more coming. but - there are a bunch off additional/accessory dds files that effect things like belts/sleeves etc - and im not sure what pacs file they are going to be under - and not sure if they are even in your list of included files? Like the redmoon outfit, has a different dds for the skirt portion than for the jacket - not sure what the pacs file name is for the skirt? same goes for the head item, boots etc etc.
Also - is there a way to track what you/others have gotten thru so far so as to not double up?
puff (mini) -
3944309923.dds (DXT1) - _BW_UB_0017.PAC - but this file name isnt in your folder as far as i could find
Atanis -
141608490.dds (DXT1) - _EW_UB_0032.PAC - also don't see this in you zipped file list?
4260044339.dds (DXT1) - legs portion (not sure what pacs name for this will be).
Again, missing file names for the other dds files including accessories/gloves/feet etc.
If you are having to do what I think you're doing, this will be a monumental amount of work lol. God I hope they dont alter the pacs names in the game code when valencia comes out.
not sure if they are even in your list of included files? Like the redmoon outfit, has a different dds for the skirt portion than for the jacket - not sure what the pacs file name is for the skirt? same goes for the head item, boots etc etc.
I'm taking a break from BDO and so won't be taking any further part in my NickyWorldBDO project, at least not for the time being.
I'm giving my permission here for members of this community to use my modded files, whether it's to rebuild my mods pack or just to take whichever files are useful elsewhere.
I'm not leaving, so I'll still be on the site regularly, maybe contributing to new projects or just keeping up with what's going on. I won't ignore questions, so don't be afraid to ask, just don't expect me to devote a lot of time to stuff relating to BDO.
That said, if you need some specific files you think I have, I'll happily upload them here.
I have just uploaded a new catalog with all the textures from the character folder, so now we should be able to find all the textures from Nickyworld.
In case someone would like to help us:
We are working on a new method to make this mod work again, but the problem is: This new method requires that we use the original textures names from the game.
We need to rename all the textures from NickyWorldBDOv9.7z with the original names.
If you want to help, this is what you have to do:
- Download this pack I made: character-textures-catalog-complete.zip
- Extract it anywhere you like.
- Look into my Black Desert - How to Swap Armors Costumes and Weaponsto find the PAC name of the armor you have the custom texture.
- Remove the class prefix from the name and seach for it in the folder you extracted the zip file. (E.g.: If you are trying to find the texture for PHW_00_UB_0001.PAC,
search for "_00_UB_0001") Notice:If you find that the PAC name is something like: EW_UB_0001 the name you should search for is PEW_00_UB_0001
- Once you find the real name of the textures, look into the NickyWorldBDOv9.7z and see if you can find those textures there.
- Post here the relation between the texture name from NickyWorldBDOv9.7zand the original name of the texture. E.g:
25815453.dds - pew_00_ub_0038 - jacaranda
Here's the list of the texture names we discovered so far:
25815453.dds - pew_00_ub_0038 - jacaranda
56288235.dds - pew_10_ub_0011 - santa
3944309923.dds - pbw_00_ub_0017 - puff (mini)
141608490.dds - pew_00_un_0032 - Atanis UpperBody
4260044339.dds - ? - Atanis LowerBody
2506496657.dds - pvw_02_ub_0002 - Valkyrie Agerian Armor
128015358.dds - pvw_03_ub_0001 - Valkyrie Luck of Fortuna
2555076210.dds - pew_00_ub_0001 - Ranger Agerian Armor
I have just uploaded a new catalog with all the textures from the character folder, so now we should be able to find all the textures from Nickyworld.
In case someone would like to help us:
We are working on a new method to make this mod work again, but the problem is: This new method requires that we use the original textures names from the game.
We need to rename all the textures from NickyWorldBDOv9.7z with the original names.
If you want to help, this is what you have to do:
- Download this pack I made: character-textures-catalog-complete.zip
- Extract it anywhere you like.
- Look into my Black Desert - How to Swap Armors Costumes and Weaponsto find the PAC name of the armor you have the custom texture.
- Remove the class prefix from the name and seach for it in the folder you extracted the zip file. (E.g.: If you are trying to find the texture for PHW_00_UB_0001.PAC,
search for "_00_UB_0001") Notice:If you find that the PAC name is something like: EW_UB_0001 the name you should search for is PEW_00_UB_0001
- Once you find the real name of the textures, look into the NickyWorldBDOv9.7z and see if you can find those textures there.
- Post here the relation between the texture name from NickyWorldBDOv9.7zand the original name of the texture. E.g:
25815453.dds - pew_00_ub_0038 - jacaranda
Here's the list of the texture names we discovered so far:
25815453.dds - pew_00_ub_0038 - jacaranda
56288235.dds - pew_10_ub_0011 - santa
3944309923.dds - pbw_00_ub_0017 - puff (mini)
141608490.dds - pew_00_un_0032 - Atanis UpperBody
4260044339.dds - ? - Atanis LowerBody
2506496657.dds - pvw_02_ub_0002 - Valkyrie Agerian Armor
128015358.dds - pvw_03_ub_0001 - Valkyrie Luck of Fortuna
2555076210.dds - pew_00_ub_0001 - Ranger Agerian Armor
Is it possible to extract original textures with their original names in dds format from game files? If it is I could try to apply a same algorithm that Resorep used to get their respective numeric hashes.
Is it possible to extract original textures with their original names in dds format from game files? If it is I could try to apply a same algorithm that Resorep used to get their respective numeric hashes.
Yes,
- Download quickbms from http://aluigi.altervista.org/papers/quickbms.zip
- Save blackdesert.bms plugin from this page: http://aluigi.altervista.org/bms/blackdesert.bms (right click, save as)
- Put quickbms.exe and blackdesert.bms inside your PAZ folder
- Extract this script inside the PAZ folder as well: bdo-quickbms-script.zip
- Create a folder to extract the game files, I created a folder called "Extracted" in "C:\"
- Edit the script file so it matches your folders:
This script was generated for the NA version, which has 3967 PAZ files, if you need to regenerate it for a different amount of files, change the constant MAX_PAZ_NUMBER in this code and compile it using any C compiler:
Yes,
- Download quickbms from http://aluigi.altervista.org/papers/quickbms.zip
- Save blackdesert.bms plugin from this page: http://aluigi.altervista.org/bms/blackdesert.bms (right click, save as)
- Put quickbms.exe and blackdesert.bms inside your PAZ folder
- Extract this script inside the PAZ folder as well: bdo-quickbms-script.zip
- Create a folder to extract the game files, I created a folder called "Extracted" in "C:\"
- Edit the script file so it matches your folders:
This script was generated for the NA version, which has 3967 PAZ files, if you need to regenerate it for a different amount of files, change the constant MAX_PAZ_NUMBER in this code and compile it using any C compiler:
Thank you for the instruction! I need several days to extract and parse dds files. I think I'll finish that this or next week. Of course this will be possible only if extracted DDS are same that are feeded by game into DirectX API. I'll report back later.
Thank you for the instruction! I need several days to extract and parse dds files. I think I'll finish that this or next week. Of course this will be possible only if extracted DDS are same that are feeded by game into DirectX API. I'll report back later.
3958123004.dds DTX5 - Kibelius top layer.
1181594064.dds DTX5 - Kibelius bottom layer.
3414303548.dds DTX1 - Kibelius, low-res? It's not transparent.
3620189922.dds DTX1 - Kibelius, looks like a color map.
1509160935.dds DTX1 - Kibelius, looks like a color map, lower res?
3125651417.dds DTX5 - Kibelius feathers.
2555076210.dds DXT1 - Ranger Agerian = pvw_03_ub_0001.jpg.
1213801891.dds DTX1 - Ranger Agerian, lower res.
1566034530.dds DTX1 - Ranger something = pew_03_ub_0002.jpg.
1184172569.dds DTX1 - Ranger something, lower res = pew_03_ub_0002.jpg.
2506496657.dds DXT1 - Valkyrie Agerian = pvw_02_ub_0002.jpg.
2766848578.dds DTX1 - Valkyrie Agerian, lower res = pvw_02_ub_0002.jpg.
916941136.dds DTX1 - Valkyrie Agerian, broken.
128015358.dds DXT1 - Valkyrie Luck of Fortuna = pew_00_ub_0001.jpg.
3403189117.dds DTX1 - Valkyrie something = pvw_02_ub_0001.jpg.
1557429119.dds DTX1 - Valkyrie something, lower res = pvw_02_ub_0001.jpg.
1125428684.dds DTX1 - Mai Shiranui outfit = pew_10_ub_0010.jpg.
1660007122.dds DTX1 - Mai Shiranui outfit, lower res = pew_10_ub_0010.jpg.
1159475667.dds DTX1 - Mai Shiranui oufit, shoes and gloves.
2850021938.dds DTX1 - Mai Shiranui outfit, shoes and gloves, lower res.
1591346318.dds DTX1 - Mai Shiranui oufit, part of the tail and ball.
1493682523.dds DTX1 - Maehwa something = pkw_02_ub_0001.jpg
2331809739.dds DTX1 - Maehwa something, lower res = pkw_02_ub_0001.jpg.
2682247370.dds DTX1 - Maehwa something, lower res = pkw_02_ub_0002.jpg.
1156520255.dds DTX1 - glasses unknown.
2563959650.dds DTX1 - Le Veridian underwear.
4066180200.dds DTX1 - Le Veridian underwear, lower res.
472539502.dds DTX1 - medium resolution of Tamer body.
1354405786.dds DTX1 - medium resolution of Ranger body.
4241677879.dds DTX1 - medium resolution of Human body.
503246949.dds DTX1 - medium resolution of Witch body.
22596486.dds DXT5 = Serendia map icon.
4235232088.dds DXT5 = Calpheon map icon.
3454832451.dds DXT5 = Balenos map icon.
2672919727.dds DTX5 = Pearl Abyss logo.
1677661862.dds DTX5 = Pearl Abyss loading screen at the start of the game.
2751286327.dds DTX5 = Guild stamp.
1124924476.dds DTX1 = Bezerker's charging.
159753032.dds DTX1 = arid desert.
1864292091.dds DTX1 = Warrior riding to a fort.
202995585.dds DTX1 = a wagon with hay.
2266383557.dds DTX1 = desert ruin.
2304719018.dds DTX1 = Warrior staring into a canyon.
2376041537.dds DTX1 = a very large castle city.
2484431241.dds DTX1 = desert dunes.
2821378631.dds DTX1 = Warrior fighting a giant troll.
3599664380.dds DTX1 = soldiers on horse aligned, Calpheon?
3714351226.dds DTX1 = Ranger at a campfire overlooking the hillside.
3847847816.dds DTX1 = pirate ship and beach.
3869829646.dds DTX1 = an arid city.
42337966.dds DTX1 = arabic looking city.
715645817.dds DTX1 = soldiers lined up in a city.
895054693.dds DTX1 = Warrior looking down into a city in a rain shower.
994851921.dds DTX1 = XMas special.
Here is a small tool that can rename your Resorep modded files to original names.
Manual:
Extract textures from your game's PAZ files.
Unpack resorep_hasher.zip somewhere.
Run runme.bat
Choose folder with textures extracted from PAZ.
Choose folder with your Resorep modded textures.
Wait for a while.
If you do not want to extract textures from your game's PAZ files, I also attached txt file with Resorep texture names to original names mapping. (It only includes character textures. If you need same mapping for other textures - let me know.)
Here is a small tool that can rename your Resorep modded files to original names.
Manual:
Extract textures from your game's PAZ files.
Unpack resorep_hasher.zip somewhere.
Run runme.bat
Choose folder with textures extracted from PAZ.
Choose folder with your Resorep modded textures.
Wait for a while.
If you do not want to extract textures from your game's PAZ files, I also attached txt file with Resorep texture names to original names mapping. (It only includes character textures. If you need same mapping for other textures - let me know.)
this is cool. so with reso's tool theres the name of every texture now. but is it possible yet to use the modded textures in game? or stilll need your pending tool for that?
this is cool. so with reso's tool theres the name of every texture now. but is it possible yet to use the modded textures in game? or stilll need your pending tool for that?
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