I'd like to try this on some of my mods but I'm not experienced in coding. Would you be able to pm me a basic guide please?
It's hard to know in advance how successful this can be. A lot of modding is completely impossible using original clipped basebody since there is so little skin mesh under the clothing. So even changing upper/lower parts can mean you're just going back to not being able to make a useful mod. The skin mesh might not be poking through anymore, but neither can you make any kind of mod.
So here's a thought....
We know that clothing must scale to some extent to fit different shapes of body made at character creation, if not there would always be people running round with skin mesh poking through their costume/armor.
Therefore there must be ways to control that scaling. Would it be possible to force the game to increase the scaling slightly on all clothing when using the Abropo mod system?
I don't know about the scale, but from what I saw in the xml, the game will cut anything inside Relation. My English isn't really good but I'll try to explain. If you see the xml code, there are:
-BasicCutType: Here's where you define folders.
-CutType: Here's where you define pac files.
-Relation: Here's where you define how to cut files.
For example:
<BasicCutType Name="PEW_Upperbody">
<Path>1_Pc/3_PEW/Armor/9_Upperbody</Path>
</BasicCutType>
It will includes anything inside 1_Pc/3_PEW/Armor/9_Upperbody (Ranger's Upperbody files).
But if you change it to:
<CutType Name="PEW_Upperbody">
<File>1_pc/3_pew/armor/9_upperbody/pew_00_ub_0001.pac</File>
<File>1_pc/3_pew/armor/9_upperbody/pew_00_ub_0004.pac</File>
<File>1_pc/3_pew/armor/9_upperbody/pew_00_ub_0004_dm.pac</File>
</CutType>
It will only includes those 3 files, the body will be poking the rest of the armors.
And this is how cut works:
<Relation CutType="PEW_Upperbody">
<Cut>Nude</Cut>
<Cut>Underwear</Cut>
<Cut>Lowerbody</Cut>
</Relation>
Anything you defined on PEW_Upperbody will cut anything you defined on Nude, Underwear, and Lowerbody if they overlaps each other. So if you remove the textures of files inside PEW_Upperbody category, there will be holes on those 3 categories.
You can look in my customized xml. It's not done yet because there are a lot of pac files. But I believe I changed most of upperbody and lowerbody folder to files. On that file I only remove cuts on profession clothes, ghillie, fish, riding, and desert. You can see that I put comments (<!--comment-->) to disable it, you can just remove it instead. I prefer to just disable it so I can enable it again when needed.
For example if you want to mod the upperbody of default/starter armor on tamer, you just need to delete or put comment on these lines:
<File>1_pc/5_pbw/armor/9_upperbody/pbw_02_ub_0001.pac</File>
<File>1_pc/5_pbw/armor/9_upperbody/pbw_02_ub_0001_dm.pac</File>
<File>1_pc/5_pbw/armor/9_upperbody/pbw_02_ub_0001_s.pac</File>
<File>1_pc/5_pbw/armor/9_upperbody/pbw_02_ub_0001_s_dm.pac</File>
Ah yeah, my xml is based on JP client, but I hope it works on yours, or you can try to use only the lines you need.