costumes not working in loader (1 Viewer)

Shade

Content Creator
Joined
Jun 19, 2011
Yeah I knew about the ending, that's actually why I first decided to put so much work into this mod.

Having the light run across her body would be possible, but it would be almost impossible to have it sync up, and to do it I would have to animate every single frame individually, which would take hours, if not days.

Basically, I could do it, but you wouldn't see it for months. :P
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Shade said:
Yeah I knew about the ending, that's actually why I first decided to put so much work into this mod.

Having the light run across her body would be possible, but it would be almost impossible to have it sync up, and to do it I would have to animate every single frame individually, which would take hours, if not days.

Basically, I could do it, but you wouldn't see it for months. :P

You could do the following:

Object stops on first frame. First command sent to first object to play.
When that gets to the last frame it calls a function to get the next one to play etc.
Of course I haven't actually looked at the video so what am I on about.
 

Shade

Content Creator
Joined
Jun 19, 2011
ModGuy said:
You could do the following:

Object stops on first frame. First command sent to first object to play.
When that gets to the last frame it calls a function to get the next one to play etc.
Of course I haven't actually looked at the video so what am I on about.

I was thinking that, basically have a function to signal play/stop of each frame on each body part, but visually lining the things up and animating them correctly would be my issue, and a very time consuming one. I've already spent days on this mod, I think it's time to move on. I may come back to it later.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
You should probably just release it haha, but if you were thinking about it...

Code:
//create property "main" or something on each object.

var mcs = [obj1, obj2, obj3, obj4, ...];
//loop through setting mcs[i]["main"] to this

mcs[0].play();

function nextMC(e){
	var ind = mcs.indexOf(e);
	ind=(ind == mcs.length-1)?0:ind+1;
	mcs[ind].play();
}

//And on the last frame of each object have...

main.nextMC(this);

Not sure if that would even work.
No point in stressing over it yet, you can always come back to it.
 

Shade

Content Creator
Joined
Jun 19, 2011
Mod's released! You can find it on my thread.

There's a hidden feature in the mod, if you can find it please let me know. :D

Instructions on how to toggle the sparkles are listed on the imports page.

ModGuy, I may play with it later. For now, I need a break.
 

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