- Joined
- Sep 11, 2012
Re: collecting 'normal' clothing for a mod
a good way to know what a mod has for modtypes is to enable the extractvanillapieces setting, load up moreclothing, and then load the angel costume manually. moreclothing should add all of the angel mod's pieces to the menus, so you should see new entries on the menus that have generic names like 'CostumeTop 48'.
or, link to the mod you are trying to add, and maybe post the setting file line you tried.
it will break things if you try to add components that the mod does not have.eddan5 said:Hello! Very very useful mod ! thank you so much man. But Ive got a little problem..
Kind of hard to explain but I will try. So if I want to add a new mod to the setting file, I do like the other
mods that are already there. the thing is, some mods work , but like just now, I tried to add an angel costume, so I tried first by copying your example like this: :CostumeTop:CostumeBottoms>CostumeTop:CostumeFootwear>CostumeTop and it worked, all parts loaded. But when I want to add just bottom and the shoes, i go :CostumeBottoms or :CostumeFootwear and the other before of course (name of mod,ingame name, and that) and try to load. No clothes or costumes is ingame, nothing at all.? I probably do something wrong, but all I do is add one line to the settings file, and all stops to work...? Please respond would be grateful!
other than that, GREAT mod, not having to add manually everytime :)
a good way to know what a mod has for modtypes is to enable the extractvanillapieces setting, load up moreclothing, and then load the angel costume manually. moreclothing should add all of the angel mod's pieces to the menus, so you should see new entries on the menus that have generic names like 'CostumeTop 48'.
or, link to the mod you are trying to add, and maybe post the setting file line you tried.