Just to discuss, I think Taekwondo fighters should emphasis more on their legs so a long sleeveless dojo/sport jacket + a short or a skirt may be better.
Feel free to design as you like, I am just trying to differentiate different type of martial artists, may TKD girls will wear long sleeve jackets while Karate girls will wear sleeveless jackets, all undecided yet.
Feel free to design as you like, I am just trying to differentiate different type of martial artists, may TKD girls will wear long sleeve jackets while Karate girls will wear sleeveless jackets, all undecided yet.
Feel free to design as you like, I am just trying to differentiate different type of martial artists, may TKD girls will wear long sleeve jackets while Karate girls will wear sleeveless jackets, all undecided yet.
I try to make them look a bit more modern in contrast of the more "traditional" looking judokas and karatekas, and the more "rural" looking Muay Thai kickboxers
Expect judokas with long-sleeved gis and karatekas with short-sleeved or open gis with sarashi/bandage bra underneath.
To-do list:
- Karatekas
- Judokas
- Sumo wrestlers
And the rest is probably Oosw
's but I'm always open for new ideas like my boxer and MMA fighter proposal, or maybe helping out a bit on non-martial artist zakos.
Interest comes first, you can check the #2 zako proposal and state your idea about zako, including adding new ones!
For TKD girls, will you put more details on them, just word descriptions or further modelling?
For Judokas, I think they can look less aggressive due to their fighting style. Their gis may be thicker and looser compared to Karatekas.
For Karatekas, I made a commission of zako from a Korean beat'em up games. The picture might inspire you. In addition, because the 1P is a Karateka as well. I am not sure whether to make 1P and zako Karateka look similar or opposite.
For female boxers, my idea for differentiation is: using African appearance (hope no SJW coming for this) and boxing only as fighting style, no kicking or grappling.
For MMA fighter, my idea is designing a boss so you can use more personalised setting. It would also be good if you can differentiate them as zako from other zako.
Above are my thoughts, please let me know your thoughts.
Interest comes first, you can check the #2 zako proposal and state your idea about zako, including adding new ones!
For TKD girls, will you put more details on them, just word descriptions or further modelling?
For Judokas, I think they can look less aggressive due to their fighting style. Their gis may be thicker and looser compared to Karatekas.
For Karatekas, I made a commission of zako from a Korean beat'em up games. The picture might inspire you. In addition, because the 1P is a Karateka as well. I am not sure whether to make 1P and zako Karateka look similar or opposite.
For female boxers, my idea for differentiation is: using African appearance (hope no SJW coming for this) and boxing only as fighting style, no kicking or grappling.
For MMA fighter, my idea is designing a boss so you can use more personalised setting. It would also be good if you can differentiate them as zako from other zako.
Above are my thoughts, please let me know your thoughts.
This for the boxer zako?
Looks pretty neat IMO especially the 2nd one from the top row
I already made something like this on Koikatsu, just need some fixes
My idea is the ability for the player to kick away/crack her headgear in order to knock her out with a roundhouse kick.
Interest comes first, you can check the #2 zako proposal and state your idea about zako, including adding new ones!
For TKD girls, will you put more details on them, just word descriptions or further modelling?
For Judokas, I think they can look less aggressive due to their fighting style. Their gis may be thicker and looser compared to Karatekas.
For Karatekas, I made a commission of zako from a Korean beat'em up games. The picture might inspire you. In addition, because the 1P is a Karateka as well. I am not sure whether to make 1P and zako Karateka look similar or opposite.
For female boxers, my idea for differentiation is: using African appearance (hope no SJW coming for this) and boxing only as fighting style, no kicking or grappling.
For MMA fighter, my idea is designing a boss so you can use more personalised setting. It would also be good if you can differentiate them as zako from other zako.
Above are my thoughts, please let me know your thoughts.
For TKD girls, I'm fine with the current design
For Judokas, I agree with that. They'll look slighty more feminine than the tomboyish karatekas
For Karatekas, that's the sleeveless gi I'm talking about BTW. It'll look like that girl, but with a brown hair and white gi.
As for the MMA fighter, yes it will be a boss. Most likely reusing my OC Shauna Mendez. She will be assisted by muay thai kickboxers, some boxers and TKD fighters in the boss battle!
This for the boxer zako?
Looks pretty neat IMO especially the 2nd one from the top row
I already made something like this on Koikatsu, just need some fixes
My idea is the ability for the player to kick away/crack her headgear in order to knock her out with a roundhouse kick.
This post is about zako setting and their artwork. For the zako proposed categories, I may edit, add or remove them in the future.
Format of zako setting:
Title: The principle when designing the zako
Introduction: Zako's brief background
Gameplay: How the zako performs in the game, including their move sets and AI.
Counter: The method to defeat the zako
Statistics: Level from low to high EDCBAS, E is for the ordinary girl while S is supernatural.
Attack: Damage power when hitting the enemy
Defence: Combination of the character's ability to block enemy attacks and the character's wearing's ability to protect
Health: HP of the character, how much damage the character can take before being defeated
Agility: The character's ability to move and react against enemy movement
Thug Type Zako
This type of zako are ordinally girls who are not prepared to fight to death. Therefore, the heroine will also spare them.
-Female High School Student
-Rebel Girl
-Roller Skating Girl
-Yoga Girl
Security Type Zako
This type of zako are widely employed by different factions. They are skilled in self-defence.
-Maid
-Waitress
Title: “Big Sister who wants to show off her healthy figure but has to dress modestly due to her security job”
Introduction: Trained female security guards, compared to their primary task of protection, they are more willing and eager to engage as combatants and fight against their employers’ enemies.
Gameplay: The first professional female zakos the heroine encountered. Improved in all aspects in comparison with previous female zakos. Can use a T-shaped staff to increase attack range.
Counter: Still easy to handle just like previous female zakos
Attack: D, capable of reaching C with the use of a T-shaped staff.
Defense: B, well-equipped with protective gear and skilled at blocking.
Health: D, slightly stronger than an average girl.
Police Type Zako
These female fighters excel at grappling and can effectively intimidate the heroine, reducing her combat effectiveness. The heroine will not take their lives.
-Female Patrol
-Riot Policewoman
-Female Inspector
Sino Type Zako
These female fighters have internal energy 'Chi' cultivated through the practice of Chinese martial arts and be healed by Female Knight-Errant.
Title: "Stereotypical image of Chinese girls, Kung Fu beauties in Qipao with revealing cleavage and thighs."
Introduction: Female fighters who use Chinese Kung Fu. With their combat prowess, they have performed exceptionally well in various situations, gaining widespread recognition. They long for putting up a good fight against formidable opponents.
Gameplay: These female zako pose more of a challenge in the middle stages of the game. They do not have any significant weaknesses, possess a strong desire to attack, and can effectively confront the heroine. They have a variety of moves, excel in blocking and maneuvering, and are not easily suppressed by the heroine. Battles with them often result in back-and-forth exchanges.
Counter: Their attributes are not particularly outstanding, so it is best to act as diverse as them and utilize the heroine's numerical advantages to overpower them. While they can be formidable as individuals, their overall combat effectiveness does not significantly improve when they fight as a group. Knocking one enemy away with a strike can also be effective against others.
Attack: B - They execute Kung Fu attacks that are quite effective.
Defense: C - They lack armour but have good blocking abilities.
Health: B - Their martial arts practising bodies can withstand higher levels of damage.
Title: "Clad in short-sleeved traditional Chinese attire suitable for combat and mobility."
Introduction: These skilled female martial artists utilize the power of Chinese Qigong, combining their slender and graceful appearance with an inner strength that surpasses their delicate exterior.
Gameplay: They often appear alongside other Sino Type female zako. While their base attributes are average, they possess the ability to channel their energy to enhance their attacks or defense for a limited time. They can also use their Qi to heal themselves and other Sino Type female Zako. They excel in prolonged battles. Although the process of channelling energy and healing takes time, the effects are significant, and neglecting to address them promptly can lead to considerable trouble.
Counter: Engage them before they complete their energy channelling or healing process.
Attack: C, temporarily increases to A when Qi is channelled.
Defense: C, temporarily increases to A when Qi is channelled.
Health: C, average among martially skilled girls, but they can heal themselves through Qi manipulation.
Martial Arts Type Zako (Yeah, I proposed many types of martial artists due to @Tsukachan
, the progress depends on his inspirations)
These female fighters enjoy engaging in one-on-one battles with the heroine, determining life and death through their fights.
-Female Taekwondo Fighter
-Female Judoka
Title: "Wild and tough Southeast Asian with strong legs and toned physique."
Introduction: Ruthless underground Muay Thai practitioners from Southeast villages and slums, the battle is everything to them. Being trained in the arts of Eight Limbs, they are swift in using kicks and leg strikes, taking opponent lives in the ring and outside of it.
Gameplay: Aggressive female fighters, adept at close-quarters combat with powerful elbow strikes, knee strikes, and grappling techniques. They can perform devastating chain moves: grapple her and knee her in her stomach before finishing her off with a roundhouse kick.
Counter: Be cautious when in close proximity. The heroine who excels in grappling can grapple and take a Muay Thai Boxer down or counterattack once a Muay Thai Boxer grabs hold of her. The heroine who is skilled in striking can maintain a distance of one or two body lengths and unleash their attacks, rendering the close-range female Muay Thai fighters ineffective.
Attack: A, skilled in fighting and their knee strikes are very deadly
Defence: C, pretty swift to block the player's attacks using their hands, despite their outfit
Health: B, trained in professional physical conditioning, especially in harsh jungles and humid climates
Yamato Type Zako
These female fighters are skilled in using Japanese-style cold weapons and have higher attack power.
Title: "Refreshing, dignified, traditional, and fiercely combative Yamato women."
Introduction: These female samurai uphold the spirit of Bushido. They dedicate themselves to the practice of swordsmanship, honing their minds and bodies, in order to fight for their master until their lives scatter like cherry blossoms.
Gameplay: They are highly skilled female zako with strong abilities in direct confrontation. They possess three forms: sword, kodachi, and unarmed. When their current weapon is broken or destroyed, they switch to the next one. When using a sword, their attacks and attack range are considerable, and their blocking ability is strong. When using a kodachi, they excel in close-quarters combat, inflicting significant damage to the protagonist who attempts close-range grappling. When unarmed, their attack power decreases, but their attack range is restored.
Counter: Their attack patterns are somewhat rigid, and they have slow movement speeds. They can perform running attacks or flank their opponents to attack from behind. For the heroine who excels in weapon destruction, it is advisable to quickly disarm the female samurai of her sword and kodachi, significantly reducing the threat.
Attack: A (C when unarmed)
Defense: B, they wear armor and have good blocking ability
Health: B, they can withstand a considerable amount of damage
Agility: D, their movements are slower compared to most female fighters View attachment 146291
-Kunoichi
-Female Archer
-Sumo Warrior
Mob Type Zako (I do not like them, like putting them here due to the story)
These female fighters have a strong desire for destruction and are adept at using everyday objects in combat.
-Punk Girl
-Bartender Girl
-DJ Girl
-Female Biker
Military Type Zako
These female fighters are professional warriors directly affiliated with final boss Catherine's private forces, Valhalla and have excellent coordination and combat abilities.
Title: "Female soldiers with a mix of seriousness and eagerness, their camouflage uniforms hiding bodies full of vitality."
Description: These female fighters are the bulk of Catherine's private forces, Valhalla, who have completed formal military training. They rely not on individual strength but on joint cooperation and disciplined obedience to complete their missions.
Gameplay: While serving as grunts, those female fighters have more than just numbers. Incremental changes lead to qualitative transformations. Unlike other female zako, the military type female fighters, possess excellent teamwork skills. They often appear in large numbers and can perform various coordinated maneuvers, such as synchronized attacks, catching their teammates to prevent collisions, or grappling with the heroine as a group.
Counter: Avoid them when they attack in groups. Individually, their combat abilities are average, and they lack blocking skills. Swift and decisive strikes can break their formations and reduce their numbers.
Attack: C, simple and direct attacks
Defense: D, average defense and weak blocking capabilities
Health: C, standard level for female warriors
Agility: C, move fast but react slowly View attachment 146710 View attachment 146711
Title: "Fully equipped with no trace of fabric, sturdy materials tightly adhered to their healthy skin."
Introduction: Valhala's female fighters, well-trained and equipped with sturdy armour, charge forward and are willing to fight until their last breath. Good training gives them not only good fighting skills but also a robust body, with full protective armour closely attached to their skins, those female fighters can survive much longer when confronting the heroine.
Gameplay: They are the standard type of grunts that appear in large numbers later in the game. Their defensive capabilities have significantly improved compared to earlier female zakos, and they have a strong desire to attack. However, their main role is to serve as meat shields to distract the heroine and create opportunities for more elite zakos and female bosses. When their numbers are high, they can pose a certain threat to the heroine.
Counter: Use aggressive attacks to control and reduce their numbers. Attacking their abdomen with mid-range moves can effectively break through their defence. Do not get caught up fighting them and neglect other enemies.
Attack: C, attacks are direct and effective, but simple.
Defence: A, sturdy armour provides good defence, and shields are useful for blocking.
Health: A, can withstand a significant amount of damage.
Agility: B, fast for armoured personnel
Title: "Cold and alluring female assassins in sleek V-neck bodysuits."
Introduction: Female operatives of Cahterine's private forces, Valhalla, who serve as the elite forces. They are rare but highly skilled. They navigate through the steel jungle under the cover of darkness, efficiently and ruthlessly carrying out various missions. When needed on the battlefield, they strike as the final blow.
Gameplay: Elite female zako on the level of mini-bosses. They possess good dagger skills, high kicking power and are skilled in joint locks. Their exclusive skill is the use of rope darts, which they employ to quickly immobilize objects or the ceiling in the environment. This allows them to escape from being repeatedly struck by the heroine and enables coordinated attacks. For example, one can engage the heroine head-on while another approach from behind for a surprise attack, or one can use the rope dart to grab the heroine and bring them closer while the other launches an assault.
Counter: They generally appear in pairs, but the player can focus on dealing with one at a time. When the female operatives take out their rope darts and aim, they cannot move or attack. This presents an opportunity for the player to launch an attack, and a powerful knockdown attack can even interrupt the process of the female operative using the rope dart.
Attack: A, swift and deadly attacks
Defense: C, can block but lacks protection
Health: A, resilient with a strong vitality
Agility: A, agile and nimble in movement. View attachment 146744 View attachment 146745
Title: "Adorable appearance, professional attire, and a vexing little demon in battle."
Introduction: Nurses in Valhalla frequently engage in battles alongside female fighters. Their abilities go beyond simply extending the lives of female fighters; they also make them more deadly.
Gameplay: They can provide various forms of assistance to female fighters. Nurses can spray emergency aerosols to heal injured female fighters and restore their health. The combination of female nurses and female boss is therefore extremely dangerous. They can also administer on-site injections of stimulants to enhance the female fighters' attack power, resilience, or reflexes. Furthermore, nurses have the ability to revive fallen female fighters using electric shocks, allowing them to rejoin the battle. Revived female fighters will remain unconscious for a period of time, and their maximum health will be reduced compared to before the revival. When a nurse is defeated, she drops a significant amount of life-restoring emergency aerosols, serving as a primary source of replenishment in the later stages of the game.
Counter: Nurses have no combat abilities except for occasional basic resistance using defibrillators. By bypassing the other female fighters, they can be swiftly defeated. Nurses are particularly vulnerable when administering injections and performing cardiac resuscitation for the female fighters.
Attack: E - Basic attacks have minimal damage.
Defence: E - No protection or blocking capability.
Health: C - Possess a body trained through military exercises.
Agility: C - Possess agility honed through military training.
Amercia Type Zako
These female fighters have tall and robust physiques.
Title: "Healthy and sexy, foot fetishist Latin enthusiasts who make their short lives shine brightly."
Introduction: Female fighters who perform Capoeira dance, they are passionate and face battles on the edge of life and death with a smiling face in the joyful rhythm.
Gameplay: Female fighters with both strength and agility, excelling in leg techniques. When other enemies play music, their attacks synchronize with the music and become stronger.
Counter: They are prone to losing balance when executing moves, so knocking them down and following up with attacks is an effective strategy.
Attack: C, focuses on rhythmic moves
Defence: D, lacks protection
Health: B, trained in professional physical conditioning
Agility: A, quick movements and swift attacks View attachment 146292
-Cowgirl
-Female Wrestler
Tech Type Zako
These female fighters rely on the power of advanced technology and possess combat abilities beyond human limits.
-Rabbit Beast Girl
-Fox Beast Girl
-Tiger Beast Girl
-Tech Female Fighter
-Tech Kunoichi
-Tech Female Agent
Alright, the female karateka and judoka are done!!
Here's the female karateka (OC name: Hikaru Hanabishi), a tomboyish yet hot-blooded fighter from Okinawa with a well-toned body and a slightly tanned appearance. She's a tough fighter, and refuses to lose against Ran.
And also the female judoka (OC name: Marina Hanabishi). Unlike Hikaru, she's less of a hot-blooded fighter and slightly more calmer. She excels in grappling and throwing her opponents, and she's slightly more durable than Hikaru since she's a bit more muscular than her. However, when she gets pissed after losing like 75% of her health, she enters her enraged mode, where she opens her gi and becomes even more angrier than before. In this state, she'll become slightly more faster, but thanks to her rage she can't aim properly. Like Hikaru, Marina's a tomboy too and slightly tanned as well, being that both siblings are from Okinawa.
Descriptions for Denise, Hikaru and Marina coming soon, hopefully today!
Hope this helps!
Triple deluxe for today
Descriptions for TKD fighters, judokas and karatekas
TKD fighter
Title: "Excelling in kicks with their flexible legs and their knowledge of Korean martial arts"
Introduction: Youngsters with knowledge in taekwondo, with well-trained legs. They excel in kicking and countering their enemies with their legs and their speed are almost par on ninjas
Gameplay: TKD fighters tend to fight alongside their fellow martial artists. They attack using swift kicks and they can dodge the player's attacks quickly. If the players are not careful, they can be overwhelmed by them
Counter: Despite their swift movements, TKD fighters has the lowest health out of the martial artists. Once exhausted, they can be easily taken out before they regain their stamina. Pinning them down will weaken them even more as they struggle, since their outfits are pretty tight
Attack: A, very skilled and intelligent
Defense: C, pretty swift to dodge the players' attacks, but their reliance on speed and intelligence costed their defense
Health: C, Compared to other martial artists, TKD fighters are slightly weaker since they depend more on speed
Agility: A, quick movements and swift attacks especially kicks
Karateka
Title: "Hot-blooded tomboys with expertise in traditional Japanese martial arts"
Introduction: Tomboyish fighters from Okinawa, clad in sleeveless gis. These girls are pretty brutal on the fields and can prove to be a worthy opponent to the player thanks to their martial arts. They won't go down easily without a fight, and they will fight until they fall.
Gameplay: Using their karate expertise, they attack using swift punches and kicks, and sometimes a flurry of combos. They rarely come in groups, but if they do, it's gonna be a nuisance
Counter: If the player reacts carefully to their flurry of punches and kicks, they may outmanuver them and even bring them down in a few bouts. But be careful, they're very skilled!
Attack: A, very skilled yet pretty strong-willed
Defense: B, quick to block opponents' attacks and relies less on dodging
Health: B, pretty well-toned physically, thanks to their training
Agility: A, quick yet cunning and deals lots of damage if not careful
Judoka
Title: "Masters of throws and grabs with hatred for failure"
Introduction: Tomboyish fighters from Okinawa, same like the karatekas but they excel in Judo. These girls appear to be harmless at first thanks to their slightly feminine appearance compared to the karatekas, judokas and even the Muay Thai and TKD fighters, but they can grapple the player down, or even hurl them across the area. Inside them, is a burning rage. Should they fail to grapple their enemies, they will become enraged.
Gameplay: Judokas grapple and throws the player. They can be easily dodged, but do not dodge them to much. If the player does, judokas will enter their hot-blooded/enraged mode. They will untie their gis, revealing their toned yet sweaty bodies and a sarashi/bandage tube top covering their ample breasts. They will become even more angrier than before, and will attempt to blindly grapple the player. In this state, they deal more damage, but they will easily miss the player.
Counter: Judokas are the slowest among the martial artists. They can be easily beaten up after dodging their grapples, and in their rage mode, they can be easily defeated, but beware of their grabs. Also, their hot-blooded mode has an exceptionally slippery yet sweaty skin, which makes them hard to grapple back. Kicks, punches and even environmental takedowns can be used against them.
Attack: B, focusing more on grapples and throws
Defense: D, they rarely dodge and block the players
Health: B, pretty well-toned physically, thanks to their training
Agility: D, the slowest among martial artists
Alice Park is an Avemian college student and an aspiring psychiatrist who loves exploration and geek stuff, though her clumsiness usually gets in her way and sometimes stir up trouble in her lives. She is currently investigating on the existence of the Subliminers, monsters formed from people's...
Nita Davis is an Avemian college student and aspiring nurse, who also happened to be Alice Park's bestie. She's very calm yet kind-hearted, and knows how to help anyone in need. Coincidentally, she was the first person to be saved by Alice from being consumed by a Subliminer formed from Nita's...
colibri.fandom.com
It would be much better if this guy could put reference to my work, as he already stated inspired by several other works.
In addition, I found an error when trying to edit my previous post or upload new images. If this error continues to exist, I will post the new content in new posts.
Alice Park is an Avemian college student and an aspiring psychiatrist who loves exploration and geek stuff, though her clumsiness usually gets in her way and sometimes stir up trouble in her lives. She is currently investigating on the existence of the Subliminers, monsters formed from people's...
Nita Davis is an Avemian college student and aspiring nurse, who also happened to be Alice Park's bestie. She's very calm yet kind-hearted, and knows how to help anyone in need. Coincidentally, she was the first person to be saved by Alice from being consumed by a Subliminer formed from Nita's...
colibri.fandom.com
It would be much better if this guy could put reference to my work, as he already stated inspired by several other works.
In addition, I found an error when trying to edit my previous post or upload new images. If this error continues to exist, I will post the new content in new posts.
I hope the admins of Undertow fixes this, and I hope this is temporary. For now, you can post the pics on new posts. When it's fixed, just delete them and add them to the old post.
This post is about zako setting and their artwork. For the zako proposed categories, I may edit, add or remove them in the future.
Format of zako setting:
Title: The principle when designing the zako
Introduction: Zako's brief background
Gameplay: How the zako performs in the game, including their move sets and AI.
Counter: The method to defeat the zako
Statistics: Level from low to high EDCBAS, E is for the ordinary girl while S is supernatural.
Attack: Damage power when hitting the enemy
Defence: Combination of the character's ability to block enemy attacks and the character's wearing's ability to protect
Health: HP of the character, how much damage the character can take before being defeated
Agility: The character's ability to move and react against enemy movement
Thug Type Zako
This type of zako are ordinally girls who are not prepared to fight to death. Therefore, the heroine will also spare them.
Female High School Student
Title: "Ordinary High School Girls, Truly Ordinary"
Introduction: These girls, clad in school uniforms, have become a unique symbol of J Nation's urban culture. Although most of their time is spent studying and socialising, they, driven by various reasons such as stress release and the thrill of trying new things, sometimes engage in street fighting.
Features: They represent the most basic type of female zako, lacking any formal combat training or experience. Their fighting moves are based on natural instincts or poor imitation, and they pose no real threat if left unattended.
Counter: They are easy to defeat, often collapsing upon the slightest touch.
Attack: E, their attacks are almost negligible due to a lack of training.
Defence: E, completely incapable of resisting any form of attack.
Health: E, at the level of non-combatants
Agility: E, with slow reactions and sluggish movements. View attachment 151971
-Rebel Girl
Roller Skating Girl
Concept: "Beautiful and Agile Sports Girl"
Introduction: These girls who love sports become a vibrant urban scenery as they skate through the streets. However, when they employ their skating skills for combat, they transform into more than just a sight to behold.
Features: These early-game female minions present a challenging fight. They utilize their speed for dashes and slides, allowing them to initiate attacks from a distance. Their swift agility also aids in escaping unfavorable situations.
Counter: They have a vulnerable lower stance. Failing a dash attack or being shoved can easily destabilize them or even make them fall.
Attack: D, inflicting damage with impactful strikes.
Defense: D, no blocking, minimal protective gear.
Health: D, capable of taking a few tumbles.
Agility: C, moves swiftly. View attachment 152023
-Yoga Girl
Security Type Zako
This type of zako are widely employed by different factions. They are skilled in self-defence.
-Maid
Title: "Pressure-fueled Tempest"
Introduction: In the fast-paced and demanding work environment of J Nation, female office workers carry the burden of daily tasks that are both heavy and monotonous. These women are often found working in roles such as receptionists, waitresses, and secretaries, where they are tasked with handling endless paperwork, serving tea, organizing meetings, and other mundane duties. This repetitive routine acts like an invisible shackle, gradually draining their energy and emotional reserves. On the surface, these office ladies appear gentle and graceful, seemingly just another cog in the corporate machine. However, beneath this calm exterior lies a buildup of immense pressure and suppressed emotions. This pressure is like a balloon that keeps inflating, ready to burst at any moment, unleashing a wave of uncontrollable anger. They turn to self-defense training not just as a means of self-protection but as an outlet to vent their pent-up frustration and discontent. Their desire for release, for a way to expel their inner negative emotions, drives them to exhibit an unusual level of aggression and volatility in combat.
Feature: As support-type zako, these office ladies do not excel in traditional offensive power but rather in unconventional control tactics. They are skilled at disrupting and controlling their opponent’s movements, throwing off their rhythm rather than dealing direct damage.
They make use of pepper spray to restrict the protagonist’s actions. Additionally, they have a sudden burst ability, typically triggered when their emotional pressure reaches a breaking point. In this state, they may suddenly grab their opponent’s hair, pulling and yanking violently, or even tear at their opponent’s clothing. These outbursts can cause significant stagger effects, greatly hindering the protagonist’s movements. However, after such an outburst, these office ladies are often left in a state of exhaustion, panting heavily and needing to catch their breath. During this recovery period, they are most vulnerable and can be easily countered by the opponent.
Counter: The office ladies’ attacks are not particularly strong, relying primarily on their control skills and the temporary advantage gained during emotional outbursts. The best strategy to counter them is to avoid direct confrontation during their outburst and remain agile, dodging their attacks. They are easy to defeat before their outburst or once it subsides.
Attack: D. The office ladies’ attacks are mainly focused on control and interruption. Although they can cause some stagger effects through actions like hair-pulling and clothing-tearing, the actual damage inflicted is minimal.
Defense: D. Their defense capabilities are relatively weak, lacking strong blocking skills. They can only perform basic defense and are easily overwhelmed by strong attacks.
Health: D. Due to their lack of physical endurance, they have a low tolerance for damage. Their physical condition is generally average, and they cannot withstand much punishment in battle.
Agility: C. During moments of emotional outburst, their agility temporarily increases, allowing them to execute quick counterattacks. However, this state is brief, and their speed significantly decreases afterward. View attachment 158164
Title: “Big Sister who wants to show off her healthy figure but has to dress modestly due to her security job”
Introduction: These female security guards have undergone professional training and are equipped with specialized gear, making them highly sought after by various factions. They take pride in their physique, which is more robust than the average girl, and in their combat skills, eager to prove themselves in battle. They are not content with routine security duties and are more than willing to take on enforcer roles, actively engaging in direct conflict with their employer’s adversaries. Typically, these security guards are stationed in a variety of locations, such as commercial buildings, private mansions, factories, and casinos, where they are responsible for ensuring the safety of the premises and neutralizing intruders.
Feature: As the first type of professionally trained female zako that the protagonist encounters, these security guards show a notable improvement, particularly in defense, compared to earlier minions. They are not only well-versed in close combat techniques but are also proficient in using a baton. This weapon not only enhances their offensive capabilities but also extends their attack range, making them more of a threat during combat.
Counter: While they are stronger and more capable than previous enemies, they are still relatively easy to defeat. It is advisable to engage them carefully, keeping an eye on your surroundings, as they excel at defense.
Attack: D, upgraded to C when using a baton. Their offensive power largely comes from their weapon rather than pure physical strength.
Defense: B, well-equipped and skilled at blocking. Their protective gear and combat techniques make them strong in defense.
Health: D, slightly stronger than the average person but not durable enough for prolonged combat. Despite their training, they have significant weaknesses in endurance.
Agility: C, due to their proper combat training, they are relatively quick and agile in their movements.
Concept: "The Guarding Creed, Suave and Reliable in Suits"
Introduction: These well-trained professional bodyguards serve as personal protectors of VIPs, often acting as the last line of defense for their employers. They possess a deep sense of loyalty and identification with their duties, viewing the protection of their principals as the highest honour, and are always ready to sacrifice themselves to secure their master's safety, bravely confronting any threats that may arise.
Gameplay: Skilled in "protection," these female zako excel at various defensive techniques. They often appear at critical moments in front of bosses or other high-value targets, using their bodies to absorb impending attacks. This "human shield" trait makes female bodyguards an indispensable obstacle in boss fights or large-scale battles. Additionally, they are adept at using batons and grappling techniques.
Counter: Eliminating them first is crucial for effectively attacking the boss. Generally, their defense outweighs their offense, with limited attack output. A strategy to exploit their protective nature involves targeting high-value entities on the battlefield, such as bosses or elite female zako, forcing the female bodyguards to block or absorb damage, thus manipulating and suppressing the opposition.
Combat Attributes:
Attack: C, at the level of a normal female fighter.
Defensive: A, outstanding blocking ability, equipped with sturdy stab vests and protective gear.
Health: B, capable of sustaining considerable damage without falling.
Agility: B, possessing good reaction speed and agility, allowing them to quickly move to key positions on the battlefield. View attachment 152027
Police Type Zako
These female fighters excel at grappling and can effectively intimidate the heroine, reducing her combat effectiveness. The heroine will not take their lives.
-Female Patrol
-Riot Policewoman
-Female Inspector
Sino Type Zako
These female fighters have internal energy 'Chi' cultivated through the practice of Chinese martial arts and be healed by Female Knight-Errant.
Title: "Stereotypical image of Chinese girls, Kung Fu beauties in Qipao with revealing cleavage and thighs."
Introduction: Female fighters who use Chinese Kung Fu. With their combat prowess, they have performed exceptionally well in various situations, gaining widespread recognition. They long for putting up a good fight against formidable opponents.
Gameplay: These female zako pose more of a challenge in the middle stages of the game. They do not have any significant weaknesses, possess a strong desire to attack, and can effectively confront the heroine. They have a variety of moves, excel in blocking and maneuvering, and are not easily suppressed by the heroine. Battles with them often result in back-and-forth exchanges.
Counter: Their attributes are not particularly outstanding, so it is best to act as diverse as them and utilize the heroine's numerical advantages to overpower them. While they can be formidable as individuals, their overall combat effectiveness does not significantly improve when they fight as a group. Knocking one enemy away with a strike can also be effective against others.
Attack: B - They execute Kung Fu attacks that are quite effective.
Defense: C - They lack armour but have good blocking abilities.
Health: B - Their martial arts practising bodies can withstand higher levels of damage.
Title: "Clad in short-sleeved traditional Chinese attire suitable for combat and mobility."
Introduction: These skilled female martial artists utilize the power of Chinese Qigong, combining their slender and graceful appearance with an inner strength that surpasses their delicate exterior.
Gameplay: They often appear alongside other Sino Type female zako. While their base attributes are average, they possess the ability to channel their energy to enhance their attacks or defense for a limited time. They can also use their Qi to heal themselves and other Sino Type female Zako. They excel in prolonged battles. Although the process of channelling energy and healing takes time, the effects are significant, and neglecting to address them promptly can lead to considerable trouble.
Counter: Engage them before they complete their energy channelling or healing process.
Attack: C, temporarily increases to A when Qi is channelled.
Defense: C, temporarily increases to A when Qi is channelled.
Health: C, average among martially skilled girls, but they can heal themselves through Qi manipulation.
Martial Arts Type Zako (Yeah, I proposed many types of martial artists due to @Tsukachan
, the progress depends on his inspirations)
These female fighters enjoy engaging in one-on-one battles with the heroine, determining life and death through their fights.
Introduction: These are meticulously groomed Taekwondo female fighters, who take immense pride in their beautifully trained legs, the result of long-term dedication. In every battle, they delight in using their leg techniques in a sharp and lethal manner, showcasing their strength and grace.
Gameplay: The Taekwondo girls' fighting style is dominated by rapid and powerful leg movements. They excel in using a series of kicks to control the rhythm of the fight. Their attacks are often continuous, delivering multiple strikes in quick succession, exerting sustained pressure on the opponent. If struck repeatedly, opponents can easily be knocked off their feet. Their evasive skills are also noteworthy.
Counter: Exploit their vulnerabilities during the execution and withdrawal of their kicks. Their lower body tends to be unstable during attacks, making them susceptible to counterattacks. Once effectively countered, they easily lose balance or fall. Focused more on offense, their own defensive capabilities and life endurance are limited, allowing for quicker defeat.
Attack: C, relying on a wide range of leg attacks with moderate power.
Defense: D, relatively weak due to their offensive focus, lacking effective blocking abilities.
Health: C, at the level of a typically trained female fighter.
Agility: B, very fluid in movement, both in striking and evading swiftly and flexibly. View attachment 152026
Introduction: Hailing from the central region of J Nation, these female judo practitioners present a traditional, calm, and gentle appearance that belies a fierce competitive spirit. They step into battle as if staking their lives, driven by an intense desire for victory, despising defeat more than the loss of life itself.
Feature: The fighting style of these judo girls is focused on close combat. They excel in various throwing and ground techniques to combat opponents. These skills not only inflict significant damage on enemies but also effectively disrupt their combat rhythm, providing opportunities for other female zako to counterattack. When their attacks repeatedly miss or their health drops below half, the judo practitioners enter a berserk state. In this mode, they become more aggressive and fearless, rapidly closing in on the enemy and attempting grapples, albeit with an increased chance of missing.
Counter: The most effective way to combat these judo practitioners is to maintain a certain distance. Their attacks are concentrated at close range, so long-range strikes can reduce the risk of being grappled. When they enter a berserk state, extra caution is needed to exploit the openings in their attacks for counterstrikes.
Attack: B, capable of inflicting considerable damage following a successful grapple.
Defense: D, their defense relies mainly on grappling to neutralize attacks, lacking in other forms of protection.
Health: C, possessing the vitality level of a typical martial arts-trained female.
Agility: D, which escalates to B-grade in their berserk state. View attachment 152024
Female Muay Thai Fighters
Title: "The Wild and Sweaty Tomboys from Southeast Asian Slums' Underground Boxing"
Introduction: Originating from the poverty-stricken slums of Southeast Asia, these female Muay Thai fighters are fierce combatants of the underground fighting world. Raised in impoverished neighborhoods, they learned the harsh lessons of survival from an early age. Their Muay Thai skills were not honed in traditional dojos but forged through relentless street brawls and illegal rings. This brutal upbringing shaped their unique fighting style: savage, straightforward, and merciless. Equally lethal in the blood-stained rings and the unforgiving streets, their bodies have been baptized in countless real battles, turning them into lethal weapons.
Gameplay: The combat style of these female Muay Thai fighters is renowned for its ferocity. Specialising in close-range combat, they effectively use their elbows and knees to launch an unyielding barrage of strikes upon closing in on an enemy. Although their attack patterns might seem simplistic, they are devastatingly powerful, capable of inflicting significant damage in a short period.
Counter: Maintaining a safe distance is crucial when facing these female Muay Thai fighters. Their most lethal assaults occur in close combat, so protagonists skilled in striking should keep their distance, utilizing long-range attacks to diminish their advantage. If these fighters manage to close in, protagonists adept in grappling can exploit vulnerabilities during their offensive moves for counterattacks. Overall, facing these female Muay Thai fighters demands flexible tactics, clever movement, and opportune strikes to counter their aggressive onslaught.
Attack: B, with their close-range attacks, particularly elbow and knee strikes, being extremely powerful.
Defense: D, they lack armor but possess a certain level of blocking ability.
Health: B, they can sustain a significant amount of damage without falling, showcasing their impressive physical endurance and resilience.
Agility: C, their movement and reaction speeds are moderate, focusing more on strength than speed in combat. View attachment 146396 View attachment 146410
Female Karateist
Titile: "Spirited and Fierce Tomboys Brimming with Fighting Spirit"
Introduction: These karate girls have undergone special training in the mountainous forests of J Nation's southern islands. Raised in humble rural towns, they honed their martial arts skills amidst the harshness of nature, living a life filled with training and combat. These experiences have not only strengthened their bodies but also tempered their wills. Known for their fiery spirit and determination, they give their all in every battle, never backing down even when faced with formidable enemies. Their straightforward nature makes them inclined towards direct and tough confrontations in combat.
Gameplay: As the more "hardened" type of female zako they possess excellent abilities in frontal combat. Their fighting style focuses on close-quarters combat, including a series of punches and kicks. Their attacks emphasise coherence and strength, often overpowering opponents under a barrage of continuous strikes. They possess a natural toughness in their attacks, making them difficult to interrupt. Rushed and uncalculated attacks against them can easily be blocked, leading to a swift counter-attack.
Counter: Avoid direct and hasty exchanges. Defend against their attacks first, then counter-strike, or circle behind them during their straightforward attack sequences.
Attack: B, fierce and continuous in their offensive moves, capable of inflicting significant damage in a short time.
Defense: C, lacking protective gear but possessing a decent blocking ability.
Health: B, their rigorous training has rendered them physically robust, enabling them to sustain serious injuries in battle and still continue fighting.
Agility: C, they tend to favor direct, head-on combat over evasion. View attachment 152025
Yamato Type Zako
These female fighters are skilled in using Japanese-style cold weapons and have higher attack power.
Title: "Refreshing, dignified, traditional, and fiercely combative Yamato women."
Introduction: These female samurai uphold the spirit of Bushido. They dedicate themselves to the practice of swordsmanship, honing their minds and bodies, in order to fight for their master until their lives scatter like cherry blossoms.
Gameplay: They are highly skilled female zako with strong abilities in direct confrontation. They possess three forms: sword, kodachi, and unarmed. When their current weapon is broken or destroyed, they switch to the next one. When using a sword, their attacks and attack range are considerable, and their blocking ability is strong. When using a kodachi, they excel in close-quarters combat, inflicting significant damage to the protagonist who attempts close-range grappling. When unarmed, their attack power decreases, but their attack range is restored.
Counter: Their attack patterns are somewhat rigid, and they have slow movement speeds. They can perform running attacks or flank their opponents to attack from behind. For the heroine who excels in weapon destruction, it is advisable to quickly disarm the female samurai of her sword and kodachi, significantly reducing the threat.
Attack: A (C when unarmed)
Defense: B, they wear armor and have good blocking ability
Health: B, they can withstand a considerable amount of damage
Agility: D, their movements are slower compared to most female fighters View attachment 146291
Title: "Stereotypical image of a sexy yet traditional female ninja dressed in fishnet stockings."
Description: Agile and flexible female assassins. In stark contrast to their stealthy and efficient action style, their unwavering dedication to completing missions has earned them high notoriety.
Features: Agile high-level female zako. They can run swiftly, jump to great heights, and cling to walls, rooftops, and tree trunks, making them difficult to hit. In terms of attacks, female ninjas can deliver powerful kicks and flying kicks, as well as use knives for slashing, perform aerial takedowns, and throw shurikens, with the first two being melee attacks and the latter being ranged attacks.
Counter: When facing a female ninja, it's often a matter of split-second decisions. Either you defeat me in an instant, or I defeat you. You need to anticipate their moves and interrupt their attacks the moment you make contact. Additionally, the strength of female ninjas lies in their mobility. Once they get a hold of you, you become the prey.
Attack: A - High attack power with melee weapons
Defense: D - Limited protective gear and ineffective blocking
Health: C - Average among skilled female fighters
Agility: S - Proudly boasting exceptional speed and agility View attachment 147076 View attachment 147077
-Female Archer
Mob Type Zako (I do not like them, like putting them here due to the story)
These female fighters have a strong desire for destruction and are adept at using everyday objects in combat.
-Punk Girl
-Bartender Girl
-DJ Girl
-Female Biker
Military Type Zako
These female fighters are professional warriors directly affiliated with final boss Catherine's private forces, Valhalla and have excellent coordination and combat abilities.
Title: "Female soldiers with a mix of seriousness and eagerness, their camouflage uniforms hiding bodies full of vitality."
Description: These female warriors are the bulk of Catherine's private forces, Valhalla, who have completed formal military training. They rely not on individual strength but on joint cooperation and disciplined obedience to complete their missions.
Gameplay: While serving as grunts, those female fighters have more than just numbers. Incremental changes lead to qualitative transformations. Unlike other female zako, the military type female fighters, possess excellent teamwork skills. They often appear in large numbers and can perform various coordinated maneuvers, such as synchronized attacks, catching their teammates to prevent collisions, or grappling with the heroine as a group.
Counter: Avoid them when they attack in groups. Individually, their combat abilities are average, and they lack blocking skills. Swift and decisive strikes can break their formations and reduce their numbers.
Attack: C, simple and direct attacks
Defense: D, average defense and weak blocking capabilities
Health: C, standard level for female warriors
Agility: C, move fast but react slowly View attachment 146710 View attachment 146711
Title: "Fully equipped with no trace of fabric, sturdy materials tightly adhered to their healthy skin."
Introduction: Valhala's female warriors, well-trained and equipped with sturdy armour, charge forward and are willing to fight until their last breath. Good training gives them not only good fighting skills but also a robust body, with full protective armour closely attached to their skins, those female fighters can survive much longer when confronting the heroine.
Gameplay: They are the standard type of grunts that appear in large numbers later in the game. Their defensive capabilities have significantly improved compared to earlier female zakos, and they have a strong desire to attack. However, their main role is to serve as meat shields to distract the heroine and create opportunities for more elite zakos and female bosses. When their numbers are high, they can pose a certain threat to the heroine.
Counter: Use aggressive attacks to control and reduce their numbers. Attacking their abdomen with mid-range moves can effectively break through their defence. Do not get caught up fighting them and neglect other enemies.
Attack: C, attacks are direct and effective, but simple.
Defence: A, sturdy armour provides good defence, and shields are useful for blocking.
Health: A, can withstand a significant amount of damage.
Agility: B, fast for armoured personnel
Title: "Cold and alluring female assassins in sleek V-neck bodysuits."
Introduction: Female operatives of Cahterine's private forces, Valhalla, who serve as the elite forces. They are rare but highly skilled. They navigate through the steel jungle under the cover of darkness, efficiently and ruthlessly carrying out various missions. When needed on the battlefield, they strike as the final blow.
Gameplay: Elite female zako on the level of mini-bosses. They possess good dagger skills, high kicking power and are skilled in joint locks. Their exclusive skill is the use of rope darts, which they employ to quickly immobilize objects or the ceiling in the environment. This allows them to escape from being repeatedly struck by the heroine and enables coordinated attacks. For example, one can engage the heroine head-on while another approach from behind for a surprise attack, or one can use the rope dart to grab the heroine and bring them closer while the other launches an assault.
Counter: They generally appear in pairs, but the player can focus on dealing with one at a time. When the female operatives take out their rope darts and aim, they cannot move or attack. This presents an opportunity for the player to launch an attack, and a powerful knockdown attack can even interrupt the process of the female operative using the rope dart.
Attack: A, swift and deadly attacks
Defense: C, can block but lacks protection
Health: A, resilient with a strong vitality
Agility: A, agile and nimble in movement. View attachment 146744 View attachment 146745
Title: "Adorable appearance, professional attire, and a vexing little demon in battle."
Introduction: Nurses in Valhalla frequently engage in battles alongside female fighters. Their abilities go beyond simply extending the lives of female fighters; they also make them more deadly.
Gameplay: They can provide various forms of assistance to female fighters. Nurses can spray emergency aerosols to heal injured female fighters and restore their health. The combination of female nurses and female boss is therefore extremely dangerous. They can also administer on-site injections of stimulants to enhance the female fighters' attack power, resilience, or reflexes. Furthermore, nurses have the ability to revive fallen female fighters using electric shocks, allowing them to rejoin the battle. Revived female fighters will remain unconscious for a period of time, and their maximum health will be reduced compared to before the revival. When a nurse is defeated, she drops a significant amount of life-restoring emergency aerosols, serving as a primary source of replenishment in the later stages of the game.
Counter: Nurses have no combat abilities except for occasional basic resistance using defibrillators. By bypassing the other female fighters, they can be swiftly defeated. Nurses are particularly vulnerable when administering injections and performing cardiac resuscitation for the female fighters.
Attack: E - Basic attacks have minimal damage.
Defence: E - No protection or blocking capability.
Health: C - Possess a body trained through military exercises.
Agility: C - Possess agility honed through military training.
Amerigo Type zako
These female fighters possess tall and robust physiques, exhibiting greater vitality, and are more difficult to stagger or immobilize.
Title: "Healthy and sexy, foot fetishist Latin enthusiasts who make their short lives shine brightly."
Introduction: Female fighters who perform Capoeira dance, they are passionate and face battles on the edge of life and death with a smiling face in the joyful rhythm.
Gameplay: Female fighters with both strength and agility, excelling in leg techniques. When other enemies play music, their attacks synchronize with the music and become stronger.
Counter: They are prone to losing balance when executing moves, so knocking them down and following up with attacks is an effective strategy.
Attack: C, focuses on rhythmic moves
Defence: D, lacks protection
Health: B, trained in professional physical conditioning
Agility: A, quick movements and swift attacks View attachment 146292
Cowgirl
Title: "Masters of Whip Artistry, Fiery yet Down-to-earth Robust Country Girls"
Introduction: Originating from the southern regions of U Nation, these cowgirls represent a unique cultural group synonymous with rural life. Living and working in vast farms and wilderness, they have developed excellent equestrian skills and a robust physique. Known for their straightforward, tough character, and simple lifestyle, these cowgirls possess a distinctive personality: both fiery and unpretentious, both formidable and hearty. They confront their adversaries with whips and fists, embodying the roughness of the countryside.
Gameplay: The combat style of the cowgirls is unique and practical. They utilise the long reach of their whips to commence attacks before an enemy gets close. Capable of fighting independently as well as collaborating with other female zako, they create a versatile combat pattern combining both long and short-range attacks. The cowgirls themselves are proficient in boxing, with a strong upper body resistant to strikes, enabling them to withstand direct hits.
Counter:
Be wary of their whip attacks. Maintain a proper distance to avoid being hit by their long-range strikes. They have a relative weakness in their lower body; targeting their legs can break their defense. Slower in movement during group battles, use this to isolate them from other enemies for more manageable engagements.
Attack: C, their whip and fist strikes are of average strength.
Defense: D, apart from using their whips to parry attacks, they seldom engage in active blocking.
Health: A, robust and capable of sustaining substantial damage.
Agility: D, more accustomed to horseback riding than on-foot combat, showing a lack of agility in ground battles. View attachment 152000
Female Boxer
Title: "Tough on the outside, soft on the inside"
Introduction: Known for their incredible stamina, these female boxers hail from the toughest neighbourhoods in the U Nation. Growing up in harsh environments with limited opportunities, many of these brave women have faced poverty, violence, and injustice from a young age. Under the weight of these challenges, they turned to boxing as a way to change their fate, seeking to secure a better future for themselves and their families. In life-or-death battles, these women display unparalleled determination and relentless offensive power. They excel in defensive counterattacks, a fighting style that allows them to conserve energy and focus over extended bouts, waiting for their opponents to make a mistake before swiftly striking with a decisive blow.
Feature: These elite female minions specialise in endurance battles and defensive counterattacks. Female boxers rely on their exceptional blocking skills and agile footwork to fend off enemy attacks. Their defence is solid and effective, capable of withstanding most standard attacks without easily revealing any openings. When the opportunity arises, they launch fast and precise counterattacks. Their punches are simple and straightforward but pack a powerful punch, dealing significant damage at close range.
Counter: Female boxers rely solely on their fists and lack kicking techniques, so it’s best to keep distance and avoid getting into their striking range. Utilising long-range attacks or kicks can effectively weaken their defensive advantage. Don’t underestimate their defence; relying on basic attacks to bring them down won’t work. The heroine needs to break through their guard using grabs or advanced techniques. Blindly attacking a female boxer is often futile and could easily result in being counterattacked. Once their protective gear is compromised, they can be quickly defeated. If they are knocked down, it takes them a while to get back up, providing an ideal opportunity for follow-up attacks.
Attack: B, Female boxers focus on punching, and while they lack kicking and long-range attack methods, their punches are powerful and can quickly take down opponents at close range. They strike fast and with precision, often catching their enemies off guard.
Defense: A, Female boxers have outstanding defensive abilities. They can effectively block most attacks, and their well-designed protective gear allows them to endure significant impacts, enabling them to maintain a defensive stance for extended periods, preparing for the perfect counterattack.
Health: C, Their stamina is within the normal range. They aren’t superhuman, so they can’t sustain prolonged fights indefinitely, but their endurance and resilience allow them to perform well in most battles.
Agility: B, Female boxers are agile, capable of moving and repositioning with ease. Their quick reflexes enable them to make rapid defensive or offensive decisions, helping them stay in control during fights.
Female Wrestler
Title: "Muscular, passionate, wild, but unscrupulous blonde bruiser"
Introduction: Female wrestlers with Viking ancestry, who used to be members of professional wrestling leagues. These large-bodied female fighters excel in head-on confrontations with their highly developed arms and legs. Compared to other female fighter minions, their fighting methods can be deemed unscrupulous, but their willingness to fight to the death is the same.
Gameplay: They utilise wrestling and submission techniques, body slams, kicks, and even body presses to attack the heroine. Sometimes they will even throw the heroine to the floor, or use any object they can find nearby to attack her, including street signs and the corpses of other female minions, items too large for most people to lift, as weapons. While other female fighter minions might only engage in one-on-one duels with the heroine, female wrestlers are willing to join in the fight with the heroine at any time.
Counter: Due to their heavy and muscular but somewhat slow bodies, female wrestlers' moves are highly predictable and relatively easy to dodge, block, or counter. When a female wrestler is knocked down or thrown against a wall, her large body will take more damage, and she finds it difficult to get back up, making her suitable for follow-up attacks.
Attack: A, proficient in striking and submission techniques
Defense: B, equipped with elbow and knee pads, with well-trained abdominal muscles, almost immune to punches and kicks.
Life: S, exceptionally tall and muscular with excellent training in wrestling techniques. Even when injured or fatigued, they can still fight, making them formidable opponents.
Agility: D, due to their muscular bodies, female wrestlers tend to move slowly.
Tech Type Zako
These female fighters rely on the power of advanced technology and possess combat abilities beyond human limits.
-Rabbit Beast Girl
-Fox Beast Girl
-Tiger Beast Girl
-Tech Female Fighter
-Tech Kunoichi
-Tech Female Agent
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