- Joined
- Mar 27, 2016
I always check with the default character.
Because it is impossible to verify with personalized character makeup.
No further modifications will be made.
I always check with the default character.
1. Proper way. You extract the pac files for the armor , then use pactool to convert them into .dae (open collada) format . You load it into modeling software , open UV editor. Then when you select faces on the model you can see them being highlighted on UV map and you know which part of texture is being used for it.Hi! Does anyone knows which part of the texture are the paws of the cloak? I'm trying to delete them but the texture file is too confusing.
Also, just for asking; anyone knows from where is this messy body texture?
Hi! Does anyone knows which part of the texture are the paws of the cloak? I'm trying to delete them but the texture file is too confusing.
Also, just for asking; anyone knows from where is this messy body texture?
Answer to the first question1. Proper way. You extract the pac files for the armor , then use pactool to convert them into .dae (open collada) format . You load it into modeling software , open UV editor. Then when you select faces on the model you can see them being highlighted on UV map and you know which part of texture is being used for it.
2. Amateur way - you draw grid on texture using colors , numbers, letters . Then you load that texture and inspect it in game . You notice which colors / numbers are on the part you are interested in and you can find that on texture.
Answer to the first question
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Required texture
pgw_00_cloak_0001_01.dds
pgw_00_cloak_0001_01_noshadow.dds
warning ;
Because the texture is shared with multiple meshes
If you remove this part, other places will also disappear
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Answer to the second question
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Alcaster4242 chikan clothing
After playing around with Paint.NET, decide to share a little something. Description: ChikanSupport_v3b.zip Updated: V3b Body and face bukkake. Gear that has been fondled. MessyNPCs.zip Updated: 7-20-2016 NPCs are now messy and fondled. Credit: High res body texture from, Nergo (with...www.undertow.club
1. Proper way. You extract the pac files for the armor , then use pactool to convert them into .dae (open collada) format . You load it into modeling software , open UV editor. Then when you select faces on the model you can see them being highlighted on UV map and you know which part of texture is being used for it.
2. Amateur way - you draw grid on texture using colors , numbers, letters . Then you load that texture and inspect it in game . You notice which colors / numbers are on the part you are interested in and you can find that on texture.
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normal
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Somewhat big tits
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Super big tits lol
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Extremely small breasts
advice ;
Armor sinks into chest if smaller than default size
Re-upload based on that
For Shai, it is necessary to invalidate the line of underwear in partcutdesc.xmlSorry suzu, could you explain how to fix this? I don't know much about mods, so please explain to me in a simple way.
For Shai, it is necessary to invalidate the line of underwear in partcutdesc.xml
<!-- <Path>1_Pc/14_PLW/Armor/38_Underwear</Path> -->
Please look closelyWhat I´m doing wrong?
Oh... And what is the right one? Can you pass me the link?Please look closely
You put Lahn's underwear in the Shai underwear folder.
Shai underwear pac file?Oh... And what is the right one? Can you pass me the link?
Ok, lest try nowShai underwear pac file?
Well, now is like this, but is betterShai underwear pac file?
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I modified the sleeves that sinks to the arm in partcutdecs
Upper body disappeared
I mean, it's a success ...
but
This doesn't work for the skimpy mod lol
I have to erase my sleeves...
I'll be trying, anyway, thanks for your help!![]()
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Fixed armor sunk into body (but not all)
Modified in partcutdesc.xml
Re-upload to top post
I've added a description on each line to make it easier for you to modify it yourself.