I have to launch it manually ?
When you're trying out a new mod, loading it manually is a good idea. But in general:
no, manual loading isn't necessary. You can add a mod to your $INIT$ folder if you want it to be active at all times.
And how do I know it goes are they any counters as for the man ?
The counters are mostly for modders to track the game's state and ensure that their scripts trigger properly (e.g. special dialogue lines for low-oxygen scenarios). We
don't expect regular users to play the game with those counters active, because they're obtrusive and unpleasant. Most mod authors
won't deliberately add persistent on-screen counters for their mods. They may print error messages (e.g. if the mod's Settings file is not found during loading), but mods are generally expected not to clutter up the UI.
Could you share your game folder ? So I would have it going :)
Nope :). My SDT folder is full of junk. It contains dozens of FLA project files, half-finished projects, obsolete versions of various mods, reference images for projects that I'll never begin, a copy of the
archive, and so on. It isn't worth sharing.
You already have the
MakeHerCum_V1.0.txt file. Copy it into your
SDT\Settings folder. Once that's done, you should be able to load the
MakeHerCum_V1.0.swf file manually. If you're happy with its behavior and want it to be active at all times, then you can add it to your $INIT$ folder. If you're unhappy with its behavior then you can try to tinker with the settings file (and then restart the game and reload the mod) in order to find a configuration which fits your preferences.