Black Desert Online- Armor/Outfits File Names. Please don't ask about armor swapping in this thread. (3 Viewers)

Æîmy

Potential Patron
Joined
Apr 16, 2016
Hey guys first of all thanks a lot for the great thread here amazing work has been done you guys sure know how to make stuff work.
now i have a little question and maybe even request.
Currently i'm using this tool to search for models:
[TOOL] Black Desert Explorer • /r/blackdesertonline

How do you guys do that? Just pm if daums watching eye should not catch on to us.
Maybe taking apart this tool even helps to further build something new the discussion is interesting in said thread.
Now my question is following it doesn't seem to load textures for me is that normal or is it just broken due to the tool being outdated?
It also seems only to work with the korean pad00000.meta not the eu/na one how come?

Now to my request i've seen that the kr client already patched the Blader/Plum/Musa/Maehwa awakening costume would anyone be so dandy and help me make this work on our version once we got patched next week?
gm%EB%85%B8%ED%8A%B8%EB%A7%A4%ED%99%94.jpg


Btw if you guys need any kr files i'm running an up2date kr client just let me know and ill provide what you guys need.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Hey guys first of all thanks a lot for the great thread here amazing work has been done you guys sure know how to make stuff work.
now i have a little question and maybe even request.
Currently i'm using this tool to search for models:
[TOOL] Black Desert Explorer • /r/blackdesertonline

How do you guys do that? Just pm if daums watching eye should not catch on to us.
Maybe taking apart this tool even helps to further build something new the discussion is interesting in said thread.
Now my question is following it doesn't seem to load textures for me is that normal or is it just broken due to the tool being outdated?
It also seems only to work with the korean pad00000.meta not the eu/na one how come?

Now to my request i've seen that the kr client already patched the Blader/Plum/Musa/Maehwa awakening costume would anyone be so dandy and help me make this work on our version once we got patched next week?
gm%EB%85%B8%ED%8A%B8%EB%A7%A4%ED%99%94.jpg


Btw if you guys need any kr files i'm running an up2date kr client just let me know and ill provide what you guys need.
Well, let's see. The pad00000.meta file has a list of all the PAZ file names, their size, their folder names, and all the files that are inside each 3880 PAZ files, with their names, size, etc. Each version (NA/JP/KR) has their own pad00000.meta, simply because each version has some different file names (E.g. Plum for KR, NA, RU is 22_PKWW, for JP is 12_PKW)

The problem is that it's encrypted, so you need a description key in order to see what is writen there.
The software you mentioned, was probably developed before PA asked people to remove the description code from the internet, so they must have the encryption key when they developed it. But now I'm afraid they are the only ones that might have the key.

But you can easily use 3D Object Converter to visualize the 3D models. But you have to extract all the .PAZ first using quickbms, and placing the texture files, inside the folder of the .PAC you are opening, otherwise you will get no texture, like you are getting with your software (I don't know if it was supposed to load the texture, even not having the PAZ files extracted)

About your costume. As soon as the new patch comes, I will immediately start mapping all the armors for the new classes and posting here, so don't worry, you will have your costume.
 

Lokiie1984

Avid Affiliate
Joined
Jul 30, 2012
Hey guys first of all thanks a lot for the great thread here amazing work has been done you guys sure know how to make stuff work.
now i have a little question and maybe even request.
Currently i'm using this tool to search for models:
[TOOL] Black Desert Explorer • /r/blackdesertonline

How do you guys do that? Just pm if daums watching eye should not catch on to us.
Maybe taking apart this tool even helps to further build something new the discussion is interesting in said thread.
Now my question is following it doesn't seem to load textures for me is that normal or is it just broken due to the tool being outdated?
It also seems only to work with the korean pad00000.meta not the eu/na one how come?

Now to my request i've seen that the kr client already patched the Blader/Plum/Musa/Maehwa awakening costume would anyone be so dandy and help me make this work on our version once we got patched next week?
gm%EB%85%B8%ED%8A%B8%EB%A7%A4%ED%99%94.jpg


Btw if you guys need any kr files I'm running an up2date kr client just let me know and ill provide what you guys need.
This why i enjoy Korean games. They may be grindy but the art styles of the armor are always neat. That set doesn't even need modding, it already looks great. Has the revealing leg for skimp and looks bad ass armor wise.
 

Æîmy

Potential Patron
Joined
Apr 16, 2016
Well, let's see. The pad00000.meta file has a list of all the PAZ file names, their size, their folder names, and all the files that are inside each 3880 PAZ files, with their names, size, etc. Each version (NA/JP/KR) has their own pad00000.meta, simply because each version has some different file names (E.g. Plum for KR, NA, RU is 22_PKWW, for JP is 12_PKW)

The problem is that it's encrypted, so you need a description key in order to see what is writen there.
The software you mentioned, was probably developed before PA asked people to remove the description code from the internet, so they must have the encryption key when they developed it. But now I'm afraid they are the only ones that might have the key.

But you can easily use 3D Object Converter to visualize the 3D models. But you have to extract all the .PAZ first using quickbms, and placing the texture files, inside the folder of the .PAC you are opening, otherwise you will get no texture, like you are getting with your software (I don't know if it was supposed to load the texture, even not having the PAZ files extracted)

About your costume. As soon as the new patch comes, I will immediately start mapping all the armors for the new classes and posting here, so don't worry, you will have your costume.
Well nice to know but extracting and stuff atm i can't do that atm since i am *coughs* out of space on my hdds atm >_<
Anyway thank you a lot for the how to do it tho ill check it out. Could i potentially use this tool to find the respective costume and its paz file and go the 3D object converter?
Also yay for getting all the stuff i'm just kinda scared that our client might not have the model for the costume i posted since that is the Awakening costume which will be patched next week in kr while our version only patches the Base class. Could i also eventually send you the pazfile if i find it or any pazfile from kr if you need something?
And again thanks for all the great work <3

Edit: Ah yes the tool i posted is loading textures on demand when clicking the model.
sshS9oj.png

BDO Explorer
 

lobete

Potential Patron
Joined
Apr 4, 2016
v1.4

- The mod now works with the recent patch for NA/EU version. (Read Instructions.txt)

Download Link

Thanks a lot for the update.
Any idea why Kibelius Armor B would be showing up with wings as if it were Armor A? Didn't seem to be something you did with multiplemodeldesc.xml and it definitely wasn't something I had in my version.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Well nice to know but extracting and stuff atm i can't do that atm since i am *coughs* out of space on my hdds atm >_<
Anyway thank you a lot for the how to do it tho ill check it out. Could i potentially use this tool to find the respective costume and its paz file and go the 3D object converter?
Also yay for getting all the stuff i'm just kinda scared that our client might not have the model for the costume i posted since that is the Awakening costume which will be patched next week in kr while our version only patches the Base class. Could i also eventually send you the pazfile if i find it or any pazfile from kr if you need something?
And again thanks for all the great work <3

Edit: Ah yes the tool i posted is loading textures on demand when clicking the model.
sshS9oj.png

BDO Explorer
Oh, you mean, this one?
2016-04-16_52454215.jpg

2016-04-16_52384613.jpg

Untitled-1.jpg

Already in the game, bro.

1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0061.PAC

Why wait? Enjoy!
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Thanks a lot for the update.
Any idea why Kibelius Armor B would be showing up with wings as if it were Armor A? Didn't seem to be something you did with multiplemodeldesc.xml and it definitely wasn't something I had in my version.
You are right! Forgot about this! I'm fixing it now!
 

Lokiie1984

Avid Affiliate
Joined
Jul 30, 2012
Edit: Ah yes the tool i posted is loading textures on demand when clicking the model.
sshS9oj.png

BDO Explorer

Does this tool let you export the 3d files? Could be handy for my side hobby. Turning game critters into stuffed animals. Not sure if this game has any monsters where that would be worth doing but could be fun to try.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
YES THATS THE ONE OMG I COULD KISS YOU!!
What about the weapons?
Weapon:
1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC

staff.jpg

staff2.jpg


It doesn't have the flames though, for some reason. I'll find out when the class is released.

The Witch holds it with the wrong hand though.I guess Plum holds her weapon with the right hand, there's nothing we can do until the class is released.

The code below replaces all Witch Staffs with this weapon
Code:
<!------------------------------- Witch_staff(43 Files) ------------------------------->                                    
<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0001_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0001_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0007_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0007_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0034_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0034_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0035_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0035_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0037_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0037_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0040_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0040_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0052_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0052_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0056_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0056_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0002_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0002_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0003_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0003_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0004_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0004_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0005_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0005_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0006_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0006_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0007_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0007_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0004_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0004_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0008_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0008_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_BW_STA_0017_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_BW_STA_0017_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0009_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0009_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0031_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0031_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0033_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0033_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>
 
Last edited:

Æîmy

Potential Patron
Joined
Apr 16, 2016
Weapon:
1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC

View attachment 50826
View attachment 50827

The code below replaces all Witch Staffs with this weapon
Code:
<!------------------------------- Witch_staff(43 Files) ------------------------------->                                     
<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0001_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0001_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0007_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0007_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0034_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0034_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0035_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0035_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0037_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0037_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0040_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0040_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0052_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0052_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0056_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0056_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0002_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0002_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0003_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0003_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0004_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0004_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0005_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0005_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0006_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0006_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0007_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0007_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0004_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0004_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0008_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0008_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_BW_STA_0017_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_BW_STA_0017_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0009_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0009_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0031_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0031_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0033_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0033_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

It the wrong hand though (I guess Plum holds her weapon with the right hand, there's nothing we can do until the class is released)

Holy balls you're fast damnit okay but i'm talking about the Katana and the bow that comes with the class/costume but i think i can make my way from there now a question.
I'm trying this on my kr client however with the newest version of the swapping essentials i get one error and than it crashed my client kinda like it did on the eu client when they fixed it anyway to make that work?
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Holy balls you're fast damnit okay but i'm talking about the Katana and the bow that comes with the class/costume but i think i can make my way from there now a question.
I'm trying this on my kr client however with the newest version of the swapping essentials i get one error and than it crashed my client kinda like it did on the eu client when they fixed it anyway to make that work?
Bow should be:
1_pc/22_pkww/weapon/36_shotbow/pkww_00_sbw_0061.pac
1_pc/22_pkww/weapon/36_shotbow/pkww_00_sbw_0061_in.pac

Katana should be:
1_pc/22_pkww/weapon/35_blade/pkww_00_bld_0061.pac
1_pc/22_pkww/weapon/35_blade/pkww_00_bld_0061_in.pac

In the code I sent you before, add _IN before the .PAC for the blocks that the line above has the _IN too.

---------------------------------------------------------------------------------------------------------------
1.41
- Fixed Kibelus B (No Wings) appearing with wings

Download
 
Last edited:

BlackFireBR

Content Creator
Joined
Sep 2, 2013
For some reason the wings for Ranger Kibelius Armor doesn't appear for me.
Thank you for the feedback. It was with no wings and with a black stockings. It shouldn't have a lower body part and the wings files were missing a _W at the end. It's fixed now:

1.42
- Fixed Kibelus Costume for Ranger (It was appearing no Wings and with a Black Stockings)
Download
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
But a rather basic question uhm do i have to restart the client for every change i take?
Yes, the game checks the .paz files only once at the beginning of the launch (where you were getting the error messages)

1.43
- Removed Cape(0.o) when using Kibelius armor for Ranger.
- Fixed wings for Kibelius armor not apearing for the other classes
Download
 
Last edited:

Æîmy

Potential Patron
Joined
Apr 16, 2016
Maybe you can just add a donation link in your signature or something like that?
Also i'm trying to figure out how i make your code work that you gave me as a Witch example but i'm totally confused where to paste what?
Could you maybe give one example line? sorry for that many requests i'm still new to this. uû
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Maybe you can just add a donation link in your signature or something like that?
Also i'm trying to figure out how i make your code work that you gave me as a Witch example but i'm totally confused where to paste what?
Could you maybe give one example line? sorry for that many requests i'm still new to this. uû
Just paste it at the beginning of your multiplemodeldesc.xml file.

Here's the code updated with the _IN where they should be.
Code:
<!------------------------------- Witch_staff(43 Files) ------------------------------->                                  
<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0001_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0001_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0007_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0007_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0034_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0034_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0035_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0035_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0037_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0037_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0040_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0040_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0052_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0052_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0056_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_00_STA_0056_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0001_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0002_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0002_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0003_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0003_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0004_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0004_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0005_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0005_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0006_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0006_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0007_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_01_STA_0007_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0004_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0004_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0008_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_10_STA_0008_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_BW_STA_0017_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_BW_STA_0017_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

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    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0009_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
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    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0031_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0031_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0033_L.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061.PAC</Model>
</Conditional>

<Conditional Code="U">
    <Model Index="-">1_PC/8_PWW/WEAPON/6_STAFF/PWW_EW_STA_0033_L_IN.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/WEAPON/47_GLAIVE/PKWW_00_GLV_0061_IN.PAC</Model>
</Conditional>
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
Welp. I put a donation link in my signature. If this is against the forum rules (I couldn't find a forum rules page), please forgive me. Give me a warning and I'll remove it with no problem.
 

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