Black Desert Online- Armor/Outfits File Names. Please don't ask about armor swapping in this thread. (6 Viewers)

Æîmy

Potential Patron
Joined
Apr 16, 2016
Hey guys long time not seen~
Kr just dropped a huge patch and i'm pretty sure new models got added too so which file do you need to check that?
Cause i am patching right now should be done in about 2H (ugh i had to patch 18 freakin gbs!!! ><) but i^m pretty sure some of this stuff is in our client now too so tell me what you need and ill upload it!
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Hey guys long time not seen~
Kr just dropped a huge patch and i'm pretty sure new models got added too so which file do you need to check that?
Cause i am patching right now should be done in about 2H (ugh i had to patch 18 freakin gbs!!! ><) but i^m pretty sure some of this stuff is in our client now too so tell me what you need and ill upload it!
Can you upload your updated pad00000.meta file please?
 

Æîmy

Potential Patron
Joined
Apr 16, 2016
Can you upload your updated pad00000.meta file, please?
Well yes, of course, i'm uploading a video of the shark suit that's now finalized also~

So went and tried to mod the shark suit in EU ended up with this....
p7HGA2t.png


Oh and it's rendered here HF this is what it's final version looks like in KR



Edit 2: i just noticed i get this error while starting the client whats up with this?
HUb4Jly.png
 

Attachments

pad00000.zip
12 MB · Views: 330

Last edited:

Murdock

Vivacious Visitor
Joined
Mar 29, 2016
im trying to mod the Dream Laced Underwear (_00_uw_0010.pac) but isnt working and the code is correct (witch taritas to the uw) i think that item (the uw) as changed the code but cant verify cause cant extract all game by .meta, some1 can help me?
 

NaeRei

Avid Affiliate
Joined
May 7, 2016
Can anyone tell me why i keep using this code PNW_03_UB_0003.PAC (Hercules' Might) to swap grunil for Hercules might on konoichi but no matter what i do, what armors i swap be it the complete set with the multiplemodeldesc.xml or if its peace by peace with partcombinationdesc.xml i always get the same boots.
i want this armor as it is
MulYhX3.jpg
and i am able to change the upper body but no matter what i do i always get the boots of this one
2mI1Cgw.jpg
Anny help with this? thanks
PS: should i add a complete line to the armor i want to change in the partcombinationdesc.xml?
like: <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_00_FOOT_0001.PAC"/>
if so what is the correct code for that?
something like this?
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
??
 
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Kenith

Club Regular
Joined
Mar 7, 2016
( Fishnet ) Black Zebra Underwear

eEBm8AX.png

U can chage the file to ur class's
PHW_00_UW_0003_03_dec.dds ( H -> e : Ranger, v : Valkyrie, w : Witch, N : Kunoichi, kw : Plum )
 

Attachments

fishnet.7z
492.3 KB · Views: 252

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Can anyone tell me why i keep using this code PNW_03_UB_0003.PAC (Hercules' Might) to swap grunil for Hercules might on konoichi but no matter what i do, what armors i swap be it the complete set with the multiplemodeldesc.xml or if its peace by peace with partcombinationdesc.xml i always get the same boots.
i want this armor as it is
MulYhX3.jpg
and i am able to change the upper body but no matter what i do i always get the boots of this one
2mI1Cgw.jpg
Anny help with this? thanks
PS: should i add a complete line to the armor i want to change in the partcombinationdesc.xml?
like: <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_00_FOOT_0001.PAC"/>
if so what is the correct code for that?
something like this?
<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
??
Assuming your are doing this in your multiplemodeldesc.xml:
Code:
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0003.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0004.PAC</Model>
</Conditional>

If you want the full set, add this to the beginning of your partcombinationdesc.xml:
Code:
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004.pac">
    <Hand MeshFileName="1_PC/13_PNW/ARMOR/11_HAND/PNW_02_HAND_0004.PAC"/>
    <Foot MeshFileName="1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0004.PAC"/>
    <Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_02_LB_0004.pac"/>
    <Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_02_Sho_0004.pac"/>
</Upperbody>
 

NaeRei

Avid Affiliate
Joined
May 7, 2016
Assuming your are doing this in your multiplemodeldesc.xml:
Code:
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_03_UB_0003.PAC</Model>
    <Model Index="U">1_PC/13_PNW/ARMOR/9_UPPERBODY/PNW_02_UB_0004.PAC</Model>
</Conditional>

If you want the full set, add this to the beginning of your partcombinationdesc.xml:
Code:
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004.pac">
    <Hand MeshFileName="1_PC/13_PNW/ARMOR/11_HAND/PNW_02_HAND_0004.PAC"/>
    <Foot MeshFileName="1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0004.PAC"/>
    <Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_02_LB_0004.pac"/>
    <Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_02_Sho_0004.pac"/>
</Upperbody>
Thank you BlackFire i will try this latter today
 

NaeRei

Avid Affiliate
Joined
May 7, 2016
EDIT:
Ok BlackFire, that wasn't exactly what i wanted (probably because i didn't express myself correctly) BUT thanks to your reply i figured out....well not really i used your advice
If you want the full set, add this to the beginning of your partcombinationdesc.xml:
Code:
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004.pac">
    <Hand MeshFileName="1_PC/13_PNW/ARMOR/11_HAND/PNW_02_HAND_0004.PAC"/>
    <Foot MeshFileName="1_PC/13_PNW/ARMOR/12_FOOT/PNW_02_FOOT_0004.PAC"/>
    <Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_02_LB_0004.pac"/>
    <Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_02_Sho_0004.pac"/>
</Upperbody>
and changed to use the reference code for Hercules' Might (PNW_03_UB_0003.PAC)
Anyway, without your help i would have been able to get that right so thanks. ^_^
now i need to learn how to apply dyes

Hey BlackFire i appreciate your help, i really do, but maybe i didn't explain myself correctly (english not being my language and all) so let see if i can do that correctly this time... ^_^

In my konoichi character i have a combination of grunil and taritas gear but i dont like the looks of either and i spent the hole day yesterday trying to replacing those with the Hercules' Might looks/model using the code PNW_03_UB_0003.PAC (in your page it says this code is for Hercules' Might / Luck of Fortuna / Strength of Heve) but no mater what i do, be it in the multiplemodeldesc.xml using this:
Code:
<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004.pac</Model>
    <Model Index="U">1_PC/13_PNW/Armor/9_Upperbody/PNW_03_UB_0003.pac</Model>
</Conditional>

<-----------AND THIS------------->

<Conditional Code="U">
    <Model Index="-">1_PC/13_PNW/Armor/9_Upperbody/PNW_03_UB_0002.pac</Model>
    <Model Index="U">1_PC/13_PNW/Armor/9_Upperbody/PNW_03_UB_0003.pac</Model>
</Conditional>
I still get the boots/Foot from taritas with the rest being the Hercules might.
So since it didn't work i tried using the partcombinationdesc.xml and adding a line referring to the boots/feet like so:
Code:
<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004.pac">
    <Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_02_LB_0004.pac"/>
    <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
    <Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_02_Sho_0004.pac"/>
</Upperbody>

<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_02_UB_0004_dm.pac">
    <Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_02_LB_0004_dm.pac"/>
    <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003_dm.PAC"/>
    <Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_02_Sho_0004_dm.pac"/>
</Upperbody>

<--------- And on this one as well just in case ------>

<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_03_UB_0003.pac">
    <Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_03_LB_0003.pac"/>
    <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>
    <Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_03_Sho_0003.pac"/>
</Upperbody>

<Upperbody MeshFileName="1_Pc/13_PNW/Armor/9_Upperbody/PNW_03_UB_0003_dm.pac">
    <Lowerbody MeshFileName="1_Pc/13_PNW/Armor/10_Lowerbody/PNW_03_LB_0003_dm.pac"/>
    <Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003_dm.PAC"/>
    <Shoulder MeshFileName="1_Pc/13_PNW/Armor/14_Sho/PNW_03_Sho_0003_dm.pac"/>
</Upperbody>
but the end result was still the same Taritas instead the Hercules might i was trying to get, but the thing is i dont even know if the line (<Foot MeshFileName="1_PC/13_PNM/ARMOR/12_FOOT/PNM_03_FOOT_0003.PAC"/>) is even correct

Resuming I am trying to get Grunil and Taritas (i use grunil helmet and gloves, Taritas chest and boots on my character) to looke like a complete set of Hercules' Might.

Anyway BlackFire i appreciate the help you have already given even if it wasn't what i wanted do to me not expressing myself correctly

Thanks and sorry any bad English
 
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Velius

Potential Patron
Joined
Apr 24, 2016
How would I go about finding the .PAC filename of new costumes recently released? Similar to the character texture catalog. Wanted the new costume in Kr for Valk.

5c3fb102b00c4978ba52a4e8f591e74b.png
Anyone managed to make this work if they did can you post howto (detailed steps)
For some reason i have no shoes no horns no wings no gloves and no skirt when i try it.
 
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