from taritas with the rest being the Hercules might.
So since it didn't work i tried using the partcombinationdesc.xml and adding a line referring to the boots/feet like so:
Code:
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004.pac">
<Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_02_LB_0004.pac"/>
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
<Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_02_Sho_0004.pac"/>
</Upperbody>
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004_dm.pac">
<Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_02_LB_0004_dm.pac"/>
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003_dm.PAC"/>
<Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_02_Sho_0004_dm.pac"/>
</Upperbody>
<--------- And on this one as well just in case ------>
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_03_UB_0003.pac">
<Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_03_LB_0003.pac"/>
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
<Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_03_Sho_0003.pac"/>
</Upperbody>
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_03_UB_0003_dm.pac">
<Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_03_LB_0003_dm.pac"/>
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003_dm.PAC"/>
<Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_03_Sho_0003_dm.pac"/>
</Upperbody>
but the end result was still the same Taritas instead the Hercules might i was trying to get, but the thing is i dont even know if the line (<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>) is even correct
Resuming I am trying to get Grunil and Taritas (i use grunil helmet and gloves, Taritas chest and boots on my character) to looke like a complete set of Hercules' Might.
Anyway BlackFire i appreciate the help you have already given even if it wasn't what i wanted do to me not expressing myself correctly
How would I go about finding the .PAC filename of new costumes recently released? Similar to the character texture catalog. Wanted the new costume in Kr for Valk.
Anyone managed to make this work if they did can you post howto (detailed steps)
For some reason i have no shoes no horns no wings no gloves and no skirt when i try it.
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