Black Desert Online Resorepless Nude Mod (10 Viewers)

randomshock

Avid Affiliate
Joined
Jan 11, 2023
First off, big thanks to this community. A few years ago, I was really disappointed when buying the Coco swimwear to find out that they were mostly treated like underwear, only allowing you to view the "full" versions when in a safe zone. This made it impossible to do swimwear photo shoots in other locations, so I found this forum and was able to make the necessary modifications to allow swimwear everywhere.

I just got back into BDO over the holidays after not playing for a couple years, and ended up having a lot of fun writing some tools in nodejs to manage all my customizations, but there are a couple more things that I want to do that I'd like to ask about.

1) Is there an updated pactool (or better yet, source code) to allow for pac object and material name modifications? When doing a replace from a Collada file, it just replaces the mesh and nothing else.

2) From my understanding, the object name in the pac file, in addition to the placement of that pacfile on the body (ub, lb, sho, etc) maps to a CutType name (as found in partcutdesc.xml) to determine what needs to be cut from the body (in cases where an ao.dds is not being used). For example, if you place the lb of Coco Nutty Pirates in ub, lb, hand, or foot, a cut will be made, but not if it's placed in sho. Is this mapping available somewhere? It'd be really useful to know as opposed to just going by trial and error, which is time-consuming since you have to load up BDO to check.


Sorry for the long post, and thanks again for everything!
 

randomshock

Avid Affiliate
Joined
Jan 11, 2023

Much appreciated. I had searched for "pactool" in this thread and didn't see any updates. I should have searched other threads as well. Admittedly, I thought this project was long since abandoned, but I'm glad to see that there have been quite a lot of recent updates.

The 1.3.2 update should solve my problem of having to use an older version of Blender, and the 1.4.1 update has the texture renamer I was looking for.
 

DoraBil

Potential Patron
Joined
Jun 25, 2020
hello all pls some one upload all character nude mode and pubic hair ...
i dont want any naked armor just start underwear ....
Note : my fiels do much problem like this
 

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DoraBil

Potential Patron
Joined
Jun 25, 2020
Unfortunately those who being offended are the ones that run around like headless chickens screaming pedo pedo around.
And those chickens persistently try to make someones life.

I am the owner of the nsfw discord and there are a lot of "inteligent" people that cant differentiate between 3D pixel characters and real life.
They call me a pedo because of my discord and because we allowed Modded Tamer pictures in the past with a special role. And they managed to get me banned from Lahn discord and the second shai discord. Because the screened something that i wrote in my discord when someone asked about shai nudes and i replied to them "probably never because of the mesh they changed, or it might take a while"
And they have been doing this for quite a while now. And all i ever did was express my point of view that real life is real life and 3D characters are 3D characters. But their argument "so if you watch certain p... with kids on the pc then its also just 3D"
Thats what their retarded reality is.
I forced an investigation on them from discord for harassement etc.

However i am 100% on the train about what you said.
i want discord link
 

Darkness15000

Potential Patron
Joined
Jan 3, 2023
2023-01-12_112407812.PNG

Does anyone know the name of this underwear? I thought it was called starter underwear but resorepless couldn't remove it for some reason. Is it called a different name?
 

Shinmauru

Avid Affiliate
Joined
Mar 6, 2011
Hello all! It's been forever, but I am about to play Black Desert again after a few years away. I even moved away and now have to log into the global (US) server from another country. I still have an install backed up where I had a resorpless / meta folder that I used just to use to add mods with the resorpless install. It's an old partcutdesc possibly, though. This almost has always worked, but it has been so long that I want to make sure that it will still work.

Sorry if something like this has been asked before. Mostly want to add new mods from Suzu and use my old nudes with the meta injector + resorpless combo I used to use. At this point, it would be kinda disappointing to not play with nude mods, because I have grown accustom to always using them.

I plan on making the new female characters and the Maegu when it comes out (I know no mods for an unreleased character, but I am sure they will come quickly).

Time to get back into BDO! Thanks!

- M
 

randomshock

Avid Affiliate
Joined
Jan 11, 2023
Really long post incoming. Skip if you don't care about dyes.



The addition of the color picker in BDO was nice, but I what I really wanted was a way to save my dye selections instead of just writing them down in Excel and manually having to re-set them in Merv's every single time I wanted to change a look.

Looking at partdyeslotsdesc.xml, I noticed that there are three attributes that control how a dyeable part looks without any dye applied: DefaultColor, DefaultEnv, and DefaultSpec. Color is obvious, but Env is a luminosity adjustment (0 at its brightest, 1 darkest), while Spec adjusts how specular (reflective) that part is (0 being non-reflective, 1 being quite shiny). Using the examples already in the file, I came up with the following:

Basic: DefaultEnv="0.25" DefaultSpec="0.25"
Olvian: DefaultEnv="0" DefaultSpec="0"
Velian: DefaultEnv="0" DefaultSpec="1"
Heidelian: DefaultEnv="0.65" DefaultSpec="0"
Keplanian: DefaultEnv="0.9" DefaultSpec="0"
Calpheonian: DefaultEnv="0.5" DefaultSpec="0.5"
Mediahn: DefaultEnv="0.5" DefaultSpec="1"
Valencian: DefaultEnv="1" DefaultSpec="1"

DefaultColor is just the hex value of the RGB value, so it might look like DefaultColor="0x00FFFFFF" for a pure white. I probably still need to make a few little tweaks to the DefaultEnv and DefaultSpec, but they work pretty well so far.

Next is the named colors. I had dyed my garments before the color picker was available, so I wanted to assign color values based on the color name rather than recreating each of my selections with the color picker. This is where a minor annoyance occurred, based on how BDO displays the color chips. For the same color, its color chip can actually be one of 3 colors:

Item tooltip color chip <- this matches the RGB value exactly
Selected color chip in Merv's Palette <- ~90% as bright as the tooltip color chip
Unselected color chip in Merv's Palette <- ~78% as bright as the selected color chip

I originally didn't notice that the color chip in the item tooltip was different than when the color chip was selected in Merv's Palette, so I ended up recording the RGB values from there. All it really takes is multiplying the color by 1.11 to get to the "true" color.

Last, but important, thing to note is the ColorScale attribute that is sometimes set for a slot (same place as where DefaultEnv, DefaultSpec, and DefaultColor are set). This is a value of 0-1 that will reduce the brightness of a color (so a value of 0.5 applied to pure white will result in a neutral gray). This does not apply to DefaultColor, but if you are setting the DefaultColor from the RGB value you see in game, you are going to want to adjust it by the ColorScale or it will be too bright.

There are a few other attributes available, like IsHairType and ColorChannel, but the only one that has any relevance to this discussion is ForceColorScaleAll. I haven't tested this, but I imagine it just causes all the other slots to adhere to the same ColorScale.

Anyway, here are some examples of how some of my Shai's clothing looks when manually dyed in Merv's versus when I bleach the garments, revealing the current defaults. As you can see, not everything matches up perfectly (I think I've got Velian black a little too black, for example), but it's a good start.

Cheers!
 

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UndercoverPervert

Content Creator
Joined
Aug 9, 2016
Really long post incoming. Skip if you don't care about dyes.



The addition of the color picker in BDO was nice, but I what I really wanted was a way to save my dye selections instead of just writing them down in Excel and manually having to re-set them in Merv's every single time I wanted to change a look.

Looking at partdyeslotsdesc.xml, I noticed that there are three attributes that control how a dyeable part looks without any dye applied: DefaultColor, DefaultEnv, and DefaultSpec. Color is obvious, but Env is a luminosity adjustment (0 at its brightest, 1 darkest), while Spec adjusts how specular (reflective) that part is (0 being non-reflective, 1 being quite shiny). Using the examples already in the file, I came up with the following:

Basic: DefaultEnv="0.25" DefaultSpec="0.25"
Olvian: DefaultEnv="0" DefaultSpec="0"
Velian: DefaultEnv="0" DefaultSpec="1"
Heidelian: DefaultEnv="0.65" DefaultSpec="0"
Keplanian: DefaultEnv="0.9" DefaultSpec="0"
Calpheonian: DefaultEnv="0.5" DefaultSpec="0.5"
Mediahn: DefaultEnv="0.5" DefaultSpec="1"
Valencian: DefaultEnv="1" DefaultSpec="1"

DefaultColor is just the hex value of the RGB value, so it might look like DefaultColor="0x00FFFFFF" for a pure white. I probably still need to make a few little tweaks to the DefaultEnv and DefaultSpec, but they work pretty well so far.

Next is the named colors. I had dyed my garments before the color picker was available, so I wanted to assign color values based on the color name rather than recreating each of my selections with the color picker. This is where a minor annoyance occurred, based on how BDO displays the color chips. For the same color, its color chip can actually be one of 3 colors:

Item tooltip color chip <- this matches the RGB value exactly
Selected color chip in Merv's Palette <- ~90% as bright as the tooltip color chip
Unselected color chip in Merv's Palette <- ~78% as bright as the selected color chip

I originally didn't notice that the color chip in the item tooltip was different than when the color chip was selected in Merv's Palette, so I ended up recording the RGB values from there. All it really takes is multiplying the color by 1.11 to get to the "true" color.

Last, but important, thing to note is the ColorScale attribute that is sometimes set for a slot (same place as where DefaultEnv, DefaultSpec, and DefaultColor are set). This is a value of 0-1 that will reduce the brightness of a color (so a value of 0.5 applied to pure white will result in a neutral gray). This does not apply to DefaultColor, but if you are setting the DefaultColor from the RGB value you see in game, you are going to want to adjust it by the ColorScale or it will be too bright.

There are a few other attributes available, like IsHairType and ColorChannel, but the only one that has any relevance to this discussion is ForceColorScaleAll. I haven't tested this, but I imagine it just causes all the other slots to adhere to the same ColorScale.

Anyway, here are some examples of how some of my Shai's clothing looks when manually dyed in Merv's versus when I bleach the garments, revealing the current defaults. As you can see, not everything matches up perfectly (I think I've got Velian black a little too black, for example), but it's a good start.

Cheers!
gamecommondata/customization/customizationpalette.xml for exact RGB values of dyes, it did lack the other properties which you seem to have recovered by trial and error.

Also you might want to verify Hidelian and Keplanian env values, I'd think they'd be 0.5 and 1 respectively, matching the pattern of the other presets.
 

randomshock

Avid Affiliate
Joined
Jan 11, 2023
gamecommondata/customization/customizationpalette.xml for exact RGB values of dyes, it did lack the other properties which you seem to have recovered by trial and error.

Also you might want to verify Hidelian and Keplanian env values, I'd think they'd be 0.5 and 1 respectively, matching the pattern of the other presets.

That's rather embarrassing. I looked for those palette values rather extensively but now just noticed that the extraction command I ran for the XML files was limited to the character directory. :rolleyes:

Those are the values I originally had Heidelian and Keplanian at, as it would seem to follow the pattern. They felt a little bit off in initial testing, which is why I made little adjustments to them. Now that I have the code in place to do this, I can test much faster and just change those values in my constants file.
 
Joined
Jan 16, 2023
khl202301172316608.png
khl202301172318681.png
anybody can please fix the shai's toes?this is by suzu,but she locked comments,so I hope someone can fix the toes,looks problem with the big toe,and please don't make the toe colour with colourful.....
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Maybe a spammer hijacked your account and is posting on it?
There's no end to this.
I'm locking my thread for a while.

I have prepared compressed Maegu files, but I will stop uploading them for a while.
 

rollan5

Potential Patron
Joined
May 17, 2021

The most customizable nude mod for Black Desert Online. It comes with 12 different types of pubic hair to match your own taste. Choose which type of clothing you want to remove or keep. Increase the breast butt and tights maximum size, and more!


Status of the mod:
GAMEZBD - BLOCKED
BDO NA/EU - - WORKING
BDO JP - WORKING WITH META PATCHER
BDO KR - WORKING WITH META PATCHER
BDO TW - WORKING WITH META PATCHER
BDO RU - WORKING WITH META PATCHER
BDO SEA - WORKING WITH META PATCHER
BDO MENA - WORKING WITH META PATCHER
(Last Updated: August 23rd 2022)
Meta Patcher: https://www.undertow.club/threads/b...ry-for-black-desert-online.12042/#MetaPatcher

Custom sliders (bigger breasts and tighs) are only working partly. Only the lower body, forearms and breasts take effect by the modification. Other sliders like upper arm etc. are unaffected.

Previous versions: releases
Source Code: I
ncluded in the .zip file, under "source_codes"

Instructions:
- Download BDOToolkit
- Download Resorepless
- Download MetaInjector
- Extract everything into your "PAZ\" folder, which is located inside your installation folder.
(Note: For steam users it's usually under: "C:\Program Files (x86)\Steam\steamapps\common\Black Desert Online\")

- Run "BDOToolkit Installer.exe" and install it. (you only need to do this once)
- Run "resorepless.exe" to install.
- Customize as you want and select install. After the first "Press any key to continue" appears, another program will be opened (Meta Injector). Install this one normally as well with the default options.

Warning: In some servers, the anti-cheat detects the mod files as a "suspicious program". To avoid this problem it's recommended that you delete all the .exe and folders that you extracted to the PAZ folder before launching (You have to actually delete them, moving to somewhere else or to the trash still causes the problem since the anti-cheat scans your whole computer while you are playing)

In some servers you might need to re-apply the mod every time you start the game because the launcher re-downloads the pad00000.meta file when it sees it's changed. If you don't want to wait the whole installation process every time you launch the game, make a copy of your pad00000.meta file when it's patched and replace it before you click in the launch button.

Uninstall:
- Run "resorepless.exe"
- Choose "Uninstall Options" and then "Restore a backup"
- Select the last backup option, which is usually the most recent backup.

erect-jpg.64250


flac-jpg.64251


- Press F3 in the Customization menu to change penis type for each class:
penistypeoption-gif.64253


Warning: This mod only works well for the default skin color for each class, or similar. If your skin color it's too different from the original, this is gonna happen:
View attachment 64679

Female Models with 3D vagina and enhanced nipples (made by suzu)
vagina1-jpg.64245

2017-07-15_105184620-jpg.64246


View attachment 64662

* You can't use the 3D vagina enhanced nipples separably *


(Included) Super detailed pubic hair textures:

full_bush-jpg.60004


full_bush_2-jpg.60008


full_bush_3-jpg.60005


OTHER OPTIONS INCLUDED:
View attachment 60056

pubichairmenunew-gif.64256

OTHER OPTION INCLUDED:
Innie Vagina Option
View attachment 64681

-------------------------------------------------------------------------------------------------------------------------------------------------------------
FEATURES
1 - Customize each armor part you want to keep or remove
View attachment 60105


2 - TRANSPARENT KIBELIUS: Add some transparency to the Kibelius Armor Outfit, it comes in two versions:
transparent-jpg.59968

Like her? ^
Download the Preset Here
kibelius-gif.59966

3 - Change the maximum size of the Breast, Butt, Tighs and even Legs and Hips

breastsie-jpg.59971

Make your breasts, thighs, butt huge if you want, by increasing the maximum size of body parts:
View attachment 64676View attachment 64675View attachment 64677View attachment 64678

Warning: This is only working partly. Only the lower body, forearms and breasts take effect by the modification. Other sliders like upper arm etc. doesn't work anymore​

new_breast_size2-gif.60234


4 - Choose which weapon to remove, and which one to keep, as well if you your option should apply only when in not in combat or not. Customizable for each class
weapons-gif.59965


5 - Remove or Restore a specific armor or texture of the game, by using a file browser that allows you to preview all the armors of the game, and mark which ones you want to remove or restore
View attachment 60106

6 - Discover the textures names from an armor, by using the option "Tools->Get textures from a file"
gettex-gif.59977


8 - Discover all the files that uses a specific texture, by using the option "Tools->Get all files that uses a specific texture"
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FOR MODDERS:
Using different textures:

If you are planning on using different textures from the ones included in this mod, do this:
1 - Download Meta Injector and extract all the content of your .zip file to your "Paz" folder.
2 - Place your custom files in the "files_to_patch" folder located now in your "Paz" folder.
3 - First run resorepless.exe and do all your changes and install the mod.
4 - Run "meta_injector.exe" and apply the patch.
Done.

Warning: Every time you run resorepless.exe it will replace the your textures in your folder "Black Desert Online\character\texture\" which is where the game loads the file. So make sure you run "meta_injector.exe" after each time you re-apply resorepless.exe.

Removing a specific part of an armor by editing textures

Let's say you want to remove a specific detail of an armor, but you don't want to remove the whole armor.

Follow the example bellow to see what you have to do in order to achieve that:

In this example, I'm going to explain how to remove just the top part of the Sileshi Underwear:


- Use Resorepless nude mod menu option "Tools->Get Textures from a file->Browse" to find the texture name from the armor you want to modify.
gettex-gif.59977

(If you want to know which file correspond to which armor without having to keep testing it one by one, go to my thread: Black Desert Online - PAC File Names Relations)

- Open that texture files with Photoshop or paint.net (NVIDIA Texture Tools for Photoshop needs to be installed to open .dds files)

- If you are using photoshop:
Opened texture:
View attachment 56888

Create an alpha channel with a black shape in the place of the part you want to remove, like this:
View attachment 56887

- If you are using paint.net, simply cut or erase the part of the texture you think it corresponds to the part you want to remove.

After you are done, save your texture and for that texture in specific, use the compression DXT1 - 1 bit alpha
View attachment 56889
(Some other textures you have to save with the DXT5 format, to figure out if it's DXT1 or 5, follow this rule: If the texture file is less than 1MB, it's probably DXT1, if it's greater than 1MB, it's probably DXT5)

- If you haven't downloaded yet, download Meta Injector Reloaded and extract the content of the .zip file to your "Paz" folder.

- Save the edited texture in the "files_to_patch" folder from Meta Injector Reloaded and run the injector.

Warning: If you are using a texture that Resorepless also uses, every time you run resorepless you are going to have to re-apply the meta_injector

How to fix holes on your character
For some textures, if you simply remove part of the texture of the armor, you are going to get a body with a hole in the place where the texture you removed was:
View attachment 57565

What I'm going to teach you, solves the "holes" problem, but it can cause texture clipping, so you will see parts of the body of your character going through the armor.
Unfortunately, it's your only option. It is body holes, or texture clipping.



This is what you have to do:

- Open "resorepless.exe" and go to "Tools->Fix holes on character->Browse files"
- Mark the files corresponding to the part of the armor you are having problems.

partcutdesc-gif.59970


Tip:
If fixing the "Upperbody" part doesn't work for you, try fixing the "Shoulder" part, and if that doesn't work either, try fixing the "LowerBody" part.
------------------------------------------------------------------------------------------------------------------------------------------
For example, if you have holes in parts of Sorceress Cartian Outifit (Awakening), one of those files is causing the holes:

-----------------Sorceress Cartian Outifit
---------------------------
PAC File Name:
PHW_00_UB_0043.PAC (Obtained from this thread: Black Desert Online - PAC File Names Relations)

The outfit is formed by:
Upperbody : PHW_00_UB_0043.PAC
Lowerbody: PHW_00_LB_0043.PAC
Gloves: PHW_00_HAND_0043.PAC
Boots: PHW_00_FOOT_0043.PAC
Helmet: PHW_00_HEL_0043.PAC
Shoulder (Fur part): PHW_00_SHO_0043.PAC
Cloak(Arms fur): PHW_00_CLOAK_0043_P.PAC

(To find out which part forms each armor, download this partcombinationdesc.zip and take a look. )

Tip: All the armors you mark are saved in "Paz\patcher_resources\partcutdesc_removed_armor.txt". You can manually add or delete armors you want to mark there, and then run the "Fix holes on character" option again.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Black Desert Online 3D Model Export / Import Tool

Thanks to IndigoDesert now it's possible to export .pac files open them on any 3D Editor like blender, edit them, and then re-import them back to the game.

The process is very simple, and I'm going to try to make the explanation as simple as possible with a lot of images to guide you through the process.

Here we go:
  1. Download Paz Browser and extract ALL THE FILES from the .zip file to: "Black Desert Online\Paz\"
  2. Open your "Paz" folder and run "paz_browser.exe"
  3. Find the .pac file you want to edit and press ENTER to extract and preview the file (Don't close the window that open with the extracted files)

    For the nude body models, using the menus, go to "Your class->Body Mesh":

    Here's the list of the nude body models files of each class:
    • Sorceress : phw_00_nude_0001_noalpha.pac
    • Ranger : pew_00_nude_0001_noalpha.pac
    • Tamer : pbw_00_nude_0001.pac
    • Valkyrie : pvw_00_nude_0001.pac
    • Valkyrie : pvw_00_nude_0001.pac
    • Witch : pww_00_nude_0001.pac
    • Kunoichi : pnw_00_nude_0001.pac
    • Dark Knight : pdw_00_nude_0001.pac
    • Plum(Maehwa) : pkww_00_nude_0002.pac
    • Warrior : phm_00_nude_0001.pac
    • Berserker : pgm_00_nude_0001.pac
    • Blader(Musa) : pkm_00_nude_0001.pac
    • Wizard : pwm_00_nude_0001.pac
    • Ninja : pnm_00_nude_0001.pac
  4. Download PAC_to_DAE_Converter_v2.zip and extract all the content to the same folder that contains the .pac file (The folder the program opened after extracting the .pac file)

  5. Right click "pac_to_dae.bat" and then click "Edit"

  6. Replace "PAC_FILE_NAME.pac" with the name of the .pac file you are trying to extract. Also, replace "CLASSPREFIX" with the first 3 letters of the pac file you are converting:
    E.g: If the pac file name is: phw_00_nude_0001_noalpha.pac, replace "CLASSPREFIX_01.pab" with "phw_01.pab"

  7. Save the file and run "pac_to_dae.bat". 3 new files will be created in this folder:
    - Each .pac file has 3 "Level of Detail" (LOD) foles.
    - When you convert it to .dae, it separates it in 3 different files:
    • lod0 is the one with more details
    • lod3 is the one with less details.

  8. Open up Blender or any other 3D Editing software, and go to "File->Import->Collada (default) (.dae)" and find your .dae files.

  9. When you are done editing, go to "File->Export->Collada (default) (.dae)" and replace the original file.

  10. Now go back to your folder, right click "dae_to_pac.bat" and click on "Edit".

  11. Do the same thing you did before, but replace "DAE_FILE_NAME.dae" with the ".dae" file name you just edited and exported, "PAC_FILE_NAME.pac" with the original .pac file name, and "CLASSPREFIX" again with the first 3 letters of the .pac

    Note: If you want all the "Level of Detail" to use the same mesh that you just edited, add "-replaceAllLOD" before the "-r"
  12. Now download Meta Injector and extract all the files to: "Black Desert Online\Paz\"
  13. Place the .pac file you just created into "Black Desert Online\Paz\files_to_patch\"
  14. Run "meta_injector.exe"
  15. Choose "Run Injector" and "Let the program decide where they should go."
Screenhots

reso2-jpg.56459

View attachment 56820View attachment 56834View attachment 56831View attachment 56821View attachment 56825View attachment 56822View attachment 56843View attachment 56841View attachment 56838View attachment 56830View attachment 56826View attachment 56828View attachment 56827View attachment 56835View attachment 56840View attachment 56839View attachment 56833View attachment 56823View attachment 56832View attachment 56837View attachment 56829View attachment 56824View attachment 56836View attachment 56844View attachment 56842

If you make new modifications, you have to go through the whole process again, including injecting it with the Meta Injector.


The most customizable nude mod for Black Desert Online. It comes with 12 different types of pubic hair to match your own taste. Choose which type of clothing you want to remove or keep. Increase the breast butt and tights maximum size, and more!


Status of the mod:
GAMEZBD - BLOCKED
BDO NA/EU - - WORKING
BDO JP - WORKING WITH META PATCHER
BDO KR - WORKING WITH META PATCHER
BDO TW - WORKING WITH META PATCHER
BDO RU - WORKING WITH META PATCHER
BDO SEA - WORKING WITH META PATCHER
BDO MENA - WORKING WITH META PATCHER
(Last Updated: August 23rd 2022)
Meta Patcher: https://www.undertow.club/threads/b...ry-for-black-desert-online.12042/#MetaPatcher

Custom sliders (bigger breasts and tighs) are only working partly. Only the lower body, forearms and breasts take effect by the modification. Other sliders like upper arm etc. are unaffected.

Previous versions: releases
Source Code: I
ncluded in the .zip file, under "source_codes"

Instructions:
- Download BDOToolkit
- Download Resorepless
- Download MetaInjector
- Extract everything into your "PAZ\" folder, which is located inside your installation folder.
(Note: For steam users it's usually under: "C:\Program Files (x86)\Steam\steamapps\common\Black Desert Online\")

- Run "BDOToolkit Installer.exe" and install it. (you only need to do this once)
- Run "resorepless.exe" to install.
- Customize as you want and select install. After the first "Press any key to continue" appears, another program will be opened (Meta Injector). Install this one normally as well with the default options.

Warning: In some servers, the anti-cheat detects the mod files as a "suspicious program". To avoid this problem it's recommended that you delete all the .exe and folders that you extracted to the PAZ folder before launching (You have to actually delete them, moving to somewhere else or to the trash still causes the problem since the anti-cheat scans your whole computer while you are playing)

In some servers you might need to re-apply the mod every time you start the game because the launcher re-downloads the pad00000.meta file when it sees it's changed. If you don't want to wait the whole installation process every time you launch the game, make a copy of your pad00000.meta file when it's patched and replace it before you click in the launch button.

Uninstall:
- Run "resorepless.exe"
- Choose "Uninstall Options" and then "Restore a backup"
- Select the last backup option, which is usually the most recent backup.

erect-jpg.64250


flac-jpg.64251


- Press F3 in the Customization menu to change penis type for each class:
penistypeoption-gif.64253


Warning: This mod only works well for the default skin color for each class, or similar. If your skin color it's too different from the original, this is gonna happen:
View attachment 64679

Female Models with 3D vagina and enhanced nipples (made by suzu)
vagina1-jpg.64245

2017-07-15_105184620-jpg.64246


View attachment 64662

* You can't use the 3D vagina enhanced nipples separably *


(Included) Super detailed pubic hair textures:

full_bush-jpg.60004


full_bush_2-jpg.60008


full_bush_3-jpg.60005


OTHER OPTIONS INCLUDED:
View attachment 60056

pubichairmenunew-gif.64256

OTHER OPTION INCLUDED:
Innie Vagina Option
View attachment 64681

-------------------------------------------------------------------------------------------------------------------------------------------------------------
FEATURES
1 - Customize each armor part you want to keep or remove
View attachment 60105


2 - TRANSPARENT KIBELIUS: Add some transparency to the Kibelius Armor Outfit, it comes in two versions:
transparent-jpg.59968

Like her? ^
Download the Preset Here
kibelius-gif.59966

3 - Change the maximum size of the Breast, Butt, Tighs and even Legs and Hips

breastsie-jpg.59971

Make your breasts, thighs, butt huge if you want, by increasing the maximum size of body parts:
View attachment 64676View attachment 64675View attachment 64677View attachment 64678

Warning: This is only working partly. Only the lower body, forearms and breasts take effect by the modification. Other sliders like upper arm etc. doesn't work anymore​

new_breast_size2-gif.60234


4 - Choose which weapon to remove, and which one to keep, as well if you your option should apply only when in not in combat or not. Customizable for each class
weapons-gif.59965


5 - Remove or Restore a specific armor or texture of the game, by using a file browser that allows you to preview all the armors of the game, and mark which ones you want to remove or restore
View attachment 60106

6 - Discover the textures names from an armor, by using the option "Tools->Get textures from a file"
gettex-gif.59977


8 - Discover all the files that uses a specific texture, by using the option "Tools->Get all files that uses a specific texture"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
FOR MODDERS:
Using different textures:

If you are planning on using different textures from the ones included in this mod, do this:
1 - Download Meta Injector and extract all the content of your .zip file to your "Paz" folder.
2 - Place your custom files in the "files_to_patch" folder located now in your "Paz" folder.
3 - First run resorepless.exe and do all your changes and install the mod.
4 - Run "meta_injector.exe" and apply the patch.
Done.

Warning: Every time you run resorepless.exe it will replace the your textures in your folder "Black Desert Online\character\texture\" which is where the game loads the file. So make sure you run "meta_injector.exe" after each time you re-apply resorepless.exe.

Removing a specific part of an armor by editing textures

Let's say you want to remove a specific detail of an armor, but you don't want to remove the whole armor.

Follow the example bellow to see what you have to do in order to achieve that:

In this example, I'm going to explain how to remove just the top part of the Sileshi Underwear:


- Use Resorepless nude mod menu option "Tools->Get Textures from a file->Browse" to find the texture name from the armor you want to modify.
gettex-gif.59977

(If you want to know which file correspond to which armor without having to keep testing it one by one, go to my thread: Black Desert Online - PAC File Names Relations)

- Open that texture files with Photoshop or paint.net (NVIDIA Texture Tools for Photoshop needs to be installed to open .dds files)

- If you are using photoshop:
Opened texture:
View attachment 56888

Create an alpha channel with a black shape in the place of the part you want to remove, like this:
View attachment 56887

- If you are using paint.net, simply cut or erase the part of the texture you think it corresponds to the part you want to remove.

After you are done, save your texture and for that texture in specific, use the compression DXT1 - 1 bit alpha
View attachment 56889
(Some other textures you have to save with the DXT5 format, to figure out if it's DXT1 or 5, follow this rule: If the texture file is less than 1MB, it's probably DXT1, if it's greater than 1MB, it's probably DXT5)

- If you haven't downloaded yet, download Meta Injector Reloaded and extract the content of the .zip file to your "Paz" folder.

- Save the edited texture in the "files_to_patch" folder from Meta Injector Reloaded and run the injector.

Warning: If you are using a texture that Resorepless also uses, every time you run resorepless you are going to have to re-apply the meta_injector

How to fix holes on your character
For some textures, if you simply remove part of the texture of the armor, you are going to get a body with a hole in the place where the texture you removed was:
View attachment 57565

What I'm going to teach you, solves the "holes" problem, but it can cause texture clipping, so you will see parts of the body of your character going through the armor.
Unfortunately, it's your only option. It is body holes, or texture clipping.



This is what you have to do:

- Open "resorepless.exe" and go to "Tools->Fix holes on character->Browse files"
- Mark the files corresponding to the part of the armor you are having problems.

partcutdesc-gif.59970


Tip:
If fixing the "Upperbody" part doesn't work for you, try fixing the "Shoulder" part, and if that doesn't work either, try fixing the "LowerBody" part.
------------------------------------------------------------------------------------------------------------------------------------------
For example, if you have holes in parts of Sorceress Cartian Outifit (Awakening), one of those files is causing the holes:

-----------------Sorceress Cartian Outifit
---------------------------
PAC File Name:
PHW_00_UB_0043.PAC (Obtained from this thread: Black Desert Online - PAC File Names Relations)

The outfit is formed by:
Upperbody : PHW_00_UB_0043.PAC
Lowerbody: PHW_00_LB_0043.PAC
Gloves: PHW_00_HAND_0043.PAC
Boots: PHW_00_FOOT_0043.PAC
Helmet: PHW_00_HEL_0043.PAC
Shoulder (Fur part): PHW_00_SHO_0043.PAC
Cloak(Arms fur): PHW_00_CLOAK_0043_P.PAC

(To find out which part forms each armor, download this partcombinationdesc.zip and take a look. )

Tip: All the armors you mark are saved in "Paz\patcher_resources\partcutdesc_removed_armor.txt". You can manually add or delete armors you want to mark there, and then run the "Fix holes on character" option again.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Black Desert Online 3D Model Export / Import Tool

Thanks to IndigoDesert now it's possible to export .pac files open them on any 3D Editor like blender, edit them, and then re-import them back to the game.

The process is very simple, and I'm going to try to make the explanation as simple as possible with a lot of images to guide you through the process.

Here we go:
  1. Download Paz Browser and extract ALL THE FILES from the .zip file to: "Black Desert Online\Paz\"
  2. Open your "Paz" folder and run "paz_browser.exe"
  3. Find the .pac file you want to edit and press ENTER to extract and preview the file (Don't close the window that open with the extracted files)

    For the nude body models, using the menus, go to "Your class->Body Mesh":

    Here's the list of the nude body models files of each class:
    • Sorceress : phw_00_nude_0001_noalpha.pac
    • Ranger : pew_00_nude_0001_noalpha.pac
    • Tamer : pbw_00_nude_0001.pac
    • Valkyrie : pvw_00_nude_0001.pac
    • Valkyrie : pvw_00_nude_0001.pac
    • Witch : pww_00_nude_0001.pac
    • Kunoichi : pnw_00_nude_0001.pac
    • Dark Knight : pdw_00_nude_0001.pac
    • Plum(Maehwa) : pkww_00_nude_0002.pac
    • Warrior : phm_00_nude_0001.pac
    • Berserker : pgm_00_nude_0001.pac
    • Blader(Musa) : pkm_00_nude_0001.pac
    • Wizard : pwm_00_nude_0001.pac
    • Ninja : pnm_00_nude_0001.pac
  4. Download PAC_to_DAE_Converter_v2.zip and extract all the content to the same folder that contains the .pac file (The folder the program opened after extracting the .pac file)

  5. Right click "pac_to_dae.bat" and then click "Edit"

  6. Replace "PAC_FILE_NAME.pac" with the name of the .pac file you are trying to extract. Also, replace "CLASSPREFIX" with the first 3 letters of the pac file you are converting:
    E.g: If the pac file name is: phw_00_nude_0001_noalpha.pac, replace "CLASSPREFIX_01.pab" with "phw_01.pab"

  7. Save the file and run "pac_to_dae.bat". 3 new files will be created in this folder:
    - Each .pac file has 3 "Level of Detail" (LOD) foles.
    - When you convert it to .dae, it separates it in 3 different files:
    • lod0 is the one with more details
    • lod3 is the one with less details.

  8. Open up Blender or any other 3D Editing software, and go to "File->Import->Collada (default) (.dae)" and find your .dae files.

  9. When you are done editing, go to "File->Export->Collada (default) (.dae)" and replace the original file.

  10. Now go back to your folder, right click "dae_to_pac.bat" and click on "Edit".

  11. Do the same thing you did before, but replace "DAE_FILE_NAME.dae" with the ".dae" file name you just edited and exported, "PAC_FILE_NAME.pac" with the original .pac file name, and "CLASSPREFIX" again with the first 3 letters of the .pac

    Note: If you want all the "Level of Detail" to use the same mesh that you just edited, add "-replaceAllLOD" before the "-r"
  12. Now download Meta Injector and extract all the files to: "Black Desert Online\Paz\"
  13. Place the .pac file you just created into "Black Desert Online\Paz\files_to_patch\"
  14. Run "meta_injector.exe"
  15. Choose "Run Injector" and "Let the program decide where they should go."
Screenhots

reso2-jpg.56459

View attachment 56820View attachment 56834View attachment 56831View attachment 56821View attachment 56825View attachment 56822View attachment 56843View attachment 56841View attachment 56838View attachment 56830View attachment 56826View attachment 56828View attachment 56827View attachment 56835View attachment 56840View attachment 56839View attachment 56833View attachment 56823View attachment 56832View attachment 56837View attachment 56829View attachment 56824View attachment 56836View attachment 56844View attachment 56842

If you make new modifications, you have to go through the whole process again, including injecting it with the Meta Injector.
outdated after today repath
 

randomshock

Avid Affiliate
Joined
Jan 11, 2023
shitest game ever- single outfit costs like all another 20 times more advanced game.... mods are shited by game path, game mechanics 0-10.... just one more money puller out of your pockets, graphics even on ultra high are shity, single outfit cost 40 EU.....well nude mods..... didnt works , thanks for new path...so nude ass lovers, better try yourself on BnS(blade and soul) lol

Not sure what server you are playing on, but mods still work. Admittedly, I don't use Resorpless. As for the other stuff... *shrug*.
 

paopu

Casual Client
Joined
Jun 12, 2021
another ignorant that doesn't understand how the game updates its files and why it's necessary to run Meta Injector after each maintenance.
 

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