zpucki
Vivacious Visitor
- Joined
- Mar 18, 2016
Yeah, I'm hoping to do something like that. I'm trying to find a way to make a PAC file inna .obj file, and if I can do that, I'll probably be able to do the other way around, which would mean that we could create our own 3D models and use them in the game.
So far I'm strugling with the file structure of a PAC file, I found the place where the x y and z coordinates of the vertices are, by they are called "half precision floats" aka, they are floats represented by 2 bytes, but when I try to convert them using the algorithm I found here, I get some weird numbers.
If someone could help me with that I would really appreciate it.
That's great news. Maybe you should open up an extra thread for this. I imagine your call for help just drowns in the sea of postings here.