setupDialogue("Misty Audiologue", false);
//Clearing
registerDialogue("finish", "CLEAR");
//Finishes
registerDialogue("finish0", "0");
registerDialogue("finish1", "1");
registerDialogue("finish2", "1");
registerDialogue("finish3", "2");
registerDialogue("finish4", "2");
registerDialogue("finish5", "3");
registerDialogue("finish6", "3");
registerDialogue("finish7", "4");
registerDialogue("finish8", "4");
registerDialogue("finish9", "5");
registerDialogue("finish10", "5");
registerDialogue("finishOther", "5");
//Intro 0
registerDialogue("intro", "[ARMS_BACK][RELEASE][NORMAL_MOOD][LOOK_UP]A new kind of pokemon?БББББББББББББББ[intro2]", "A_new_kind_of_pokemon", 1);
registerDialogue("intro2", "[HOLD]БББHuh?[intro0a]", "Huh.mp3", 1);
registerDialogue("intro3", "[LOOK_UP]БББAsh![ANGRY_MOOD][intro4]", "Ash.mp3", 1);
registerDialogue("intro4", "Untie me now![intro0c]", "Untie_me_now.mp3", 1);
registerDialogue("intro5", "[LOOK_DOWN][NORMAL_MOOD][SHOCK]It's GIANT![intro0d]", "Its_GIANT.mp3", 1);
registerDialogue("intro6", "[ANGRY_MOOD]What is this [LOOK_DOWN][SHOCK]thing doing near me?", "What_is_this_thing_doing_near_me.mp3", 1);
/*
//Intro 1
registerDialogue("intro1", "[NORMAL_MOOD][SHOCK][LOOK_UP]Ash!", "Ash.mp3", 1);
registerDialogue("intro1", "[NORMAL_MOOD][SHOCK]Just keep it away from me, [LOOK_UP]will ya?", "Just_keep_it_away_from_me_will_ya.mp3", 1);
registerDialogue("intro1", "[NORMAL_MOOD][LOOK_DOWN][SHOCK]It's so gross, [SHOCK][LOOK_UP][ANGRY_MOOD]Ash put that slimy thing back!", "Its_so_gross.mp3", 1);
registerDialogue("intro1", "[ANGRY_MOOD][LOOK_UP]I refuse.[CLENCH_TEETH]", "ExampleAudio1", 1);
registerDialogue("intro1", "[ANGRY_MOOD][LOOK_UP][SHOCK]Just keep it away!", "Just_keep_it_away.mp3", 1);
registerDialogue("intro1", "[ANGRY_MOOD][LOOK_UP]Do you really think you can win?", "Do_you_really_think_you_can_win.mp3", 1);
registerDialogue("intro1", "[NORMAL_MOOD][LOOK_UP]Why's he doing this?", "ExampleAudio1", 1);
registerDialogue("intro1", "[NORMAL_MOOD]Is [LOOK_DOWN]that a pokemon?", "Is_that_a_pokemon.mp3", 1);
*/
//Pull Off
registerDialogue("pull_off", "[pullo*FINISHES*]");
//Pullo1
registerDialogue("pullo1", "[NORMAL_MOOD][SHOCK][LOOK_UP]Please Ash?!", "Please_Ash.mp3", 1);
registerDialogue("pullo1", "[NORMAL_MOOD]Ash is taking too long...", "Ash_is_taking_too_long.mp3", 1);
registerDialogue("pullo1", "[NORMAL_MOOD][CLOSE_EYES]Oh no...[OPEN_EYES]", "Oh_no.mp3", 1);
//Pullo2
registerDialogue("pullo2", "[NORMAL_MOOD]Ash is taking too long...", "Ash_is_taking_too_long.mp3", 1);
registerDialogue("pullo2", "[NORMAL_MOOD][CLOSE_EYES]Oh no...[OPEN_EYES]", "Oh_no.mp3", 1);
registerDialogue("pullo2", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]This is boring!", "ExampleAudio1", 1);
registerDialogue("pullo2", "[NORMAL_MOOD][SWALLOW][WINCE]This may be more of a challenge than I thought it would be.", "This_may_be_more_of_a_challenge.mp3", 1);
//Pullo3
registerDialogue("pullo3", "[NORMAL_MOOD][LOOK_UP]Hey Ash, wouldn't it be alot better if you just asked me for help?", "ExampleAudio1", 1);
registerDialogue("pullo3", "[NORMAL_MOOD]Ohh, [LOOK_UP]this whole thing [TAP_HANDS]has me so nervous!", "Ohh_this_whole_thing_has_me_so_nervous.mp3", 1);
//Pullo4
registerDialogue("pullo4", "[HAPPY_MOOD][LOOK_UP]You're stronger than you look.", "Youre_stronger_than_you_look.mp3", 1);
registerDialogue("pullo4", "[ANGRY_MOOD][LOOK_UP]Enjoy yourself!", "ExampleAudio1", 1);
//Pullo5
registerDialogue("pullo5", "[NORMAL_MOOD][LOOK_UP][SHOCK]Ash look!", "Ash_look.mp3", 1);
registerDialogue("pullo5", "[HAPPY_MOOD]Oh ya!", "Oh_ya.mp3", 1);
registerDialogue("pullo5", "[HAPPY_MOOD]Nice going.", "Nice_going.mp3", 1);
//Resistance
registerDialogue("resistance", "[ANGRY_MOOD][LOOK_UP][SHOCK]Just keep it away!", "Just_keep_it_away.mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD]Hey, [SHOCK]wait a minute!", "Hey_wait_a_minute.mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD][TAP_HANDS][LOOK_UP]Hold on a second!", "Hold_on_a_second.mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD][LOOK_UP]Huh, [SHOCK][ANGRY_MOOD]EXCUSE ME!?", "Huh_EXCUSE_ME.mp3", 1);
registerDialogue("resistance", "[ANGRY_MOOD][CLOSE_EYES]Boys can be so stubborn...[OPEN_EYES]", "ExampleAudio1", 1);
registerDialogue("resistance", "[ANGRY_MOOD][CLOSE_EYES]Dumb boys.[OPEN_EYES]", "Dumb_boys.mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD][LOOK_UP][WINCE][LOOK_UP]Please, don't![ANGRY_MOOD]", "ExampleAudio1", 1);
registerDialogue("resistance", "[ADD_TEARS][NORMAL_MOOD]БББББ[CLOSE_EYES]<<cries>>ББББББББББББББББББ[OPEN_EYES][ANGRY_MOOD]", "cries.mp3", 1);
registerDialogue("resistance", "[ANGRY_MOOD][LOOK_UP][SHOCK]Don't Ash!", "Dont_Ash.mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD][WINCE]No! Not me.", "No_Not_me..mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD][WINCE][SHOCK]No! That's not me.", "No_Thats_not_me.mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD][SHOCK][LOOK_UP]Ash!", "Ash.mp3", 1);
registerDialogue("resistance", "[ANGRY_MOOD][LOOK_UP]Are you sure about this?!", "Are_you_sure_about_this.mp3", 1);
registerDialogue("resistance", "[NORMAL_MOOD][SHOCK][LOOK_UP]Officer Jenny?!", "Officer_Jenny.mp3", 1);
registerDialogue("resistance", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]What are you doing?!", "ExampleAudio1", 1);
registerDialogue("resistance", "[SHOCK]Hey, [LOOK_UP]what are you doing?!", "Hey_what_are_you_doing.mp3", 1);
//First Throat
registerDialogue("first_throat", "[SHOCK]No way!", "ExampleAudio1", 1);
registerDialogue("first_throat", "[NORMAL_MOOD][SWALLOW][WINCE]This may be more of a challenge than I thought it would be.[ANGRY_MOOD]", "This_may_be_more_of_a_challenge.mp3", 1);
registerDialogue("first_throat", "[SHOCK]It's so gross, [SHOCK][LOOK_UP]Ash put that slimy thing back!", "Its_so_gross.mp3", 1);
registerDialogue("first_throat", "[ANGRY_MOOD]Why don't you just leave me alone!", "ExampleAudio1", 1);
registerDialogue("first_throat", "[NORMAL_MOOD][CLOSE_EYES]Oh no...[OPEN_EYES]", "On_no.mp3", 1);
registerDialogue("first_throat", "[WINCE][LOOK_UP]Please, don't!", "ExampleAudio1", 1);
registerDialogue("first_throat", "[NORMAL_MOOD]Hey, [SHOCK]wait a minute!", "Hey_wait_a_minute.mp3", 1);
registerDialogue("first_throat", "[NORMAL_MOOD][CLOSE_EYES]It's weird.[OPEN_EYES]", "Its_weird.mp3", 1);
registerDialogue("first_throat", "[LOOK_UP][TAP_HANDS]Why are you doing this?", "ExampleAudio1", 1);
registerDialogue("first_throat", "[LOOK_UP]Wah?!", "ExampleAudio1", 1);
//First Deepthroat
registerDialogue("first_dt", "[ANGRY_MOOD][LOOK_UP]You don't have any idea of the mistake you've just made, do you?", "ExampleAudio1", 1);
registerDialogue("first_dt", "[NORMAL_MOOD][LOOK_DOWN][SHOCK]It's GIANT!", "Its_GIANT.mp3", 1);
registerDialogue("first_dt", "[NORMAL_MOOD]Way deep down.", "Way_deep_down.mp3", 1);
//General
registerDialogue("general", "[gen*FINISHES*]");
registerDialogue("gen0", "[NORMAL_MOOD][SHOCK][LOOK_UP]Ash!", "Ash.mp3", 1);
registerDialogue("gen0", "[NORMAL_MOOD][SHOCK]Just keep it away from me, [LOOK_UP]will ya?", "Just_keep_it_away_from_me_will_ya.mp3", 1);
registerDialogue("gen0", "[NORMAL_MOOD][LOOK_DOWN][SHOCK]It's so gross, [SHOCK][LOOK_UP][ANGRY_MOOD]Ash put that slimy thing back!", "Its_so_gross.mp3", 1);
registerDialogue("gen0", "[ANGRY_MOOD][LOOK_UP][SHOCK]Just keep it away!", "Just_keep_it_away.mp3", 1);
registerDialogue("gen0", "[NORMAL_MOOD][LOOK_UP]Why's he doing this?", "ExampleAudio1", 1);
registerDialogue("gen0", "[NORMAL_MOOD]Is [LOOK_DOWN]that a pokemon?", "Is_that_a_pokemon.mp3", 1);
registerDialogue("gen1", "[ANGRY_MOOD][CLOSE_EYES]Boys can be so stubborn...[OPEN_EYES]", "ExampleAudio1", 1);
registerDialogue("gen1", "[NORMAL_MOOD][CLOSE_EYES]It's weird.[OPEN_EYES]", "Its_weird.mp3", 1);
registerDialogue("gen1", "[ANGRY_MOOD][LOOK_UP]I refuse.[CLENCH_TEETH]", "ExampleAudio1", 1);
registerDialogue("gen1", "[NORMAL_MOOD][SHOCK][LOOK_UP]Ash!", "Ash.mp3", 1);
registerDialogue("gen1", "[ANGRY_MOOD][LOOK_UP]Do you really think you can win?", "Do_you_really_think_you_can_win.mp3", 1);
registerDialogue("gen2", "[ANGRY_MOOD][CLOSE_EYES]The only reason I'm here, [OPEN_EYES][LOOK_UP]is because HE wanted to cum!", "The_only_reason_Im_here.mp3", 1);
registerDialogue("gen2", "[NORMAL_MOOD][LOOK_UP]Hey Ash, wouldn't it be alot better if you just asked me for help?", "ExampleAudio1", 1);
registerDialogue("gen2", "[LOOK_UP]Oh Ash...", "Oh_Ash.mp3", 1);
registerDialogue("gen2", "[NORMAL_MOOD][CLOSE_EYES]It's weird.[OPEN_EYES]", "Its_weird.mp3", 1);
registerDialogue("gen2", "[ANGRY_MOOD]I don't have the energy to deal with you.", "I_dont_have_the_energy_to_deal_with_you.mp3", 1);
registerDialogue("gen3", "[ANGRY_MOOD][LOOK_UP]When are you gonna get [TAP_HANDS]over yourself Ash?", "When_are_you_gonna_get_over_yourself_Ash.mp3", 1);
registerDialogue("gen3", "[HAPPY_MOOD]Why don't you try to prove how tough you are?", "Why_dont_you_try_to_prove_how_tough_you_are.mp3", 1);
registerDialogue("gen3", "[NORMAL_MOOD][SHOCK]It's really strange!", "Its_really_strange.mp3", 1);
registerDialogue("gen3", "[NORMAL_MOOD]I wonder if this training will be too tough...", "I_wonder_if_this_training_will_be_too_tough.mp3", 1);
registerDialogue("gen3", "[NORMAL_MOOD]I... don't think you [LOOK_UP]should.", "ExampleAudio1", 1);
registerDialogue("gen4", "[ANGRY_MOOD][LOOK_UP]Alright Ash, [HAPPY_MOOD]are you ready to rumble?!", "Alright_Ash_are_you_ready_to_rumble.mp3", 1);
registerDialogue("gen4", "[HAPPY_MOOD]Maybe you need an assistant to help you!" , "ExampleAudio1", 1);
registerDialogue("gen4", "[HAPPY_MOOD]ББББ[LOOK_UP]It's so big!" , "ExampleAudio1", 1);
registerDialogue("gen4", "[NORMAL_MOOD]I'll tell you what Ash... [LOOK_UP]If you ask me really nicely, [HAPPY_MOOD]I'll help you out.ББББББББББББ[RELEASE][ARMS_HIS_LEGS]" , "Ill_tell_you_what_Ash_If_you_ask_me_really_nicely_Ill_help_you_out.mp3", 1);
registerDialogue("gen4", "[NORMAL_MOOD][LOOK_UP]You like that?", "You_like_that.mp3", 1);
registerDialogue("gen4", "[NORMAL_MOOD]I wonder if this training will be too tough...", "I_wonder_if_this_training_will_be_too_tough.mp3", 1);
registerDialogue("gen4", "[HAPPY_MOOD]It's been a while, hasn't it?", "Its_been_a_while_hasnt_it.mp3", 1);
registerDialogue("gen4", "Ha-ha!", "Haha.mp3", 1);
registerDialogue("gen5", "ББББББББ.[NORMAL_MOOD]БББББББББББББ.[CLOSE_EYES]БББББББ.[TAP_HANDS]БББББББ[OPEN_EYES]This is boring![gen5b]", "ExampleAudio1", 1);
registerDialogue("gen5", "ББББББББ. БББББББББ. БББББББББББ. БББББББББББББ[NORMAL_MOOD]Ash is taking too long.[gen5b]", "Ash_is_taking_too_long.mp3", 1);
registerDialogue("gen5b", "[NORMAL_STYLE]");
registerDialogue("gen5", "[NORMAL_MOOD]Ok Ash[RELEASE], [LOOK_UP]it's time for you to show us, what a great trainer you are![AHEGAO_MOOD][ARMS_BACK][FACE_FUCK_STYLE][HOLD]", "Ok_Ash_its_time_for_you_to_show_us_what_a_great_trainer_you_are.mp3", 1);
registerDialogue("gen5", "[AHEGAO_MOOD]ББББ[LOOK_UP]It's so big![mood*state*]", "ExampleAudio1", 1);
registerDialogue("gen5", "[NORMAL_MOOD]Well... [LOOK_UP]If you really want something, [AHEGAO_MOOD]you have to go for it!", "Well_If_you_really_want_something_you_have_to_go_for_it.mp3", 1);
registerDialogue("gen5", "[LOOK_UP]You like that?", "You_like_that.mp3", 1);
registerDialogue("gen5", "[HAPPY_MOOD]It's been a while, hasn't it?", "Its_been_a_while_hasnt_it.mp3", 1);
//Held
registerDialogue("held", "[ANGRY_MOOD]That means... our troubles are just starting.", "That_means_our_troubles_are_just_starting.mp3", 1);
registerDialogue("held", "[ANGRY_MOOD][LOOK_UP]Is THAT how you act when somebody does you a favor?!", "Is_THAT_how_you_act_when_somebody_does_you_a_favor.mp3", 1);
registerDialogue("held", "[LOOK_UP]Oh yeah? I'll show you!", "ExampleAudio1", 1);
registerDialogue("held", "[NORMAL_MOOD]That isn't easy...", "That_isnt_easy.mp3", 1);
registerDialogue("held", "[HAPPY_MOOD]You're thinking of something Ash!", "Youre_thinking_of_something_Ash.mp3", 1);
registerDialogue("held", "[NORMAL_MOOD][LOOK_UP]Ash... [TAP_HANDS][LOOK_UP]Ash! [TAP_HANDS][LOOK_UP]ASH!", "Ash_Ash_ASH.mp3", 1);
registerDialogue("held", "[NORMAL_MOOD][LOOK_UP]Why is he doing this?", "ExampleAudio1", 1);
//Pre_Cum
registerDialogue("pre_cum", "[precum*FINISHES*]");
//PreCum0
registerDialogue("precum0", "[NORMAL_MOOD][LOOK_UP]Ash, you're shaking.", "ExampleAudio1", 1);
registerDialogue("precum0", "[NORMAL_MOOD][LOOK_UP]Ash, what's wrong?", "Ash_whats_wrong.mp3", 1);
registerDialogue("precum0", "[NORMAL_MOOD][LOOK_UP]Is something wrong?", "ExampleAudio1", 1);
registerDialogue("precum0", "[NORMAL_MOOD][LOOK_UP]What's wrong?", "Whats_wrong.mp3", 1);
//PreCum1
registerDialogue("precum1", "[ANGRY_MOOD][LOOK_UP]It's not too late to back out.", "Its_not_too_late_to_back_out.mp3", 1);
registerDialogue("precum1", "[NORMAL_MOOD][LOOK_UP]Wait Ash!", "Wait_Ash.mp3", 1);
registerDialogue("precum1", "[NORMAL_MOOD][SHOCK][LOOK_UP]Please Ash?!", "Please_Ash.mp3", 1);
//PreCum2
registerDialogue("precum2", "[NORMAL_MOOD][SHOCK][LOOK_UP]Please Ash?!", "Please_Ash.mp3", 1);
registerDialogue("precum2", "[WINCE][LOOK_UP]Please, don't!", "ExampleAudio1", 1);
registerDialogue("precum2", "[NORMAL_MOOD][WINCE]It's gonna be a big one!", "Its_gonna_be_a_big_one.mp3", 1);
//PreCum3
registerDialogue("precum3", "[NORMAL_MOOD][WINCE]It's gonna be a big one!", "Its_gonna_be_a_big_one.mp3", 1);
registerDialogue("precum3", "[ANGRY_MOOD][LOOK_UP]Alright Ash, are you ready to rumble?!", "Alright_Ash_are_you_ready_to_rumble.mp3", 1);
registerDialogue("precum3", "[ANGRY_MOOD][LOOK_UP]Enjoy yourself!", "ExampleAudio1", 1);
//PreCum4
registerDialogue("precum4", "[HAPPY_MOOD][LOOK_UP]Have a nice drip!", "Have_a_nice_drip.mp3", 1);
registerDialogue("precum4", "[NORMAL_MOOD][LOOK_UP]Do it for me?!", "Do_it_for_me.mp3", 1);
registerDialogue("precum4", "[ANGRY_MOOD]You come here, right now![HAPPY_MOD]", "You_come_here_right_now.mp3", 1);
registerDialogue("precum4", "[NORMAL_MOOD][LOOK_UP]I know you can do it!", "I_know_you_can_do_it.mp3", 1);
//PreCum5
registerDialogue("precum5", "[HAPPY_MOOD][LOOK_UP]Have a nice drip!", "Have_a_nice_drip.mp3", 1);
registerDialogue("precum5", "[NORMAL_MOOD][LOOK_UP]Do it for me?!", "Do_it_for_me.mp3", 1);
registerDialogue("precum5", "[NORMAL_MOOD][LOOK_UP]I know you can do it!", "I_know_you_can_do_it.mp3", 1);
//Cum in Mouth
registerDialogue("cum_in_mouth", "[cumM*FINISHES*]");
//cumM1
registerDialogue("cumM1", "[NORMAL_MOOD][SHOCK]Gross!", "ExampleAudio1", 1);
//cumM2
registerDialogue("cumM2", "[NORMAL_MOOD][SHOCK]Gross!", "Gross.mp3", 1);
registerDialogue("cumM2", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]That's not funny!", "Thats_not_funny.mp3", 1);
registerDialogue("cumM2", "[ANGRY_MOOD][CLOSE_EYES]I knew this [OPEN_EYES]was gonna happen!", "I_knew_this_was_gonna_happen.mp3", 1);
registerDialogue("cumM2", "[NORMAL_MOOD][LOOK_DOWN]<<sigh>>", "sigh.mp3", 1);
//cumM3
registerDialogue("cumM3", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]That's not funny!", "Thats_not_funny.mp3", 1);
registerDialogue("cumM3", "[NORMAL_MOOD][BLINK]Maybe this is an omen.", "Maybe_this_is_an_omen.mp3", 1);
registerDialogue("cumM3", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]That WAS gastly.", "ExampleAudio1", 1);
//cumM4
registerDialogue("cumM4", "[NORMAL_MOOD][BLINK]Now that's what I call a great breeder!", "ExampleAudio1", 1);
registerDialogue("cumM4", "[NORMAL_MOOD][LOOK_UP][SHOCK]Ash look![SWALLOW]", "Ash_look.mp3", 1);
registerDialogue("cumM4", "[HAPPY_MOOD]I guess it worked!", "I_guess_it_worked.mp3", 1);
registerDialogue("cumM4", "[HAPPY_MOOD]It's been a while, hasn't it?", "Its_been_a_while_hasnt_it.mp3", 1);
//cumM5
registerDialogue("cumM5", "[cumM4]");
//Cum in Throat
registerDialogue("cum_in_throat", "[cumT*FINISHES*]");
//CumT0
registerDialogue("cumT0", "[cumT1]");
//CumT1
registerDialogue("cumT1", "[NORMAL_MOOD][SHOCK]I wonder what that was!", "ExampleAudio1", 1);
registerDialogue("cumT1", "[NORMAL_MOOD]Something doesn't feel quite right...", "Something_doesnt_feel_quite_right.mp3", 1);
registerDialogue("cumT1", "[ANGRY_MOOD]You're disgusting!", "Youre_disgusting.mp3", 1);
//CumT2
registerDialogue("cumT2", "[ANGRY_MOOD]You're disgusting!", "Youre_disgusting.mp3", 1);
registerDialogue("cumT2", "[NORMAL_MOOD][SHOCK]Gross!", "Gross.mp3", 1);
registerDialogue("cumT2", "[NORMAL_MOOD]Ewwww...", "Ewwww.mp3", 1);
//CumT3
registerDialogue("cumT3", "[NORMAL_MOOD][SHOCK]Gross!", "Gross.mp3", 1);
registerDialogue("cumT3", "[NORMAL_MOOD]Ewwww...", "Ewwww.mp3", 1);
registerDialogue("cumT3", "[NORMAL_MOOD][SHOCK]You really didn't know about its powers?!", "You_really_didnt_know_about_its_powers.mp3", 1);
registerDialogue("cumT3", "[HAPPY_MOOD][LOOK_UP]Be careful Ash!", "ExampleAudio1", 1);
//CumT4
registerDialogue("cumT4", "[NORMAL_MOOD][BLINK]Now that's what I call a great breeder!", "ExampleAudio1", 1);
registerDialogue("cumT4", "[HAPPY_MOOD]I guess it worked!", "I_guess_it_worked.mp3", 1);
registerDialogue("cumT4", "[HAPPY_MOOD]It's been a while, hasn't it?", "Its_been_a_while_hasnt_it.mp3", 1);
//CumT5
registerDialogue("cumT5", "[cumT4]");
//Swallow
registerDialogue("swallow", "[swall*FINISHES*]");
//Swall0
registerDialogue("swall0", "[swall1]");
//Swall1
registerDialogue("swall1", "[NORMAL_MOOD][SHOCK]БББББ[WINCE]Horrible...", "Horrible.mp3", 1);
registerDialogue("swall1", "[NORMAL_MOOD]Ewwww...", "Ewwww.mp3", 1);
registerDialogue("swall1", "[NORMAL_MOOD][WINCE]That's cruel!", "Thats_cruel.mp3", 1);
//Swall2
registerDialogue("swall2", "[swall1]");
//Swall3
registerDialogue("swall3", "[swall1]");
registerDialogue("swall3", "[NORMAL_MOOD]I don't think, I even [SHOCK]remember the last time, I ate so much!", "I_dont_think_I_even_remember_the_last_time_I_ate_so_much.mp3", 1);
registerDialogue("swall3", "[NORMAL_MOOD][BLINK]Wow!", "Wow.mp3", 1);
//Swall4
registerDialogue("swall4", "[NORMAL_MOOD][LOOK_UP][SHOCK]Ash look![SWALLOW]", "Ash_look.mp3", 1);
registerDialogue("swall4", "[NORMAL_MOOD][BLINK]Wwoow![mood*state*]", "Wwoow.mp3", 1);
registerDialogue("swall4", "[NORMAL_MOOD][CLOSE_EYES]Mmm,[OPEN_EYES] it IS delicious, [LOOK_UP]isn't it?", "Mmm_it_IS_delicious_isnt_it.mp3", 1);
registerDialogue("swall4", "[HAPPY_MOOD]That was a delicious dinner!", "That_was_a_delicious_dinner.mp3", 1);
//Swall5
registerDialogue("swall5", "[NORMAL_MOOD][LOOK_UP][SHOCK]Ash look![SWALLOW]", "Ash_look.mp3", 1);
registerDialogue("swall5", "[HAPPY_MOOD]That was a delicious dinner!", "That_was_a_delicious_dinner.mp3", 1);
//Cum on Face
registerDialogue("cum_on_face", "[cumF0]");
//CumF0
registerDialogue("cumF0", "[cumF1]");
//CumF1
registerDialogue("cumF1", "The only reason I'm here, is because HE wanted to cum!", "The_only_reason_Im_here.mp3", 1);
registerDialogue("cumF1", "[ANGRY_MOOD][CLOSE_EYES]I knew this [OPEN_EYES]was gonna happen!", "I_knew_this_was_gonna_happen.mp3", 1);
registerDialogue("cumF1", "[LOOK_UP]A splash attack?", "ExampleAudio1", 1);
registerDialogue("cumF1", "[WINCE]Uhhhhh!", "Uhhhhh.mp3", 1);
registerDialogue("cumF1", "[ANGRY_MOOD]I never said the inside wasn't important, but the outside counts too!", "I_never_said_the_inside.mp3", 1);
registerDialogue("cumF1", "[ANGRY_MOOD][LOOK_UP]Enjoy yourself!", "ExampleAudio1", 1);
//CumF2
registerDialogue("cumF2", "The only reason I'm here, is because HE wanted to cum!", "The_only_reason_Im_here.mp3", 1);
registerDialogue("cumF2", "[ANGRY_MOOD][CLOSE_EYES]I knew this [OPEN_EYES]was gonna happen!", "I_knew_this_was_gonna_happen.mp3", 1);
registerDialogue("cumF2", "[LOOK_UP]A splash attack?", "ExampleAudio1", 1);
registerDialogue("cumF2", "[WINCE]Uhhhhh!", "Uhhhhh.mp3", 1);
registerDialogue("cumF2", "[ANGRY_MOOD][CLOSE_EYES]There you go,[OPEN_EYES][LOOK_UP] shootin off again.", "There_you_go_shootin_off_again.mp3", 1);
registerDialogue("cumF2", "[ANGRY_MOOD]I never said the inside wasn't important, but the outside counts too!", "I_never_said_the_inside.mp3", 1);
registerDialogue("cumF2", "[ANGRY_MOOD][LOOK_UP]Enjoy yourself!", "ExampleAudio1", 1);
//CumF3
registerDialogue("cumF3", "[ANGRY_MOOD][CLOSE_EYES]There you go,[OPEN_EYES][LOOK_UP] shootin off again.", "There_you_go_shootin_off_again.mp3", 1);
registerDialogue("cumF3", "[ANGRY_MOOD][LOOK_UP]Enjoy yourself!", "ExampleAudio1", 1);
registerDialogue("cumF3", "[HAPPY_MOOD]It's been a while, hasn't it?", "Its_been_a_while_hasnt_it.mp3", 1);
//CumF4
registerDialogue("CumF4", "[NORMAL_MOOD][SHOCK]Wow... a geyser!", "Wow_a_geyser.mp3", 1);
registerDialogue("cumF4", "[NORMAL_MOOD]That little something sure caused big trouble.", "That_little_something_sure_caused_big_trouble.mp3", 1);
registerDialogue("cumF4", "[NORMAL_MOOD][SHOCK]That was easy.", "That_was_easy.mp3", 1);
registerDialogue("cumF4", "[HAPPY_MOOD]Ahehe, squishy!", "Ahehe_squishy.mp3", 1);
registerDialogue("cumF4", "[HAPPY_MOOD]It's been a while, hasn't it?", "Its_been_a_while_hasnt_it.mp3", 1);
registerDialogue("cumF4", "There ya go, [NORMAL_MOOD][LOOK_UP]see?[HAPPY_MOOD]", "There_ya_go_see.mp3", 1);
registerDialogue("cumF4", "[HAPPY_MOOD][LOOK_UP]You finally did something right!", "You_finally_did_something_right.mp3", 1);
//CumF5
registerDialogue("cumF5", "[HAPPY_MOOD]Oh ya![cumF]", "Oh_ya.mp3", 1);
registerDialogue("cumF5", "Now that's romantic.", "Now_thats_romantic.mp3", 1);
registerDialogue("cumF5", "[AHEGAO_MOOD]Keep on spraying![EJACULATE]", "Keep_on_spraying.mp3", 1);
registerDialogue("cumF5", "[AHEGAO_MOOD]Keep on spraying![EJACULATE]", "Keep_on_spraying.mp3", 1);
//Cum in Eye
registerDialogue("cum_in_eye", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]That's not funny![NORMAL_STYLE][arms*FINISHES*]", "Thats_not_funny.mp3", 1);
registerDialogue("cum_in_eye", "[ANGRY_MOOD][CLOSE_EYES]I knew this [OPEN_EYES]was gonna happen![NORMAL_STYLE][arms*FINISHES*]", "I_knew_this_was_gonna_happen.mp3", 1);
registerDialogue("cum_in_eye", "[NORMAL_MOOD]This always happens when [LOOK_UP]Ash is in charge...[NORMAL_STYLE][arms*FINISHES*]", "This_always_happens_when_Ash_is_in_charge.mp3", 1);
registerDialogue("cum_in_eye", "[WINCE][ANGRY_MOOD][CLOSE_EYES]Dumb boys.[OPEN_EYES][NORMAL_STYLE][arms*FINISHES*]", "Dumb_boys.mp3", 1);
registerDialogue("cum_in_eye", "[ANGRY_MOOD][CLOSE_EYES]There you go,[OPEN_EYES][LOOK_UP] shootin off again.[NORMAL_STYLE][arms*FINISHES*]", "There_you_go_shootin_off_again.mp3", 1);
registerDialogue("cum_in_eye", "[NORMAL_MOOD][WINCE]Oh man![NORMAL_STYLE][arms*FINISHES*]", "Oh_man.mp3", 1);
registerDialogue("cum_in_eye", "[NORMAL_MOOD][CLOSE_EYES]Oh boy...[OPEN_EYES][NORMAL_STYLE][arms*FINISHES*]", "Oh_boy.mp3", 1);
//Arms
registerDialogue("arms4", "[ARMS_HIS_LEGS]");
registerDialogue("arms5", "[ARMS_HIS_LEGS]");
//Drool
registerDialogue("drool", "gu-hu-hu-hu", "ExampleAudio1", 1);
registerDialogue("drool", "[NORMAL_MOOD][LOOK_UP]Ohhh[LOOK_DOWN], hmm.", "Ohhh_hmm.mp3", 1);
registerDialogue("drool", "[LOOK_UP]oooooh[LOOK_DOWN]", "ooooh.mp3", 1);
registerDialogue("drool", "[WINCE][LOOK_DOWN]Oh...", "Oh_Long.mp3", 1);
//Lick Balls
registerDialogue("lick_balls", "Hm-Hmmm-", "hmhmmm.mp3", 1);
registerDialogue("lick_balls", "M-Mm-", "ExampleAudio1", 1);
registerDialogue("lick_penis", "[lick*FINISHES*]");
//Lick Finishes
registerDialogue("lick4", "[HAPPY_MOOD][LOOK_UP]Can you guess, what I'm thinking about?", "Can_you_guess_what_Im_thinking_about.mp3", 1);
registerDialogue("lick4", "[HAPPY_MOOD]Let me clean you up a little bit.", "Let_me_clean_you_up_a_little_bit.mp3", 1);
registerDialogue("lick5", "[HAPPY_MOOD][LOOK_UP]Can you guess, what I'm thinking about?", "Can_you_guess_what_Im_thinking_about.mp3", 1);
registerDialogue("lick5", "[HAPPY_MOOD]Let me clean you up a little bit.", "Let_me_clean_you_up_a_little_bit.mp3", 1);
//Vigorous
registerDialogue("vigorous", "[vig*FINISHES*]");
//Vig1
registerDialogue("vig1", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]You're the worst! You have no idea what you're doing!", "Youre_the_worst_You_have_no_idea_what_youre_doing.mp3", 1);
registerDialogue("vig1", "[ANGRY_MOOD][LOOK_UP]You ARE out of your mind!", "You_ARE_out_of_your_mind.mp3", 1);
//Vig2
registerDialogue("vig2", "[ANGRY_MOOD][LOOK_UP][TAP_HANDS]You're the worst! You have no idea what you're doing!", "Youre_the_worst_You_have_no_idea_what_youre_doing.mp3", 1);
registerDialogue("vig2", "[ANGRY_MOOD][LOOK_UP]You ARE out of your mind!", "You_ARE_out_of_your_mind.mp3", 1);
registerDialogue("vig2", "[ANGRY_MOOD]What's the [TAP_HANDS]hurry!", "Whats_the_hurry.mp3", 1);
//Vig3
registerDialogue("vig3", "[ANGRY_MOOD]What's the [TAP_HANDS]hurry!", "Whats_the_hurry.mp3", 1);
registerDialogue("vig3", "[NORMAL_MOOD][SHOCK]That felt like a windmill...", "That_felt_like_a_windmill.mp3", 1);
registerDialogue("vig3", "[SHOCK]Woah!", "Woah.mp3", 1);
//Vig4
registerDialogue("vig4", "[NORMAL_MOOD][SHOCK]That felt like a windmill...", "That_felt_like_a_windmill.mp3", 1);
registerDialogue("vig4", "[SHOCK]Woah!", "Woah.mp3", 1);
registerDialogue("vig4", "[NORMAL_MOOD][LOOK_UP][SHOCK]You had that kind of power all along?", "You_had_that_kind_of_power_all_along.mp3", 1);
registerDialogue("vig4", "[NORMAL_MOOD]It kind of makes MY head spin!", "It_kind_of_makes_MY_head_spin.mp3", 1);
registerDialogue("vig4", "[HAPPY_MOOD][SHOCK]Wwoow!", "Wwoow.mp3", 1);
registerDialogue("vig4", "[HAPPY_MOOD]Alright!", "Alright.mp3", 1);
registerDialogue("vig4", "[HAPPY_MOOD][LOOK_UP]You've been studying Ash.", "Youve_been_studying_Ash.mp3", 1);
//Vig5
registerDialogue("vig5", "[SHOCK]Woah!", "Woah.mp3", 1);
registerDialogue("vig5", "[NORMAL_MOOD][LOOK_UP][SHOCK]You had that kind of power all along?", "You_had_that_kind_of_power_all_along.mp3", 1);
registerDialogue("vig5", "[NORMAL_MOOD]It kind of makes MY head spin!", "It_kind_of_makes_MY_head_spin.mp3", 1);
registerDialogue("vig5", "[HAPPY_MOOD][SHOCK]Wwoow!", "Wwoow.mp3", 1);
registerDialogue("vig5", "[HAPPY_MOOD]Alright!", "Alright.mp3", 1);
registerDialogue("vig5", "[HAPPY_MOOD][LOOK_UP]You've been studying Ash.[AHEGAO_MOOD]", "Youve_been_studying_Ash.mp3", 1);
registerDialogue("vig5", "[AHEGAO_MOOD]Oh ya!", "Oh_ya.mp3", 1);
registerDialogue("vig5", "[AHEGAO_MOOD]Oh ya!", "Oh_ya.mp3", 1);
registerDialogue("vig5", "[AHEGAO_MOOD]Oh ya!", "Oh_ya.mp3", 1);
//Wake
registerDialogue("wake", "Huh, oh...", "Huh_oh.mp3", 1);
registerDialogue("wake", "[SHOCK]Woah!", "Woah.mp3", 1);
registerDialogue("wake", "[AHEGAO_MOOD]Ahh...", "Ahh.mp3", 1);
registerDialogue("wake", "[NORMAL_MOOD][LOOK_DOWN]Needed a rest...", "Needed_a_rest.mp3", 1);
//Cough
registerDialogue("cough", "-aghck", "aghck.mp3", 1);
registerDialogue("cough", "-ghck", "ghck.mp3", 1);
//Pulled Up
registerDialogue("pulled_up", "[HOLD][pullheld*FINISHES*]");
//PullHeld1
registerDialogue("pullheld1", "[pullheld2]");
//PullHeld2
registerDialogue("pullheld2", "[ANGRY_MOOD][LOOK_UP]Is THAT how you act when[ARMS_LEGS] somebody does you a favor?!", "Is_THAT_how_you_act_when_somebody_does_you_a_favor.mp3", 1);
registerDialogue("pullheld2", "[WINCE]Hu-hah?![ARMS_LEGS]", "Huhah.mp3", 1);
registerDialogue("pullheld2", "[BLINK]Oh.[ARMS_LEGS]", "Oh_Short.mp3", 1);
//PullHeld3
registerDialogue("pullheld3", "[ANGRY_MOOD]That means... our troubles are just starting.[ARMS_LEGS]", "That_means_our_troubles_are_just_starting.mp3", 1);
registerDialogue("pullheld3", "[NORMAL_MOOD][LOOK_UP]Hold on![ARMS_LEGS]", "Hold_on.mp3", 1);
registerDialogue("pullheld3", "[BLINK]Oh.[ARMS_LEGS]", "Oh_Short.mp3", 1);
registerDialogue("pullheld3", "Ok.[ARMS_LEGS]", "Ok.mp3", 1);
//PullHeld4
registerDialogue("pullheld4", "[HAPPY_MOOD]You're thinking of something Ash![ARMS_LEGS]", "Youre_thinking_of_something_Ash.mp3", 1);
registerDialogue("pullheld4", "[NORMAL_MOOD][LOOK_UP]Huh?[ARMS_LEGS]", "Huh.mp3", 1);
//PullHeld5
registerDialogue("pullheld5", "[HAPPY_MOOD]You're thinking of something Ash![ARMS_LEGS]", "Youre_thinking_of_something_Ash.mp3", 1);
registerDialogue("pullheld5", "[NORMAL_MOOD][LOOK_UP]Huh?[ARMS_LEGS]", "Huh.mp3", 1);
registerDialogue("pullheld5", "[HAPPY_MOOD][LOOK_UP]You're stronger than you look.[ARMS_LEGS]", "Youre_stronger_than_you_look.mp3", 1);
//Pulled Down
registerDialogue("pulled_down", "[pullfree*FINISHES*][RELEASE]");
//PullFree1
registerDialogue("pullfree1", "[pullheld2]");
//PullFree2
registerDialogue("pullfree2", "[ANGRY_MOOD][LOOK_UP]I refuse.[CLENCH_TEETH][cle]", "ExampleAudio1", 1);
//PullFree3
registerDialogue("pullfree3", "[ANGRY_MOOD][LOOK_UP]I refuse.[CLENCH_TEETH][cle]", "ExampleAudio1", 1);
//PullFree4
registerDialogue("pullfree4", "[ANGRY_MOOD][LOOK_UP]Enjoy yourself![ARMS_HIS_LEGS]", "ExampleAudio1", 1);
registerDialogue("pullfree4", "[HAPPY_MOOD]Don't quit now![ARMS_HIS_LEGS]", "ExampleAudio1", 1);
registerDialogue("pullfree4", "[NORMAL_MOOD][LOOK_UP]Huh?", "Huh.mp3", 1);
registerDialogue("pullfree4", "Uh?", "Uh.mp3", 1);
//PullFree5
registerDialogue("pullfree5", "[pullfree4]");
//Cle
registerDialogue("cle", "[CLENCH_TEETH][cle]");
//Restart
registerDialogue("restart", "[restart*FINISHES*]");
//Restart1
registerDialogue("restart1", "[NORMAL_MOOD][SHOCK]No way!", "ExampleAudio1", 1);
//Restart2
registerDialogue("restart2", "[ANGRY_MOOD]Why don't you just leave me alone!", "ExampleAudio1", 1);
registerDialogue("restart2", "[ANGRY_MOOD][LOOK_UP]Ash, don't you know, you have to let me rest once in a while?!", "Ash_dont_you_know_you_have_to_let_me_rest_once_in_a_while.mp3", 1);
registerDialogue("restart2", "[NORMAL_MOOD]Isn't that enough?", "Isnt_that_enough.mp3", 1);
//Restart3
registerDialogue("restart3", "[ANGRY_MOOD][LOOK_UP]Ash, don't you know, you have to let me rest once in a while?!", "Ash_dont_you_know_you_have_to_let_me_rest_once_in_a_while.mp3", 1);
registerDialogue("restart3", "[ANGRY_MOOD][LOOK_UP]Oh yeah? I'll show you!", "ExampleAudio1", 1);
registerDialogue("restart3", "[NORMAL_MOOD][LOOK_UP]I helped... [HAPPY_MOOD]just a little!", "I_helped_just_a_little.mp3", 1);
//Restart4
registerDialogue("restart4", "[NORMAL_MOOD][LOOK_UP][SHOCK]You had that kind of power all along?", "You_had_that_kind_of_power_all_along.mp3", 1);
registerDialogue("restart4", "[HAPPY_MOOD]<<sigh>>, Ash isn't nervous anymore.", "sigh_Ash_isnt_nervous_anymore.mp3", 1);
registerDialogue("restart4", "[HAPPY_MOOD]Nice going.", "Nice_going.mp3", 1);
registerDialogue("restart4", "[NORMAL_MOOD][LOOK_UP]I helped... [HAPPY_MOOD]just a little!", "I_helped_just_a_little.mp3", 1);
registerDialogue("restart4", "[HAPPY_MOOD]Aha,[LOOK_UP] you can't just stand here all day!", "ExampleAudio1", 1);
//Restart5
registerDialogue("restart5", "[NORMAL_MOOD][BLINK]That isn't easy, [LOOK_UP][HAPPY_MOOD]especially for some lazy trainers...", "That_isnt_easy_especially_for_some_lazy_trainers.mp3", 1);
registerDialogue("restart5", "[HAPPY_MOOD]Let me clean you up a litle bit.", "Let_me_clean_you_up_a_little_bit.mp3", 1);
registerDialogue("restart5", "[HAPPY_MOOD]Aha,[LOOK_UP] you can't just stand here all day!", "ExampleAudio1", 1);
registerDialogue("restart5", "[NORMAL_MOOD]It can hardly stand up...", "It_can_hardly_stand_up.mp3", 1);
registerDialogue("restart5", "[NORMAL_MOOD][LOOK_UP]You did a great job Ash!", "You_did_a_great_job_Ash.mp3", 1);