Black Desert Nude Skins & 3D body for Meta Injector by Suzu (2 Viewers)

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sleepeyes

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May 29, 2012
bhVXxlT.gif

Finally I got a cock that is not affected by bone.
I knew how to do it, but I avoided changing it because it is troublesome to change it ...
It's just changing the cock from the root and making it lol
Not to cut too everyone:wink:
I have not pasted the texture yet, so You can see where it was cut
But I got tired of making a cock anymore:frown:
not bad!still need some more hair and several type cook!:)
 

Deleted member 92849

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Feb 15, 2017
bhVXxlT.gif

Finally I got a cock that is not affected by bone.
I knew how to do it, but I avoided changing it because it is troublesome to change it ...
It's just changing the cock from the root and making it lol
Not to cut too everyone:wink:
I have not pasted the texture yet, so You can see where it was cut
But I got tired of making a cock anymore:frown:
I can see jokes in the horizons for that last line :D
(Seriously tho, you can scrap that project if you got too tired of it, no harm done)
 

Sakura4

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May 7, 2012
Finally I got a cock that is not affected by bone.
I knew how to do it, but I avoided changing it because it is troublesome to change it ...
It's just changing the cock from the root and making it lol
Not to cut too everyone:wink:
I have not pasted the texture yet, so You can see where it was cut
But I got tired of making a cock anymore:frown:

Bones linkage is very troublesome. Thanks for your hard work! ;)
 

suzu ( 鈴

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Mar 27, 2016
apaCHJC.jpg
ApOVgYB.jpg
aiU3WGi.jpg

For the time being, only the warrior deployed the UV map of the cock
If I paste a cock piece texture on this, it is finished.

I may be satisfied if I make only a warrior lol
Cock that jumped out of clothes is familiar and nice:rolleyes:
 

suzu ( 鈴

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Ou9uod9.jpg
DHGY7mS.jpg
wJU6a1t.jpg

It is solid texture, but only the warrior uploads. (It became troublesome searching ... ...)
I will take a break for making a little cock. I want to do other things as well
 

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character.zip
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suzu ( 鈴

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GDjZcZd.png

I think that nHair probably can not be usedI'll play with it for the time being (Since the scale changes when joining)
 

itasky

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May 7, 2015
DHGY7mS.jpg

It is solid texture, but only the warrior uploads. (It became troublesome searching ... ...)
I will take a break for making a little cock. I want to do other things as well
ooh how we can add a texture now?
 

IndigoDesert

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Jul 20, 2014
Wanted to try merge mode with another mesh to verify it works as it should. Only the Ninja model is similar enough, but it works fine, so the Warrior mesh changes can be applied directly to Ninja model with merge mode.
2017-03-28_15236291.jpg
 

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phm_00_nude_0001_mesh00_lod0.rar
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itasky

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i tested on warrior character but now it show a very strong neck seam that didn't exist before :(
 

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  • 2017-03-28_203031983.JPG
    2017-03-28_203031983.JPG
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  • 2017-03-28_203098401.jpg
    2017-03-28_203098401.jpg
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suzu ( 鈴

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ooh how we can add a texture now?
The amount of penis increase when unwrapping uv I am misplaced overall. So you have to fix it so you can not use two uv Since the information is in the polygon, I think that it can only be applied to the existing texture.
 

suzu ( 鈴

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Wanted to try merge mode with another mesh to verify it works as it should. Only the Ninja model is similar enough, but it works fine, so the Warrior mesh changes can be applied directly to Ninja model with merge mode.
View attachment 60700
I am making it because I can replace the mesh in maya so I can make it merging, but since the ninja is narrower from the neck to the shoulder, I moved the vertex and adjusted the size I can not upload it because I have not unwrapped yet
 

suzu ( 鈴

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The scale of the polygon mesh in the game is 2.54 This number is a big challenge in the modification. Applying additional join or weight value change will result in a scale of 1 It changes to. Repacking with this will cause a position error and the character will turn into a creature. The basis of modification can maintain scale 2.54 by increasing the face by extrusion from the original mesh and so on.
 

itasky

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May 7, 2015
I was concentrating one point on the penis when I was making, so I did not notice it lol
anyway to fix it? it's very noticeable
what i have to do if i decide to uninstall the penis mod?
 

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  • 2017-03-28_192254410.JPG
    2017-03-28_192254410.JPG
    255.6 KB · Views: 238
  • 2017-03-28_192260099.JPG
    2017-03-28_192260099.JPG
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IndigoDesert

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The scale of the polygon mesh in the game is 2.54 This number is a big challenge in the modification. Applying additional join or weight value change will result in a scale of 1 It changes to. Repacking with this will cause a position error and the character will turn into a creature. The basis of modification can maintain scale 2.54 by increasing the face by extrusion from the original mesh and so on.
I can remember I encountered a similar (probably the same) problem when testing Maya with the tool. To get around it, I added a scaling function. You can add this as command line argument: "-scale 0.3937"

But if you're able, I highly recommend loading and saving the mesh as FBX when working in Maya. Unfortunately, that means you need to use an additional program to handle the conversion to and from DAE (3DS Max is what I use). If I have time, I'll work more on pactool, but if I do so, my number priority would be to improve TBN (tangent, bitangent, normal) generation so shading artifacts are fixed.
 

suzu ( 鈴

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I can remember I encountered a similar (probably the same) problem when testing Maya with the tool. To get around it, I added a scaling function. You can add this as command line argument: "-scale 0.3937"

But if you're able, I highly recommend loading and saving the mesh as FBX when working in Maya. Unfortunately, that means you need to use an additional program to handle the conversion to and from DAE (3DS Max is what I use). If I have time, I'll work more on pactool, but if I do so, my number priority would be to improve TBN (tangent, bitangent, normal) generation so shading artifacts are fixed.
I will do it
 

suzu ( 鈴

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Mar 27, 2016
d1VUxYA.jpg

Finally I adjusted the weighting by skinning so I uploaded it.
UV has not expanded yet.
Since the nude texture of the male character may be changed on the line which can be done to the neck, those who extract from the recent PAZ try using it.
Adding a penis to an old texture is meaningless

It is only a warrior. Ninja can be made in merge mode, so please make someone who can.
 

Attachments

character (2).zip
276.4 KB · Views: 164

FBX & DAE(phm_00_nude_0001).zip
835 KB · Views: 210

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