Black Desert Online- Armor/Outfits File Names. Please don't ask about armor swapping in this thread. (2 Viewers)

BlackFireBR

Content Creator
Joined
Sep 2, 2013
So I am guessing this isnt possible but is there a way to make armors like these work on plum? I know its for ranger. I try to swap it in and it doesnt sit right on the plum - whole armor ends up displaced from the body.
Yeah, different skeleton, Ranger has her own skeleton and it will not work on any other class.
 

kkoraz

Vivacious Visitor
Joined
Apr 12, 2016
hm i tried something similar to the previous page where the guy was able to have just his pirate outfit head/boots/.gloves show without body.
I am trying to do the same with maehwa redmoon outfit but doesnt seem to be working. One difference though is I don't own the redmoon outfit. I am trying to swap the basteer/dobart armor i have, to the redmoon look, with just the hairpin/gloves/feet showing, and the body nude.
Here's what I have in multiplemodeldesc -

<!-- Plum -->
<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_02_UB_0003.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/11_HAND/PKWW_00_HAND_0001.PAC</Model>
</Conditional>

What should I have in the partcombinationdesc?
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
v2.1
- Added all the classes slots he have to far by default as templates in the multiplemodeldesc.xml
- Fixed this problem:
WA6QGKe.jpg

 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
hm i tried something similar to the previous page where the guy was able to have just his pirate outfit head/boots/.gloves show without body.
I am trying to do the same with maehwa redmoon outfit but doesnt seem to be working. One difference though is I don't own the redmoon outfit. I am trying to swap the basteer/dobart armor i have, to the redmoon look, with just the hairpin/gloves/feet showing, and the body nude.
Here's what I have in multiplemodeldesc -

<!-- Plum -->
<Conditional Code="U">
<Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_02_UB_0003.PAC</Model>
<Model Index="U">1_PC/22_PKWW/ARMOR/11_HAND/PKWW_00_HAND_0001.PAC</Model>
</Conditional>

What should I have in the partcombinationdesc?
You have 2 options, if you want it to look like this:
2016-06-27_93663780.JPG

Just add this to the beginning of your partcombinationdesc.xml:
Code:
<Upperbody MeshFileName="1_PC/22_PKWW/ARMOR/11_HAND/PKWW_00_HAND_0001.PAC">
    <Foot MeshFileName="1_PC/22_PKWW/ARMOR/12_FOOT/PKWW_00_FOOT_0001.PAC"/>
    <Helm MeshFileName="1_PC/22_PKWW/ARMOR/13_HEL/PKWW_00_HEL_0001.PAC"/>
</Upperbody>

But if you want it to look like this:
2016-06-27_95407915.JPG

Use this in your multiplemodeldesc.xml instead of the one you used:
Code:
<Conditional Code="U">
    <Model Index="-">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_02_UB_0003.PAC</Model>
    <Model Index="U">1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001.PAC</Model>
</Conditional>

And add this to the beginning of your partcombinationdesc.xml:
Code:
<Upperbody MeshFileName="1_PC/22_PKWW/ARMOR/9_UPPERBODY/PKWW_00_UB_0001.PAC">
    <Hand MeshFileName="1_PC/22_PKWW/ARMOR/11_HAND/PKWW_00_HAND_0001.PAC"/>
    <Foot MeshFileName="1_PC/22_PKWW/ARMOR/12_FOOT/PKWW_00_FOOT_0001.PAC"/>
    <Helm MeshFileName="1_PC/22_PKWW/ARMOR/13_HEL/PKWW_00_HEL_0001.PAC"/>
</Upperbody>
 

tenkashixd

Potential Patron
Joined
Mar 31, 2016
The game crashes alot when I have the mods on. but when I take it off I can PvP/world boss normally.
have you tested this alot? the same thing happens to me and it breaks my heart that in order to enjoy world bosses and node wars i have to disable my mods after restarting my client :(
 

GHKyuki

Avid Affiliate
Joined
Mar 13, 2016
First of all - thank you so much for this mod! Having a blast with trying out unreleased costumes and other classes on my Maehwa.

I believe this is to do with editing the dds file of the Kyrill outfit on PS, but I don't know how to extract the original Kyrill image file to edit. I wish to modify my Maehwa Kyrill such that she is topless above the belt, but retains everything from waist down, including gloves. Can someone help or teach me how to do it?
2016-06-28_350738781.PNG
 

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alcaster4242

Swell Supporter
Joined
Mar 12, 2016
BlackFireBR, is there a way we can replace icons?

The ancient coins are in the directory:
ui_texture\icon\new_icon\product_icon_png\*.png
643lITF.png

Also, the PNG files are odd.
It isn't even 8bit, 24bit, or 32bit.
Maybe it's Fireworks PNG.


For those who are wondering.
This was a real thing.
Spintria
 

Chronix

Potential Patron
Joined
Apr 24, 2016
Question.

Why is it that the armor you swap to doesnt show any durability loss? It becomes uglier and browner but parts dont break off like it should.
Also armors that doesn't get swapped lose their boots, gloves and helmet when u reach low durability.
 

PrincessNicky

Content Creator
Joined
May 11, 2012
Question.

Why is it that the armor you swap to doesnt show any durability loss? It becomes uglier and browner but parts dont break off like it should.
Also armors that doesn't get swapped lose their boots, gloves and helmet when u reach low durability.

There's 2 sets of textures to represent durability.
The first show the full durability armor and have the effects of wear painted on them as the durability goes down.
At low durability the second textures get used, the ones that show bits ripped out.
In the same way that Resorep could capture the second set of textures at low durability, I guess the current texture swapping method needs to be told the correct codes for the low durability ones to work.
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
First of all - thank you so much for this mod! Having a blast with trying out unreleased costumes and other classes on my Maehwa.

I believe this is to do with editing the dds file of the Kyrill outfit on PS, but I don't know how to extract the original Kyrill image file to edit. I wish to modify my Maehwa Kyrill such that she is topless above the belt, but retains everything from waist down, including gloves. Can someone help or teach me how to do it?

View attachment 54994
Currently texture editing is not working unless it's the nude texture or the kibelius armor. Wait for my new tool and you will be able to do such things and I can help you with that.

BlackFireBR, is there a way we can replace icons?

The ancient coins are in the directory:
ui_texture\icon\new_icon\product_icon_png\*.png
643lITF.png

Also, the PNG files are odd.
It isn't even 8bit, 24bit, or 32bit.
Maybe it's Fireworks PNG.


For those who are wondering.
This was a real thing.
Spintria
That's pretty cool! It will be definitely possible to edit this with my new tool, so just wait for it.

Question.

Why is it that the armor you swap to doesnt show any durability loss? It becomes uglier and browner but parts dont break off like it should.
Also armors that doesn't get swapped lose their boots, gloves and helmet when u reach low durability.
If you want it to show durability loss, you have to swap also the _DM model.

for example, let's say you have this in your multiplemodeldesc.xml:

<!-- Sorceress Agerian to Kibelius Armor-->
<Conditional Code="U">
<Model Index="-">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_02_UB_0003.PAC</Model>
<Model Index="U">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_00_UB_0034.PAC</Model>​
</Conditional>

You should also define this:
<!-- Sorceress Agerian to Kibelius DamagedArmor-->
<Conditional Code="D">
<Model Index="-">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_02_UB_0003_DM.PAC</Model>
<Model Index="D">1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_00_UB_0034_DM.PAC</Model>​
</Conditional>

If it doesn't work, try Conditional Code "U"

Also, for the boots and gloves missing, make sure the damaged model is defined in the partcombinationdesc.xml file, like this:
<!-- Sorceress Damaged Kibelius Armor-->
<Upperbody MeshFileName="1_PC/2_PHW/ARMOR/9_UPPERBODY/PHW_00_UB_0034_DM.PAC">
<Hand MeshFileName="1_PC/2_PHW/ARMOR/11_HAND/PHW_00_HAND_0034.PAC"/>
<Foot MeshFileName="1_PC/2_PHW/ARMOR/12_FOOT/PHW_00_FOOT_0034.PAC"/>
<Helm MeshFileName="1_PC/2_PHW/ARMOR/13_HEL/PHW_00_HEL_0034.PAC"/>
<Shoulder MeshFileName="1_PC/2_PHW/ARMOR/14_SHO/PHW_00_SHO_0034.PAC"/>​
</Upperbody>
 

GHKyuki

Avid Affiliate
Joined
Mar 13, 2016
Currently texture editing is not working unless it's the nude texture or the kibelius armor. Wait for my new tool and you will be able to do such things and I can help you with that.

If you want it to show durability loss, you have to swap also the _DM model.

for example, let's say you have this in your multiplemodeldesc.xml:



You should also define this:


If it doesn't work, try Conditional Code "U"

Also, for the boots and gloves missing, make sure the damaged model is defined in the partcombinationdesc.xml file, like this:

Thanks, I was trying to figure out how to change the durability loss to correctly reflect the way it looks ingame too. Looking forward to your new tool then :) keep up the great work!
 

Chronix

Potential Patron
Joined
Apr 24, 2016
If you want it to show durability loss, you have to swap also the _DM model.

for example, let's say you have this in your multiplemodeldesc.xml:

You should also define this:
If it doesn't work, try Conditional Code "U"

This doesnt seem to work for me.

The partcombination works tough, thanks :D
 

alcaster4242

Swell Supporter
Joined
Mar 12, 2016
BlackFireBr, please also allow the dir
object\texture\*.dds
That's where housing textures are located.
Be nice to change pictures on the walls, too. :)
 

Aeriel

Swell Supporter
Joined
Mar 19, 2016
The game crashes alot when I have the mods on. but when I take it off I can PvP/world boss normally.
Did you unhook resorep if you have it? My game load in like 5 sec after unhooking it instead of 30+ sec loading time with it on.
 

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