Black Desert Online - PAC File Names RelationsHello, could anyone please tell me where the default outfit textures are located? I'm looking for Ayo textures specifically the tail.
Black Desert Online File ExtractorHello, could anyone please tell me where the default outfit textures are located? I'm looking for Ayo textures specifically the tail.
Disclaimer: I'm not very experienced with modelling. I've barely touched 3D modelling programs, and most of the stuff I've learned has been with this project. For instance, I don't even know what smoothing groups are.In case the creator of the 3D Import/Export tool is still around:
When importing, the tool welds vertices that share the same coordinates together. However, most of the time you don't want that because it leads to very ugly smoothing. Would this be something that could be fixed?
Edit: Actually, I've thought a bit too much into it, and it just seems to not import the smoothing groups at all. Any way to get around this?
You can try one of these:I'd be happy to test that if you did. Right now even simply exporting the original mesh, and then importing it right back in without touching it, merges vertices and messes up the normals.
That could be due to vertex normals being inversed. The tool uses normal data from a DAE file to verify it has the correct facing (but normal data is not stored when converting PAC to DAE). To be honest, a lot of the TBN generation code in my tool could use an overhaul, but it's no simple task.I'm sorry to report that this hasn't helped. Tested with Karlstein (pew_00_ub_0033.pac):
View attachment 60881
To the left is the original. To the right is the outfit after exporting the mesh, and then immediately importing it back again. It looks like this with all versions. (the cash shop preview actually makes it look really horrible, it doesn't look this bad in the actual game)
With the "all vertices are unique" version, the pac file became about 3 times as large, but it still looks the same. I expected it to look sort of blocky. Look at the pyramid-shaped metal things on the belt. In the original, their faces are separate from each other, and with the "all vertices are unique" version they still are, but they still get smoothed out ingame. What may cause this? I don't really have a clue.
Not completely positive but did you "install" it again after putting changing those settings? I think you need to install after changing something.So im trying to only remove the underwear not go completely naked all the time, I have here the settings im using but when i get in game its completely naked every time, what am i doing wrong?
The quickest thing is to change the bundled underwear texture to originalThe restore option doesn't really seem to work for me when I try to restore one specific underwear so it's actually visible. Is there any workaround for that?
Black Desert Online File Extractor
Use this to extract texture
Inverted normals wouldn't explain the pyramid thingies though - they simply shouldn't look so smooth.
However, I would say preserving the normals in the pac - dae conversion would be a possible solution?
A hacky workaround I also came up with was that you check for duplicate vertices and if you find any, move one of them by 0.001 units in some direction. Just something to try out, I guess.
Arms are not in pnw_00_lb_ 0071.Hi, It worked great. Thanks. I use gimp to edit texture. All I had to do was "remove alpha channel" which filled the layer with black. But now I want to make the Ayo's arm portion (the clear looking portion) of the armor dissappear. The arm portion is pinkish color so first I drew random green lines over the textures pnw_00_lb_0071.dds and pnw_00_lb_0071_dm.dds and followed the same steps for meta injector. But I don't see any green lines in game. What am I doing wrong ?
Arms are not in pnw_00_lb_ 0071.
Arms is pnw_00_ub_0071_hair
Ah, thanks !! And could you please explain why my green lines wouldn't appear in-game? I drew random green lines over the textures pnw_00_lb_0071.dds and pnw_00_lb_0071_dm.dds and followed the same steps for meta injector. But I don't see any green lines in game.
I think I might want to try making the "clear portion" of Ayo lower body plain white (not clear).
In response to the request
Kunoichi I forgot to wear it variously
Awakening outfit
I upload it to the thread top. Black Desert Online - Outfit and Other Costume Mods by Suzu