DialogueChecker: "Line # is unused!" (1 Viewer)

PastaBean

Content Creator
Joined
Aug 9, 2017
Hiya, I'm having an annoying problem I hope someone can help me with. I've run my DynamicDaughter file through DialogueChecker after realising that many of the lines weren't present in gameplay, and have received this message for several lines:


Image



But the same lines in CGma's original don't have the same error. How is:

came_inside:"Ahah! [SHOCK]Daddy, you came so much.... [LOOK_UP][BLINK][LOOK_UP]"{"mood":"Happy"}

Different to:

came_inside:"Ahah! [SHOCK]You came a lot.... [LOOK_UP][BLINK][LOOK_UP]"{"mood":"Happy"}


What am I missing? Thanks in advance.
 

Samoth

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Feb 13, 2016
Question was answered in the SDT Discord. For anyone else who comes across this wondering: the issue was that came_inside is a linetype that does not natively exist in SDT (or any mods I'm aware of), and none of PastaBean's other lines in his dialogue triggered came_inside as a linetype.

CGma's dialogue triggered came_inside lines by use of the "next" command from existing linetypes, such as cum_in_mouth.
 

PastaBean

Content Creator
Joined
Aug 9, 2017
To add to this:

I realised that when I edited out the narration I also removed the " "

1707457136415.png


Which broke them. Slap those back on, and no more unused lines. Joy!
 

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