timmyc
Content Creator
- Joined
- Nov 14, 2012
Updated the transformer tutorial to indicate that it is no longer necessary to use Replace MtrCol and Texture Tool to complete the transformation. Most of the stuff is still relevant and the section on the usage of these tools are contained in a spoiler for reference.
Tutorial
[DOA5LR] Timmy's Private Stash, Tips & Tools (07/13/16 - Transformer updated to 0.3.1 & hot dance)
Simplified workflow -
1. Load or Drag & Drop a TMC (with corresponding TMCL in the same folder with the same name)
2. Verify that the "From" and "To" characters are correct. The tool automatically sets the "From" for you when a TMC is loaded.
3. Select the desired smoothness setting (more on smoothness in the tutorial link above). For the most part, default 30 works rather well.
4. Hit Transform button - results will be output to the same folder with <original TMC file name>_to_<toCharacterName>_<TransformationSettingsIndicators>_SF<number>
Hopefully it's simple enough to use. It's still got some issues with certain transformations and, hopefully, I will be able to address them whenever I get time. As of now, I am a bit burned out again after testing various transformations all night with new reference models, lol.
Tutorial
[DOA5LR] Timmy's Private Stash, Tips & Tools (07/13/16 - Transformer updated to 0.3.1 & hot dance)
Simplified workflow -
1. Load or Drag & Drop a TMC (with corresponding TMCL in the same folder with the same name)
2. Verify that the "From" and "To" characters are correct. The tool automatically sets the "From" for you when a TMC is loaded.
3. Select the desired smoothness setting (more on smoothness in the tutorial link above). For the most part, default 30 works rather well.
4. Hit Transform button - results will be output to the same folder with <original TMC file name>_to_<toCharacterName>_<TransformationSettingsIndicators>_SF<number>
Hopefully it's simple enough to use. It's still got some issues with certain transformations and, hopefully, I will be able to address them whenever I get time. As of now, I am a bit burned out again after testing various transformations all night with new reference models, lol.