Faceless
Content Creator
- Joined
- Jun 12, 2011

Code:
for each (var o in him.penis) {
if(o != him.penis.wet) {
o.visible = false;
}
}
for each (var o in him.penis) {
if(o != him.penis.wet) {
o.visible = false;
}
}
function initl(l) {
//stuff
loader.registerUnloadFunction(resetMe);
}
function resetMe() {
for each(var o in him.penis) {
o.visible = true;
}
}
function initl(l) {
//stuff
loader.registerUnloadFunction(resetMe);
//more stuff
for each (var o in him.penis) {
if(o != him.penis.wet) {
o.visible = false;
}
}
loader.loadManualIndex(
newpenis,
him.penis,
him.penis.getChildIndex(
him.penis.wet
) - 1
);
}
function resetMe() {
for each(var o in him.penis) {
o.visible = true;
}
}
var o;
for(var i:int = 0; i < him.penis.numChildren; i++) {
o = him.penis.getChildAt(i);
if(o != him.penis.wet) {
o.visible = false;
}
}
Now only a slobber layer is visible, but the horse penis I put on the penises layers isn't.Because the variable "i" was previously defined in the function. Change it to something else.
Share your FLA. There's probably a simple problem with the symbols, such as graphics appearing on a Reference layer. Or a screwed-up origin point, which results in the dick being drawn inside his abdomen.Now only a slobber layer is visible, but the horse penis I put on the penises layers isn't.
Share your FLA. There's probably a simple problem with the symbols, such as graphics appearing on a Reference layer. Or a screwed-up origin point, which results in the dick being drawn inside his abdomen.
Here's the FLA
// newpenis = new hispenis();
...
loader.loadManualIndex(
newpenis,
to fit the outline of the horse penis
The line initializing the variable "newpenis" was commented out. Therefore the loadManualIndex line attempts to load a null object into the scene.
hthighl = new histhighl();
loader.loadManual(hthighl, him.leftLeg);
him.torsoLayer.visible = false;
him.armContainer.visible = false;
him.leftArmContainer.visible = false;
Flash uses a hierarchy of visual elements. When a parent element gets altered (e.g. stretched horizontally, made partially transparent, or simply hidden) then this change also applies to all of its children.If add
him.rightLeg.visible = false;
him.leftLeg.visible = false;
to the code above no thigh show up at all.
for(var n:int = 0; n < him.leftLeg.numChildren; n++) {
o = him.leftLeg.getChildAt(n);
o.visible = false;
}
hthighl = new histhighl();
loader.loadManual(hthighl, him.leftLeg);
Because when I asked if anybody would ever bother with his balls, no one replied, which I took to mean as a "no" and thus any effort I put into figuring them out would be wasted.I couldn't find a template for that in his components.
The only problem with the basic balls are that the color isn't good for the horse body and I can't change the hue without changing the horse bodys hue tooBecause when I asked if anybody would ever bother with his balls, no one replied, which I took to mean as a "no" and thus any effort I put into figuring them out would be wasted.
I updated the linkMega is asking for a decryption key.![]()
Try changing his skin tone to Dark. The resulting brown skin color provides a rough match for the chestnut coat.The only problem with the basic balls are that the color isn't good for the horse body and I can't change the hue without changing the horse bodys hue too
The penis obeys HSL sliders, though. If we're forced to make major HSL changes in order to match the balls to the coat, then the penis might end up looking out-of-place.MoonMoon Make the horse stuff his pants. Costume layers ignore HSL sliders.
I think that your assessment was correct -- the balls involve six partially overlapping layers with different origin points. It's possible to draw a replacement set, but it would be tricky for a novice modder.Because when I asked if anybody would ever bother with his balls, no one replied, which I took to mean as a "no" and thus any effort I put into figuring them out would be wasted.