View attachment 100924
how can i fix this problem using blender?
If i have any tutorial, i think i can make some characters.
First, load the nude body dae file into the blender.
Next, import the armor dae file onto the nude body mesh.
Both are the default poses. (A pose in the black desert)
I'm assuming that these two meshes already have skin weight values.
Check if the body protrudes from the armor while in the A pose.
If it does, move the top of the armor to adjust.
Next, let them pose assuming the body protrudes.
Adjust the skin weight of the armor mesh where the body protrudes from the armor.
The maximum weight value is 1. So adjust between 1 and 0.
The Black Desert model has a skin weight influence of 2.
So I think two bones are affecting.
I think that skin adjustment is easy at first in the paint mode.
The weight value can be modified numerically for each vertex, but you need to get used to it.
There are plenty of online guides on blending skin weights, so learn there.