I'm tired of doing this explanation over and over
I will not do this anymore at the end
Speaking from conclusion Please give up.
I will explain the mechanism of software to extract 3d mesh from game
It is not attached texture to the mesh
In order to finish the texture it is necessary to split the polygon and spread it on the plane
We call it the uv map
This seam on a black desert nude body is the boundary line of uv
Ninja Ripper, 3D converter, PacTool the system to extract the polygon from the game is the same
Reads the vertex coordinates of the polygon from the UV map that has been on the plane, we are rebuilding the mesh
never
It does not directly extract the polygon
Error is caused by software because it connects mesh that split out
It is the person who made the software that can fix this.
I am just modifying the polygon mesh.