Black Desert Online -Nude body, Costume Mods for Meta Injector by Suzu (11 Viewers)

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suzu ( 鈴

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Mar 27, 2016
Unfortunately, changing xml files other than partcut will crash the game.
Pearl Abys is taking measures.
Thx for the reply. Do you know what I can do to fix this in the xml?
Unfortunately, changing xml files other than partcut will crash the game.
Pearl Abyss is taking measures.
 

tech6rb

Potential Patron
Joined
Aug 22, 2016
Unfortunately, changing xml files other than partcut will crash the game.
Pearl Abys is taking measures.

Unfortunately, changing xml files other than partcut will crash the game.
Pearl Abyss is taking measures.

Suzu thx for the feedback. Figured it would be complicated.

Now here is my idea of the karlstein I just wish I had a better belt that fit so i deleted the one on it. I woudl have preferred to keep the silver rings on the upper body but they are all the same texture so when i deleted teh belt i lost those too........sucks almost perfect.
 

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suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
O9Mlp1n.jpg

[Ranger] Replace the bunny with Audria
But a problem has arisen
Audria's helel seems to be a dedicated hair style
Ranger's head baldly lol:tongue:
And the limbs disappeared
It seems necessary to edit partcut
I will fix both, so please wait a moment
 

suzu ( 鈴

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Mar 27, 2016
sgfmMqB.jpg
Struggling to cure baldness:eek:
I can not find it

XGiUMmG.jpg

So,It solves with yianaros helm.
Since the texture link has been rewritten to Audria helm, there is no need to rewrite the texture of yianaros helm

YK78hCx.jpg

Wait a little longer because the back is a concern
 

suzu ( 鈴

Content Creator
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Upload a bunny with Audria armor for ranger
This helm is bald is Ranger's head
I will bundle it for reference.
If there are people who can solve it, please let me know the result.
Until then substitute yianaros helm.
qg7oQPO.gif

Modifying this armor will result in lack of limbs, so I edit partcutdesc.xml.
If you are editing partcutdesc yourself, solve by adding the following line.

Foot part
<CutType Name="PCW_Foot">
<File>1_Pc/3_PEW/Armor/12_foot/PEW_00_Foot_0110.pac</File>
</CutType>

Arm part
<CutType Name="Fish_Hand">
<File>1_Pc/3_PEW/Armor/11_Hand/PEW_00_Hand_0110.pac</File>
</CutType>

I am editing the arm with a line of fish
Weapons will be hidden if left as it is.

If you want to display weapons
Edit the <Relation CutType> line.

Invalidate the line of weapons.

<Relation CutType="Fish_Hand">
<!-- <Cut>Weapon</Cut> -->
<Cut>EnchantArm</Cut>
<Cut>PCM_Weapon</Cut>
</Relation>

that's all
PzFiQiN.jpg
 

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bunny with Audria.zip
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Terix3

Swell Supporter
Joined
Mar 16, 2016
Many thanks Suzu for making the Ranger bunny
bunny.jpg
Its using Audria hat, i deleted the pew_00_xx_0110.pac from partcutdesc (XX = UB, LB , Foot, Hand,Hel)


Foot part
<CutType Name="PCW_Foot">
<File>1_Pc/3_PEW/Armor/12_foot/PEW_00_Foot_0110.pac</File>
</CutType>

Arm part
<CutType Name="Fish_Hand">
<File>1_Pc/3_PEW/Armor/11_Hand/PEW_00_Hand_0110.pac</File>
</CutType>
Why add those lines to partcutdesc.xml ? I noticed no change, weapon is shown.


There are things i would like to try , could you upload FBX/ maya files?
 

suzu ( 鈴

Content Creator
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Mar 27, 2016
Many thanks Suzu for making the Ranger bunny
View attachment 84199
Its using Audria hat, i deleted the pew_00_xx_0110.pac from partcutdesc (XX = UB, LB , Foot, Hand,Hel)



Why add those lines to partcutdesc.xml ? I noticed no change, weapon is shown.


There are things i would like to try , could you upload FBX/ maya files?
Since my hands and feet disappear in my partcutdesc, I add this line.
Do not use it at your discretion

If there is something you want to try, why do not you extract the mesh from the pac file?
 

Terix3

Swell Supporter
Joined
Mar 16, 2016
Since my hands and feet disappear in my partcutdesc, I add this line.
Do not use it at your discretion

If there is something you want to try, why do not you extract the mesh from the pac file?
Weird. Is it possible to hide weapon when sheathed by editing partcutdesc.xml or its something hidden in pac file itself.

Extracting is plan B :) , pactool is limited.
 

Terix3

Swell Supporter
Joined
Mar 16, 2016
It results the exact same mesh in a different format, the only real limitation was imports of meshes that were bound to more bones than the original, that is no longer the case.
It does not export skin weights at all and importing them works to a point (tool would crash with too many bones used). I recall Indigo mentioning tool aproximates something when importing so i don't think mesh after import-export procedure is quite the same.
 

suzu ( 鈴

Content Creator
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Mar 27, 2016
It does not export skin weights at all and importing them works to a point (tool would crash with too many bones used). I recall Indigo mentioning tool aproximates something when importing so i don't think mesh after import-export procedure is quite the same.
This version is remake of UndercoverPervert.
Skin weights can not be extracted, but you can import new bones.
edit: New bone = skin weights also had bones

Bunny imports it using this
 
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suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
KY27TTH.png

Before Binding Skin Fix
Bulge of armpit

Fecp15b.png

Revised

BuPlspY.png

The reworking of the skin bound to the bone takes time and effort in a simple work.
But modeler has through its way on your own.
Please also proceed by yourself
 

Kratosferico

Casual Client
Joined
Jun 26, 2016
Upload a bunny with Audria armor for ranger
This helm is bald is Ranger's head
I will bundle it for reference.
If there are people who can solve it, please let me know the result.
Until then substitute yianaros helm.
qg7oQPO.gif

Modifying this armor will result in lack of limbs, so I edit partcutdesc.xml.
If you are editing partcutdesc yourself, solve by adding the following line.

Foot part
<CutType Name="PCW_Foot">
<File>1_Pc/3_PEW/Armor/12_foot/PEW_00_Foot_0110.pac</File>
</CutType>

Arm part
<CutType Name="Fish_Hand">
<File>1_Pc/3_PEW/Armor/11_Hand/PEW_00_Hand_0110.pac</File>
</CutType>

I am editing the arm with a line of fish
Weapons will be hidden if left as it is.

If you want to display weapons
Edit the <Relation CutType> line.

Invalidate the line of weapons.

<Relation CutType="Fish_Hand">
<!-- <Cut>Weapon</Cut> -->
<Cut>EnchantArm</Cut>
<Cut>PCM_Weapon</Cut>
</Relation>

that's all
PzFiQiN.jpg
I´m in love with this costume but with normal 3D mesh, boobs come out through the clothes. I tried fixing it by myself but then im not bounding it as i should and the clothes dont bounce with the clothes (Also my edit looks so bad)... Could you edit it, if not its ok, with 3D mesh works perfect!!
Edit: It worked i dont know how. :)
 
Last edited:

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
I´m in love with this costume but with normal 3D mesh, boobs come out through the clothes. I tried fixing it by myself but then im not bounding it as i should and the clothes dont bounce with the clothes (Also my edit looks so bad)... Could you edit it, if not its ok, with 3D mesh works perfect!!
Edit: It worked i dont know how. :)
I am familiar with skin weights of each bone.
I will explain with my free time
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
I am familiar with skin weights of each bone.
I will explain with my free time
Perhaps it was not synchronized with the shake of the breasts?
In the case of the initial character,
To synchronize the clothes to the tremor of the breast, you will not shake unless you put a skin weight on the side and back of the breast.
Chara after the dark knight will shake just by putting a skin weight in the breast part.
 

Kratosferico

Casual Client
Joined
Jun 26, 2016
I´m in love with this costume but with normal 3D mesh, boobs come out through the clothes. I tried fixing it by myself but then im not bounding it as i should and the clothes dont bounce with the clothes (Also my edit looks so bad)... Could you edit it, if not its ok, with 3D mesh works perfect!!
Edit: It worked i dont know how. :)
Perhaps it was not synchronized with the shake of the breasts?
In the case of the initial character,
To synchronize the clothes to the tremor of the breast, you will not shake unless you put a skin weight on the side and back of the breast.
Chara after the dark knight will shake just by putting a skin weight in the breast part.
Nvm its not working, as you said breast dont bounce. Bones that are auto-made have two on the breast : Bip01_L_Breast and Bip01_R_Breast
If i move them on maya the clothes move with them, but ingame nothing.
ill attach a .mb with the fixed upperbody so you can check it. Its maya 2017


Im so retarded, dae to pac bat was missing a _ on the name of the bones file......
My god...
 

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Suzu fix.rar
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suzu ( 鈴

Content Creator
3D Artist
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Joined
Mar 27, 2016
Nvm its not working, as you said breast dont bounce. Bones that are auto-made have two on the breast : Bip01_L_Breast and Bip01_R_Breast
If i move them on maya the clothes move with them, but ingame nothing.
ill attach a .mb with the fixed upperbody so you can check it. Its maya 2017


Im so retarded, dae to pac bat was missing a _ on the name of the bones file......
My god...

Two of your mistakes
0ek8JA6.png

Bones and meshes are all separate in the pac file
So do not group in importing into pac Of course when binding
When you want to organize, group it after binding
Ungroup when importing to pac
N3iyeZp.png

The scale of the mesh has already changed
Since the scale of maya is centimeters, it must be 2.54
Most of the mesh of pac is made with 3ds max, so it is scale 1 of inches.
Converting it 2.54

These are the reasons why you can not import them.

I tried modifying your mesh file.
When I bind clothes I always bind nude bodies.
The band editing modifies the mesh of the nude body and later copies the skin weight to the clothes.

When binding, leave only the necessary bones, delete others.
The bones deleted when importing will be restored from the pab file.
do not worry
6DTizhG.png

This breast part is painting skin weight a little more. About 0. 85
Please lower the value if there is a large gap when breast is scaled up.
Please bind with this pacTool.
It is upgraded.
Black Desert Online Modding Tools

My maya is 2018.4 so you can not open it in maya
It converts to FBX (2016/2017).
 

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fix_your_bind.zip
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