Black Desert Online Resorepless Nude Mod (15 Viewers)

nopopup

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Joined
Sep 12, 2016
Hello, could anyone please tell me where the default outfit textures are located? I'm looking for Ayo textures specifically the tail.
 

IndigoDesert

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Joined
Jul 20, 2014
In case the creator of the 3D Import/Export tool is still around:
When importing, the tool welds vertices that share the same coordinates together. However, most of the time you don't want that because it leads to very ugly smoothing. Would this be something that could be fixed?

Edit: Actually, I've thought a bit too much into it, and it just seems to not import the smoothing groups at all. Any way to get around this?
Disclaimer: I'm not very experienced with modelling. I've barely touched 3D modelling programs, and most of the stuff I've learned has been with this project. For instance, I don't even know what smoothing groups are.

The process I use for converting the data is very straightforward. One difference is that 3D program mesh formats tends to have separate arrays for various vertex information (all unique vertex positions, all unique vertex normals, etc), and then the face array references the various vertex elements it's using.

Black Desert's (and I think many other games) model format has an array of vertices, and each vertex entry stores various variables (position, UV texture position, normal, etc). So my tool converts the arrays of vertex data into one array of vertices. Any vertices sharing the same UV, weights, and positional data will share the same spot in the array. It currently doesn't check for unique normals, and I don't know if that could be a cause of artifacting.

Besides re-structuring the vertex arrays, all data is copied directly. Although my tool has to generate TBN (tangent, bitangent, normal) data from scratch as I don't know of any 3D modelling program which exports that data (many export normals, but I haven't seen one which exports tangents and bitangents).

I could release a test version which stores vertex data differently to see if that would affect shading.
 

IndigoDesert

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Jul 20, 2014
I'd be happy to test that if you did. Right now even simply exporting the original mesh, and then importing it right back in without touching it, merges vertices and messes up the normals.
You can try one of these:
MEGA (all vertices are unique, this might have bad side effects)
MEGA (compares normals when organizing vertices, this is probably something I should include in main version)
 

TehPenguin

Content Creator
Joined
Nov 26, 2013
Is there a simple way to change the color of the pubes? Most of my characters have white hair and it looks weird with black pubes.
 

IndigoDesert

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Jul 20, 2014
I'm sorry to report that this hasn't helped. Tested with Karlstein (pew_00_ub_0033.pac):
View attachment 60881
To the left is the original. To the right is the outfit after exporting the mesh, and then immediately importing it back again. It looks like this with all versions. (the cash shop preview actually makes it look really horrible, it doesn't look this bad in the actual game)
With the "all vertices are unique" version, the pac file became about 3 times as large, but it still looks the same. I expected it to look sort of blocky. Look at the pyramid-shaped metal things on the belt. In the original, their faces are separate from each other, and with the "all vertices are unique" version they still are, but they still get smoothed out ingame. What may cause this? I don't really have a clue.
That could be due to vertex normals being inversed. The tool uses normal data from a DAE file to verify it has the correct facing (but normal data is not stored when converting PAC to DAE). To be honest, a lot of the TBN generation code in my tool could use an overhaul, but it's no simple task.
 

Lihime

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Joined
Mar 28, 2016
ptctdesc_gnrtr.png

it's partcutdesc_generator 2.0 but it keeps to stop running even well worked when i downloaded earlier day.
what's wrong?
 
V

vandefanel

So im trying to only remove the underwear not go completely naked all the time, I have here the settings im using but when i get in game its completely naked every time, what am i doing wrong?
 

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gamerjq

Potential Patron
Joined
Mar 20, 2017
So im trying to only remove the underwear not go completely naked all the time, I have here the settings im using but when i get in game its completely naked every time, what am i doing wrong?
Not completely positive but did you "install" it again after putting changing those settings? I think you need to install after changing something.
 

Belydrith

Potential Patron
Joined
Jul 22, 2016
The restore option doesn't really seem to work for me when I try to restore one specific underwear so it's actually visible. Is there any workaround for that?
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
The restore option doesn't really seem to work for me when I try to restore one specific underwear so it's actually visible. Is there any workaround for that?
The quickest thing is to change the bundled underwear texture to original
 

nopopup

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Joined
Sep 12, 2016

Hi, It worked great. Thanks. I use gimp to edit texture. All I had to do was "remove alpha channel" which filled the layer with black. But now I want to make the Ayo's arm portion (the clear looking portion) of the armor dissappear. The arm portion is pinkish color so first I drew random green lines over the textures pnw_00_lb_0071.dds and pnw_00_lb_0071_dm.dds and followed the same steps for meta injector. But I don't see any green lines in game. What am I doing wrong ?
 

IndigoDesert

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Joined
Jul 20, 2014
Inverted normals wouldn't explain the pyramid thingies though - they simply shouldn't look so smooth.
However, I would say preserving the normals in the pac - dae conversion would be a possible solution?
A hacky workaround I also came up with was that you check for duplicate vertices and if you find any, move one of them by 0.001 units in some direction. Just something to try out, I guess.

Version which outputs normals when converting to DAE: MEGA

This fixes the normal facing when converting back and forth, although if you are to compare it to the original you can tell a lot of the shading is very different. I see what you mean by the pyramid shapes looking smooth. During TBN generation, the tool will always make an average based on nearby faces (otherwise all shading will look very blocky). I guess smoothing groups in a 3D program defines which normals should be smoothed out? Anyway, I have an idea how I can improve this, but I'll need to find the time to work on it.

In the mean time, I suggest using the "merge" mode to preserve original data when possible. Although that's not an option if you're importing an entirely new mesh.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Hi, It worked great. Thanks. I use gimp to edit texture. All I had to do was "remove alpha channel" which filled the layer with black. But now I want to make the Ayo's arm portion (the clear looking portion) of the armor dissappear. The arm portion is pinkish color so first I drew random green lines over the textures pnw_00_lb_0071.dds and pnw_00_lb_0071_dm.dds and followed the same steps for meta injector. But I don't see any green lines in game. What am I doing wrong ?
Arms are not in pnw_00_lb_ 0071.
Arms is pnw_00_ub_0071_hair
 

nopopup

Potential Patron
Joined
Sep 12, 2016
Arms are not in pnw_00_lb_ 0071.
Arms is pnw_00_ub_0071_hair

Ah, thanks !! And could you please explain why my green lines wouldn't appear in-game? I drew random green lines over the textures pnw_00_lb_0071.dds and pnw_00_lb_0071_dm.dds and followed the same steps for meta injector. But I don't see any green lines in game.
I think I might want to try making the "clear portion" of Ayo lower body plain white (not clear).
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Ah, thanks !! And could you please explain why my green lines wouldn't appear in-game? I drew random green lines over the textures pnw_00_lb_0071.dds and pnw_00_lb_0071_dm.dds and followed the same steps for meta injector. But I don't see any green lines in game.
I think I might want to try making the "clear portion" of Ayo lower body plain white (not clear).

EiJ4zC7.jpg
PECvgDt.jpg

In response to the request
Kunoichi I forgot to wear it variously
Awakening outfit
I upload it to the thread top. Black Desert Online - Outfit and Other Costume Mods by Suzu

I do not know well in sentences so please texture this way. Gimp's editing pictures too
 

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