I belive it is translation error where Suzu were suggesting me to use sculpting to make mesh smooth. I tried but while smooth at default size as soon as you change sliders it gets blocky. I think it is impossible to make such changes with current pactool.Is it a new ranger mesh in progress?
The ranger boobs are not as smooth as the phw boobs in game...
Looking forward to see another updates on pew mesh.
Thx
I just explain how to make the mesh smoothhey i was wondering if you plan to upload body meshes without the upper part modification, only the lower part with vagina.
Originally sculpting will not be smooth unless it is a square polygon. It is converted to a triangular polygon after that. Since pactool reads vertex coordinate axes from uv, it lacks smoothnessI belive it is translation error where Suzu were suggesting me to use sculpting to make mesh smooth. I tried but while smooth at default size as soon as you change sliders it gets blocky. I think it is impossible to make such changes with current pactool.
Let's hope BlackfireBR can overcome it.
Meanwhile...Smoothing gone wrong
I assume we can't smooth areas impacted by sliders?
Sharing my ranger edit , based on first mesh:
-fixed clipping on butt
-reduced nipple size and slightly reduced breast size
Costumes shouldn't appear lose and still fit in underwear.
All credits to Suzu.
Since pactool exports vertex coordinates from UVThanks for sharing and for trying to edit the ranger mesh. I too want better shaped Ranger breast without nipples poking out of everything.
I do not play with my character nude, but the ranger's cleavage is soooo ugly still even with this mesh.
View attachment 65837
I didn't really edit shape beyond fiting it into underwear. I didn't get my head around how to change it - you either need to shrink breasts more and have the gaps under outfits or deal witth clipping on bras and some outfits.Thanks for sharing and for trying to edit the ranger mesh. I too want better shaped Ranger breast without nipples poking out of everything.
I do not play with my character nude, but the ranger's cleavage is soooo ugly still even with this mesh.
View attachment 65837
Originally sculpting will not be smooth unless it is a square polygon. It is converted to a triangular polygon after that. Since pactool reads vertex coordinate axes from uv, it lacks smoothness
I use linear function when smoothing so the polygons remain triangular. I understand that pactool reads vertex coordinates from UV but i do not know how to benefit from it.Since pactool exports vertex coordinates from UV
I think also by joining the vertices of the boundary edge to be because that have been imported remain in double
Suddenly I add it's body to an npc with no body I get it's skin burnedUpload the burned people in the village.
Please use only maniac people lol
The black scorch of this skin turned out to be a vertex color which can be done when imported with pactool.Suddenly I add it's body to an npc with no body I get it's skin burned
This is because it added a body only to lod0
I thought how about trying to add a mesh with fewer polygons to lod1 and lod2 Let's experiment after returning home
After all, it is only blacksmith that there is no trouble adding body to NPC which does not have nude body ...
Other NPCs have darkened skin, broken apex and black spots are made
If there are people who say that such things are also good, I will upload them ...?
You do not need it, do you? lol
I cant wait for this upload lol
To match the hue of the penis and the female's body will be resolved by changing the texture.Will you be designing a full futa mod? Currently it uses the penis model from the male and the skin tone is off.
Will you be designing a full futa mod? Currently it uses the penis model from the male and the skin tone is off.
I tried changing the color toneTo match the hue of the penis and the female's body will be resolved by changing the texture.
I do a lot, so I do not have time.
I am pleased if there are people who can make it.