Aeriel
Swell Supporter
- Joined
- Mar 19, 2016
That's due to your CPU.I crash a lot when theres a lot of people like field bosses and mass PvP.
That's due to your CPU.I crash a lot when theres a lot of people like field bosses and mass PvP.
The game crashes alot when I have the mods on. but when I take it off I can PvP/world boss normally.That's due to your CPU.
So I am guessing this isnt possible but is there a way to make armors like these work on plum? I know its for ranger. I try to swap it in and it doesnt sit right on the plum - whole armor ends up displaced from the body.PEW_00_UB_0066.PAC
Yeah, different skeleton, Ranger has her own skeleton and it will not work on any other class.So I am guessing this isnt possible but is there a way to make armors like these work on plum? I know its for ranger. I try to swap it in and it doesnt sit right on the plum - whole armor ends up displaced from the body.
You have 2 options, if you want it to look like this:hm i tried something similar to the previous page where the guy was able to have just his pirate outfit head/boots/.gloves show without body.
I am trying to do the same with maehwa redmoon outfit but doesnt seem to be working. One difference though is I don't own the redmoon outfit. I am trying to swap the basteer/dobart armor i have, to the redmoon look, with just the hairpin/gloves/feet showing, and the body nude.
Here's what I have in multiplemodeldesc -
<!-- Plum -->
<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_02_UB_0003.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/11_HAND/PKWW_00_HAND_0001.PAC</Model>
</Conditional>
What should I have in the partcombinationdesc?
<Upperbody MeshFileName="1_PC/22_PKWW/ARMOR/11_HAND/PKWW_00_HAND_0001.PAC">
<Foot MeshFileName="1_PC/22_PKWW/ARMOR/12_FOOT/PKWW_00_FOOT_0001.PAC"/>
<Helm MeshFileName="1_PC/22_PKWW/ARMOR/13_HEL/PKWW_00_HEL_0001.PAC"/>
</Upperbody>
<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_02_UB_0003.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001.PAC</Model>
</Conditional>
<Upperbody MeshFileName="1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001.PAC">
<Hand MeshFileName="1_PC/22_PKWW/ARMOR/11_HAND/PKWW_00_HAND_0001.PAC"/>
<Foot MeshFileName="1_PC/22_PKWW/ARMOR/12_FOOT/PKWW_00_FOOT_0001.PAC"/>
<Helm MeshFileName="1_PC/22_PKWW/ARMOR/13_HEL/PKWW_00_HEL_0001.PAC"/>
</Upperbody>
have you tested this alot? the same thing happens to me and it breaks my heart that in order to enjoy world bosses and node wars i have to disable my mods after restarting my client :(The game crashes alot when I have the mods on. but when I take it off I can PvP/world boss normally.
Question.
Why is it that the armor you swap to doesnt show any durability loss? It becomes uglier and browner but parts dont break off like it should.
Also armors that doesn't get swapped lose their boots, gloves and helmet when u reach low durability.
Currently texture editing is not working unless it's the nude texture or the kibelius armor. Wait for my new tool and you will be able to do such things and I can help you with that.First of all - thank you so much for this mod! Having a blast with trying out unreleased costumes and other classes on my Maehwa.
I believe this is to do with editing the dds file of the Kyrill outfit on PS, but I don't know how to extract the original Kyrill image file to edit. I wish to modify my Maehwa Kyrill such that she is topless above the belt, but retains everything from waist down, including gloves. Can someone help or teach me how to do it?
View attachment 54994
That's pretty cool! It will be definitely possible to edit this with my new tool, so just wait for it.BlackFireBR, is there a way we can replace icons?
The ancient coins are in the directory:
ui_texture\icon\new_icon\product_icon_png\*.png
Also, the PNG files are odd.
It isn't even 8bit, 24bit, or 32bit.
Maybe it's Fireworks PNG.
For those who are wondering.
This was a real thing.
Spintria
If you want it to show durability loss, you have to swap also the _DM model.Question.
Why is it that the armor you swap to doesnt show any durability loss? It becomes uglier and browner but parts dont break off like it should.
Also armors that doesn't get swapped lose their boots, gloves and helmet when u reach low durability.
<!-- Sorceress Agerian to Kibelius Armor-->
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_02_UB_0003.PAC</Model></Conditional>
<Model Index="U">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_00_UB_0034.PAC</Model>
<!-- Sorceress Agerian to Kibelius DamagedArmor-->
<Conditional Code="D">
<Model Index="-">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_02_UB_0003_DM.PAC</Model></Conditional>
<Model Index="D">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_00_UB_0034_DM.PAC</Model>
<!-- Sorceress Damaged Kibelius Armor-->
<Upperbody MeshFileName="1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_00_UB_0034_DM.PAC">
<Hand MeshFileName="1_PC/2_PHW/ARMOR/11_HAND/PHW_00_HAND_0034.PAC"/></Upperbody>
<Foot MeshFileName="1_PC/2_PHW/ARMOR/12_FOOT/PHW_00_FOOT_0034.PAC"/>
<Helm MeshFileName="1_PC/2_PHW/ARMOR/13_HEL/PHW_00_HEL_0034.PAC"/>
<Shoulder MeshFileName="1_PC/2_PHW/ARMOR/14_SHO/PHW_00_SHO_0034.PAC"/>
Currently texture editing is not working unless it's the nude texture or the kibelius armor. Wait for my new tool and you will be able to do such things and I can help you with that.
If you want it to show durability loss, you have to swap also the _DM model.
for example, let's say you have this in your multiplemodeldesc.xml:
You should also define this:
If it doesn't work, try Conditional Code "U"
Also, for the boots and gloves missing, make sure the damaged model is defined in the partcombinationdesc.xml file, like this:
If you want it to show durability loss, you have to swap also the _DM model.
for example, let's say you have this in your multiplemodeldesc.xml:
You should also define this:
If it doesn't work, try Conditional Code "U"
I like the way you think ;DBlackFireBr, please also allow the dir
object\texture\*.dds
That's where housing textures are located.
Be nice to change pictures on the walls, too. :)
You have 2 options, if you want it to look like this:
View attachment 54983
Just add this to the beginning of your partcombinationdesc.xml:
Code:
Did you unhook resorep if you have it? My game load in like 5 sec after unhooking it instead of 30+ sec loading time with it on.The game crashes alot when I have the mods on. but when I take it off I can PvP/world boss normally.