Since this is related to the topic, how are the models for the characters set up and separated? Has anyone taken a look already?
In Acton U and Blanc vs Zombies it was basically separated into normal_body, transform_body, normal_head, transform_head, normal_weapon, transform_weapon. The animation sets were also separate and could be swapped around by renaming.
I already read you need to basically install UE4 to properly unpack the .pak files, but before I bother with that I was wondering if someone can give me a heads up on what the model format looks like and whether it is going to be a pain to swap model parts around. (I'm well aware that swapping a model around brings the texture with it, but that's fine)