Black Desert Online Resorepless Nude Mod (16 Viewers)

kimslf

Casual Client
Joined
May 8, 2016
View attachment 116818
First, enclose the selection.

View attachment 116819
Activate switching to alpha channel.
View attachment 116820
When you switch to the alpha channel, the range selection is still active, so fill it with black.
View attachment 116821
Let's check it out by displaying all the RGBA channels.
If the results are good, save this to a dds file.
View attachment 116822
Save in 8bpp_interpolated alpha channel format (DXT5)
That's all.
Thank you, Suzu.
I'm gonna have to practice with that now.
 

kimslf

Casual Client
Joined
May 8, 2016
qPzEZR6.jpg
What I noticed after getting eyebrow and eyelash implants for Nova.
I think she looks somewhat like Emma Watson. lol
pTFMyvX.jpg

I'll try to put a rig on it.
People here say Emma Watson. lol
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
can some one help me to make my nova with 3D pussy like Guardian
View attachment 116843View attachment 116844
Let's look for other pages.

Try to synchronize my facial expression with motion capture.
fdpWE1E.gif
 

DoraBil

Potential Patron
Joined
Jun 25, 2020
Let's look for other pages.

Try to synchronize my facial expression with motion capture.
fdpWE1E.gif
wow thx its work perfect
but i wonder f u can make better boobs by using more segment?
 

Rüffler

Potential Patron
Joined
Apr 25, 2018
Hey Suzu nice to see you in here again :D, quick question: is it possible somehow to make the top and bottom from the coco summeroutfit so transparent like the kibelus outfit, and if yes, how does it work.
 

Black Shadow

Avid Affiliate
Joined
Dec 17, 2019
Hey Suzu nice to see you in here again :D, quick question: is it possible somehow to make the top and bottom from the coco summeroutfit so transparent like the kibelus outfit, and if yes, how does it work.
alpha-channel on the texture paint in dark gray and look at the result in the game, if it is too transparent, make it lighter
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Hey Suzu nice to see you in here again :D, quick question: is it possible somehow to make the top and bottom from the coco summeroutfit so transparent like the kibelus outfit, and if yes, how does it work.
alpha-channel on the texture paint in dark gray and look at the result in the game, if it is too transparent, make it lighter
In the case of Black Desert
Only textures with "hair" and "dec" in the name can be made translucent or adjusted for translucency.
Other textures can only be made transparent.
So for your desired coco, only "pew_10_ub_0031_hair.dds" and "pew_10_cloak_0031_hair.dds" can be adjusted for translucency.
 

Kriegzer

Potential Patron
Joined
Jan 7, 2021
Fixing clipping
ZE7gtAt.jpg

before fix

j1BXP4L.jpg

then after correction
Be honest.
This is a very tedious process.
If you modify the mesh, you can also modify the clipping.
If anyone can do it, please try.
0RfDorJ.jpg
What program are u using to convert .pac to an editable model that can be loaded in maya? cuz the old way to do it as "pac to dae" doesnt work anymore. thanks.
 

brucelee83

Potential Patron
Joined
Sep 12, 2018
Hi, im trying to do some modding to some armors, i use the paz brower and pac to dae tool to get the mesh files, but some have more than one mesh and i cant put the pac file working again, any tips?

also use blender to edit them
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
What program are u using to convert .pac to an editable model that can be loaded in maya? cuz the old way to do it as "pac to dae" doesnt work anymore. thanks.
This is the version of pactool that I am using.
I've added Nova's bone files.

The default skinning is read using OpenCollada.
In that case, I'm using 3ds max.

It's not supported by the latest maya and 3ds max.
Please use 3ds max2017.
OpenCollada is not available in 3ds max2021.3 or maya2020.4
 

Attachments

PACtool 1.3.1.zip
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Last edited:

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Hi, im trying to do some modding to some armors, i use the paz brower and pac to dae tool to get the mesh files, but some have more than one mesh and i cant put the pac file working again, any tips?

also use blender to edit them
With the exception of certain costumes (such as riding clothes), all costumes have multiple polygon meshes.
There are only as many of them as the UVs they are split into.
In simple terms, it depends on what part of the texture they are distributed to. These are mesh00, mesh01, etc.
lod0, lod1, lod2 are the same part but with different meshes.
These lod files are there to reduce the load on the game.
lod0 is a short distance from the user.
lod1 is about 5 meters away from the user
lod2 is far away from the user
The mesh of the other user right next to you is visible on the display as lod0.
At a distance of 5 meters, the other user's mesh is visible on the display as lod1.

Usually, the mesh I modify is lod0.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
With the exception of certain costumes (such as riding clothes), all costumes have multiple polygon meshes.
There are only as many of them as the UVs they are split into.
In simple terms, it depends on what part of the texture they are distributed to. These are mesh00, mesh01, etc.
lod0, lod1, lod2 are the same part but with different meshes.
These lod files are there to reduce the load on the game.
lod0 is a short distance from the user.
lod1 is about 5 meters away from the user
lod2 is far away from the user
The mesh of the other user right next to you is visible on the display as lod0.
At a distance of 5 meters, the other user's mesh is visible on the display as lod1.

Usually, the mesh I modify is lod0.
I forgot to mention that the polygon model extracted from the game has the front and back flipped, including the bones.
Never reverse the left and right.
If you don't, you can't use it in the game.

If you want to revert to a pac file, import it with it inverted.
It will be restored by the vertex position information in the uv.

In the image below, the front and back are reversed and recreated as high polygons.
EhWF3ok.jpg
Qeyyypb.jpg
91GDYVb.jpg
 

Baal-Zevuul

Swell Supporter
Joined
Jul 15, 2019
Maybe someone will come in handy, I made from scratch the textures of the body and heads to them, into the main classes, if someone needs a different head, just rename one of the proposed files. Body
Leider verlangt google zugriffsberechtigungen.
Wäre sehr nett wenn du deine Arbeit auf einem anderen Hoster hochladen könntest.
Zum Beispiel MEGA.
 

brucelee83

Potential Patron
Joined
Sep 12, 2018
i do edit the lod0, and almost every time it works, my problem is when are more than one mesh, i edit them,but cant pack them again
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
i do edit the lod0, and almost every time it works, my problem is when are more than one mesh, i edit them,but cant pack them again
What are multiple meshes?
Do you mean meshes that are split by UVs?
I can't really understand the situation from the words alone.
 

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