Black Desert Online Resorepless Nude Mod (12 Viewers)

BlackFireBR

Content Creator
Joined
Sep 2, 2013

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jonspid

Potential Patron
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Jul 28, 2016
This config should do the trick:
First i have to thank you for all the hard work you do to make the game better, but idk what im doing wrong it keeps showing the underwear im from NA, i downloaded 1.8 unzip, on paz folder, run the .exe did that config you told me and still no boobs for me
 

BlackFireBR

Content Creator
Joined
Sep 2, 2013
First i have to thank you for all the hard work you do to make the game better, but idk what im doing wrong it keeps showing the underwear im from NA, i downloaded 1.8 unzip, on paz folder, run the .exe did that config you told me and still no boobs for me
Just to be clear, you wanted the armors to not be removed,right? just the underwear.
-Do you get any error message while patching?
-What happens to your character, it simply stays with armor+underwear?
-Can you send me a screenshot of your paz folder?

If everything else fails, try using my already patched meta file:
 

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pad-meta-na-no-underwear.zip
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BlackFireBR

Content Creator
Joined
Sep 2, 2013
Guys, I need some to help me with understanding loading 3D models.

I'm trying to make sense out of the .pac files of the game, in case we need it in the future.

I leaned a lot by reading the tutorial from this tool: XeNTaX • View topic - Extracting simple models
But I got to a point that I don't know how to proceed.

I need to find the faces of the polygon, and according to the Xental tutorial, it should be always 3 values one after the other, so when you transform it to a .obj, it looks like this:
f 1 2 3
f 4 5 6

So here are the most basic geometries I could find in the game, and the part that it's defined their faces:

Note: These files uses half floats, so you read it each 2 bytes, and it's in little endian notation, so 01 00 means 00 01 which is 1 in dec.

Each 2 numbers represents the number of the vertice that forms the face.

triangle.jpg
hrc-triangles.jpg


alpha.jpg
hex-square.jpg


dirt.jpg

hex-dust.jpg


The first number is supposed to be the number of faces numbers that form all the faces of the polygon, but the quantity doesn't match.

And the quantity of numbers is never a multiple of 3, so how can the program create the faces with 3 vertices.

What's the logic of this? Can anyone help me?

In case it's needed, here are the .pac files of this example
 

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pac-files.zip
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Lake

Potential Patron
Joined
Nov 20, 2015
First, thanks for the great work! I get this weird texture bug or error. Only the Witch texture seems to be broken. I tried a few different ones but i get the same result every time. Is there a working Witch texture i could use?

Thanks for your help! :)
witch texture.png
 

jonspid

Potential Patron
Joined
Jul 28, 2016
Just to be clear, you wanted the armors to not be removed,right? just the underwear.
-Do you get any error message while patching?
-What happens to your character, it simply stays with armor+underwear?
-Can you send me a screenshot of your paz folder?.


yes i only want the underwear to be removed, so i can stay nude on safe areas, i dont get any error message while patch, thats the reason i dont know why isnt working, and yes my char has everything like i didnt mod the game.
 

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CZukoff

Potential Patron
Joined
Mar 10, 2016
VariableVoltRifle1-3c.blend.png
Krogoth.jpg
ZukMore-3-1a.jpg

You are going to have to forgive me as this may be useless as I did a brief self study on modeling back in 2011 to learn the bare basics of the art. A good friend of mine who was going to school for video game development told me that when making a model you should strive for 4 vert faces as it translates well into most mediums. One of the reasons for that would be shading, as you can see on the mech's leg there is a 5 vert face which has the shadow awkwardly split in two creating a jarring appearance in contrast with the rest of shade space on the model. Evidently most video games over the past 16 years ended up using Tri's for models due to simplicity of calculating the surface space.

A quick google search provided a far more eloquent explanation on the matter.

All 3D objects that we see on the computer screen are actually made of tiny little geometrical objects often called primitives. Quadrilaterals, triangles, n-gons etc. are example of primitives. We will concentrate on triangles mostly because of one main reason: every object can be split into triangles but a triangle cannot be split into anything else than triangles. Because of this, drawing triangles is a lot simpler than drawing polygons of higher order; less things to deal with. This is why those triangles are so commonly used in computer graphics.

Given the above it would explain in that object viewer why you see 3 verts 1 poly, 4 verts and 2 polys, or 8 verts and 10 polys.

Suffice it to say a "Face" is any surface connected by verts. It can be a 3 vert surface... even a 3.6m vert surface (Tried this one out of curiosity... don't try it at home... the eyes, they bleed!)
 
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MadDogHoek

Potential Patron
Joined
Jul 5, 2016
Hey BlackFire, Great job on the mod! Is there a combination that allows the cash store stockings to stay on without the underwear being on? I've tried a bunch of combinations but can't seem to find one that works.
 

PrincessNicky

Content Creator
Joined
May 11, 2012
so where would i be putting the files from NickyWorld BDO costume & armor mods ?

My mods pack doesn't need the Resorepless mod to work, but it does need BlackFire's Meta Injector.
You'd need to convert the old Resorep filenames to the correct format for compatibility with Meta Injector, then place all the files in the "files_to_patch" folder before running Meta Injector.
Information and tools for converting Resorep filenames to the correct format are in other topics on the forum.
However, since armor swapping is no longer possible, the mods in my pack now only display on your own character if you own the armor/costume plus anyone else who wears them.
 

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