- Joined
- Jun 21, 2012
Where should it be put?
files_to_patch/characterWhere should it be put?
people might put the files in the wrong place and mess up the mod. so i should have created the path for it rather than just upload the raw filesis that not what we're supposed to do? I thought what sk laid out there was how we were supposed import new textures and meshes.
Delete clothes shadows _ao.dds fileIs there an eta where the Lahn body modifications will work with Resorepless ? Still impossible to change hip, breast etc max sizes. In addition Saguine Petal outfit shows dark areas on the body textures even when you selected "armor remove all" before.
still get an "unknown error..." in the game launcherreinstall everything. bdo/and toolkit. make sure everything is fresh brand new. then start install. toolkit first. when u run toolkit it gives option to uninstall all previous. id do that. after that is done install the toolkit and resorpless and then patcher. and then run bdo. u should be good.
In ru region u have to do it in other way,u need to patch game,but before patching copy oroginal pad0000.meta somewhere,then copy new patched pad0000.meta,after patching,then when the game is patched and files are copied,put original pad0000 to game folder,and start the game,while u se window with advertising u need to put patched pad0000 to game folder and replace original.Btw when u stop playing ang turn off the game u need to put original pad000 meta to game folder,to prevent game files check in launcher.still get an "unknown error..." in the game launcher
Can it be connected with my RU region?
I get the original one by extracting with paz_browser when mod is disabled. However the one in /patcheresources/character appears also to be like original one.
NOTE: If you end up making your own partcutdesc.xml plce it in files_to_patch/character , i think then Meta injector will use it over the one in .resorepless (the one in .resorepless will get overwritten with resorepless use)
NOTE: Open the files with text editor , i just use notepad++ , you should see they are nicely formated, if its one giant text line use different program
Try doing this.
Make copy of partcutdesc.xml from /patcheresources/character and open it for editing - i will call this "original".
Then also open your "modified" partcutdesc - files_to_patch/character/partcutdesc.xml if you were using custom xml or files_to_patch/.resorepless/character/partcutdesc.xml
In Original search for <BasicCutType Name="Upperbody"> you will see several lines under with <Path> ... </Path> enclosure and then the block ends with </BasicCutType>
In Modified look for <CutType Name="Upperbody"> there will be hundreds of lines with <FIle> ... </File> enclosure and the block ends with
</CutType>.
The syntax is a bit different but the keyword is "Upperbody", game looks for it and finds information where to look for file containing "cut" data.
You need to replace whole blocks in Original with the ones from Modified.
DON'T Break the syntax ! < > </> if any of those gets broken everything after will be worthless and unreadable for the game, the game will still run but you will wonder why everything "pokes out".<BasicCutType Name="Upperbody">
<Path> ....</Path>
-||-
<Path> ....</Path>
</BasicCutType>
with
<CutType Name="Upperbody">
<File> ...... </File>
-||-
<File> ...... </File>
</CutType>
Hope you get me this far.
In the Original that is much easier to view you will see there are many other blocks with keywords "Event", "PEW_Upperbody" , "PHW_Upperbody02", "PBW_Upperbody05", "Hand", "PBW_Hand05", "Lowerbody", "Foot", "Hel" . .You could go around replacing the blocks for each of them. But like i said previously i did not find what is the error in Modified.
OR
In Modified you could look for <!-- text --> enclosures - those tell the game "ignore this" . So its used to add comments and this is also how resorepless removes cuts . Example
<!-- <File>1_pc/3_pew/armor/9_upperbody/pew_10_ub_0008.pac</File> --> .
If block in Modified contains lines with <!-- --> means you should copy it over to original. If it doesn't leave whats in original unchanged.
Sorry thats as close to guide as it gets.
As requested put in files_to_patch/character , sorc will be fixed but rest will be a messCould you share your file partscutdesc.xml to see how you codified it?
I have modified both files but at the time of patching it returns as it was originally.
As requested put in files_to_patch/character , sorc will be fixed but rest will be a mess
Thx, works great.Delete clothes shadows _ao.dds file
Ignore this post, i figured it out. I feel like an idiot...i keep trying to run the restoren'patch but the game keeps stopping. how do i fix this?
People who understand the content are not necessarily happening at this time. There is a time difference.Ignore this post, i figured it out. I feel like an idiot...
_m represent what the ingame dyes paintIs there a guide on different texture and their functions? I'd like to try my hand at modding. I assume _sp is the specular map but what does the _m texture do exactly?
Sorry if this has already been brought up and explained before but I tried looking through the thread and couldn't find any regarding these textures. Any help is appreciated.
Ahh, thank you. One more question_m represent what the ingame dyes paint
_m represent what the ingame dyes paint