Kratosferico
Casual Client
- Joined
- Jun 26, 2016
files_to_patch/character/model/1_pc/3_pew/nude/pew_00_nude_0001_noalpha.pacHi folks!
So, I'm getting back into this after a year or so away. I had this working like a charm, and now have forgotten everything... so naturally I'm smart enough to be dangerous...but dumb enough not to make it work totally (I mean, it works as advertised... I'm trying to modify it, which is where things are going wrong)... I've installed everything and I'm working on putting in a couple of Suzu's modified pac files as well as trying my own textures out for a change here... (Which, provided I figure this stuff out, I'll share, I have the .dds converter on PS and I know the rule for saving file types... or rather I THINK I remember... remains to be seen...). I think I've gotten it that Metainjector no longer works to just dump everything in the "root" directory (That being the "files_to_patch" directory) and hope everything goes in the right place anymore... That's the way it used to work... but I'm guessing Resorepless now has leveled up and is pretty awesome about figuring stuff out (Which is great!), but it means textures need to be in the right spot and so do pac files...?
Which brings me to my question: I'm not seeing the base nude geometry files in the resorepless directory for the pac files. I'm seeing all of the clothing files, but not where I should place the original ???_00_nude_00_01.pac location. Do they just go in the ?_p?m directory root and metainjector will do the right thing?
i guess you´ll know what to do for other classes
Also you are wrong, metainjector works, resorepless works only with metainjector. So you need to run resorepless, then metainjector. Also the .resorepless folder gets deleted everytime you run resorepleess. so your shit should be out of that folder.
So you have .resorepless and character folders on files_to_patch