RiOT
Content Creator
- Joined
- May 10, 2012
I kinda just learned how to do it, so bear with with me until GD gets back. For normal maps, the blue in the texture is the X axis, (protruding straight up) which is why most of those textures look blue. The highest value you can take the blue up to is 255, so to have an area protruding to the maximum while keeping the others flat would be an (R/G/B) value of (128/128/255). Anything lower than a 128 value will take it in the opposite direction, with 0 being the lowest. A completely flat plane is, (128,128,128) a grey color. I believe the R and G values are to make the other axis look like they protrude more, so they aren't used as much, but could work well I suppose in our case.Any advice on how to edit the normal maps to make nipples look better? I'm not experienced at painting textures and mostly only know how to copy/paste and edit other peoples stuff.
It should work, as I have used more than 1 mod at once. (just have not tested the Ayane mod yet) Are you using the newest Ayane mod that Vergil just updated? The original one was for r49 while Momiji's was r53, so it might be why both can't be used at the same time. The new one is for r53.i would like to know if its possible to use more than one nude-mod at the same time while playing doa 5. i already tried to activate ayane`s and momiji`s mods, but i can only get 1 mod to work at a time.
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