IndigoDesert
Avid Affiliate
- Joined
- Jul 20, 2014
The workflow example I posted shows the entire process I used. My only guess is that you're using a program which is exporting the DAE files in a way which pactool isn't compatible with.Yeah I'm sone with it soon if you still need it coz.. I just made the whole process from scratch. Imported vanilla body and jsut exported it back straight away without any edits same problem xD You could just check your own DAE and tell me what step I'm missing :P
You're talking about the weird spots on her shoulders? Those are not holes -- that's bad vertex normal generation. My vertex normal generation code doesn't handle certain geometry and UV mapping very well, so you will end up with anomalies like that. One way around it is to use the merge mode as explained in the readme for the pactool. Maybe I'll eventually get around to updating that part of the code, but it will take a lot of work.does anyone know how to fix this?
I tried to use 3ds max to edit the nipples only but there are holes on the character after applying the new model...